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Using Goo Engine To Build a flying Barrel www.gooengine.com

Building with goo engine

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Slides from the talk about building a flying barrel, the J-29 Tunnan using the goo engine and webgl.

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Page 1: Building with goo engine

Using Goo EngineTo Build a flying Barrel

www.gooengine.com

Page 2: Building with goo engine

Ambitions with this talk

Reasons for using a WebGL engineGet up and runningSome performance considerationsProduction workflow

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Background

Recreational activityImpress MollyLearning new thingsHaving fun

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Why WebGL, In my opinion

Its all about cycle time, almostAudience availabilityUser testing costsAdoption trendsRendering powerSolving modern problems

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Getting started with iteration

It’s a websiteWith some scripts

And now we’ll try to run some old versions

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Performance practicalities

Budgeting performance workThings that drag you down

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Data Budget

TexturesModel DataComplexity Management

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Asset to Game interaction

Mesh, Texture, Skeleton, Skin, Animation, Material

Behaviour, Parameters, Rules, etc

Transform State

Rendering

Player inputGame

3D

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Workflow for a game piece

Create the symbolic assetMake it workIterate

Game

Piece

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Gamepiece lifecycle

Prod Tool

Idea

Useable Format

Implemented

User Tested

Insight

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Will it fly?

Questions

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Thanks for listeningTry some demos at www.goodemos.comEngine website at www.gooengine.com

Tools pipeline is under construction

Contact me: [email protected]

Testflight: http://www.photonfrog.com/tunnan/latest/client.htmlyoutube: http://www.youtube.com/watch?v=zsh7tJ5BQ4s

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