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Chrome Game programming (with ForPlay)
Firenze GTUG, 06.07.2011Luca Masini
Agenda
■ Anatomy of a 2D Arcade
■ Impact HTML5 Game Library
■ ForPlay: features■ Hand-on a simple demo
Anatomy of a 2D Arcade
Game Lifecycle
We can identify three steps:
● init: asset loading and general housekeeping
● update: game logic and physics
● paint: everything that is strictly inherent to graphics
Anatomy of a 2D Arcade
Asset Management
● We need to load Images, Sounds, Text before they are used, but in a smart way so that the memory is not filled from the start.
● We also need a callback mechanism that warns us when a particular asset is loaded.
Anatomy of a 2D Arcade
I/O Subsystems
● Input from joypad, touchscreen, keyboard, pointer
● Disk Storage and network
● Audio Device
● Video Device
Impact HTML5 Game Library
● Impact has a visual game editor for level and AI scripting
● It really uses CANVAS and AUDIO tags● Target at classic 2D games, using many ideas from
old consoles (like Super Nintendo)● Sprites are drawn over multiple background layers
(for parallax) made up of many bricks of smaller images
Impact: Weltmeister Game Editor
First ForPlay project in 30s
Using a maven-archetype:
mvn -DarchetypeRepository= http://forplay.googlecode.com/svn/mavenrepo -DarchetypeGroupId=forplay -DarchetypeArtifactId=forplay-sample-archetype -DarchetypeVersion=1.0 archetype:generate
...forplay is not limited to HTML, these are the generated platforms:
● HTML5● Android● Java Desktop● Flash
Riferimenti
● Impact official site: http://impactjs.com/● Impact article on Google Code Blog: http:
//googlecode.blogspot.com/2011/05/creating-2d-games-with-javascript-html5.html
● forplay official site: http://code.google.com/p/forplay/
● Kick-ass Game Programming with GWT (Google I/O 2011): http://www.google.com/events/io/2011/sessions/kick-ass-game-programming-with-google-web-toolkit.html