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Greg Hopper
Consumption Economics: The New Rules of Tech
!1
Preface: Geoffrey Moore
As business categories mature, they split in two: One for complex systems One for volume operations
!2
Preface: Geoffrey Moore
As business categories mature, they bifurcate: One for complex systems One for volume operations !
Before that, only the complex system existed, shutting out consumers and small businesses (think mainframe computers) !The rise of _____-as-a-Service business models signal a fundamental shift in markets – to the volume operations IT model
!3
Preface (con’t)
Role of Information Technology is to provide one or more functions for a business:
Differentiation Expansion (growth) Productivity (efficiency)
!The complexity of enterprise IT exists – but responsibility for managing the complexity is shifting from the customer to the supplier
!4
Preface (con’t)
Implications are profound
System vendors are commoditized and disintermediated Service suppliers become the central interface to customers The IT function inside an enterprise becomes a service broker rather than a technology operator Barrier to entry for new applications (i.e. “services”) drops to near zero
!5
The Growing Consumption Gap
!6
!!
Why do companies
buy stuff they don’t need
(and don’t use)? !
!7
Let me rephrase that… !
Will companies continue
to buy stuff they don’t need
(and won’t use)? !
!8
Let’s look at how things work today
!9
What Vendors Get Paid For
!10
Development costs
Hardware, third-party software, and licenses
Marketing
Sales salaries and commissions
Pre-sales consulting
Service and support
Training
Model is Ingrained
Vendors organize around it
Customers buy this way
Investors value companies this way
!11
How Are Benefits Realized?
Product must work People must be trained to use it Workflows must be designed around new product
All this before any benefit is gained!
Who is responsible for making this happen?
The customer!
!12
This creates conflicting interests
!13
Financial Gain
Length of Product Ownership
The CapEx Model for IT Infrastructure
Economic value to the customer
Economic value to the vendor
Observations
The average effective usage rate of enterprise software is only 54 percent.
Only 14 percent of enterprise software deployments are rated as “very successful” by the IT execs who own them.
Of the nearly $14 billion in consumer electronics that were returned by customers to retailers in the U.S. during 2008, only five percent were actually broken.
!14
Impact on Vendors
Software upgrade rates are slowing Percent of features in use are declining Product sales cycles are lengthening
Customers struggle to digest all the product features they already own
!Bottom line:
Technology refresh rates in many product categories are slowing as “good-enough IT” is becoming a reality
!15
More Problems for Customers
High implementation costs (sometimes five times or more than the product cost!) Lack of interoperability Extraordinary complexity Frustrated business leaders High cost of ownership High switching costs Poor end-user adoption Hard-to-measure business benefits
!16
But…
…it worked (for vendors) !…customers were increasingly unhappy and looking for something to change: “A steady, growing pile of customer frustration – dead wood waiting for a match”
!17
The “match” came via three things over 15 months in 2007-8.
Thing One
!18
5 years
Impact of Thing One
Short-term Brilliant and brutal execution of major cost reductions !
Long-term Customers do more with less They demand that vendors put more “skin in the game” because they no longer had the staff (or desire) to manage all that complexity !
Which led to Four New Thoughts about IT
!19
Four New Thoughts
1. Lower costs = lower complexity 2. There is such a thing as “good enough” technology 3. Customers don’t want to take all the risks
They don’t want to pay up front anymore They want to pay ONLY when they capture business value
4. Suppliers need to provide staff to customers
Bottom Line: A new tech economic model
!20
Thing Two
!21
Impact of Thing Two
Technology benefits can be delivered when needed, and paid for as consumed
Reliable High-performance Inexpensive !
Essentially, a utility model emerged in place of a product model
!22
Thing Three
!23
Impact of Thing Three
Control moved out of exclusive domain of IT !Apps let you “build your own phone”
They called it the iPhone, not the IT-Phone! !!
Led to the “consumerization of IT”
!24
Seven Major Shifts
!25
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
!26
Shift #1
!27
“No big, fat circle called the product sale.”
!28
The Effect of the Risk Switch
!29
Financial Gain
Length of Product Ownership
Aligned interests
Economic value to the customer
Economic value to the vendor
Microtransactions
• New users • Added features • Content downloads • More modules • Extra computing capacity • More storage • More, more, more!
!30
Impact
Product Sale Model Pay-Go Model
Whether the pot gets filled with gold is up to us.
!31
The Cloud Completely Shifts Risk
Old sales saying: “The most expensive place to finish is second.”
All the cost, none of the revenue !
New saying: “Most expensive place to finish could be first.”
If customers fail to adopt your consumption model, you make no money. !!
Bottom Line: Front end costs are now on supplier’s balance sheet.
!32
!How do we develop and sell products
optimized for this
sales consumption model?
!33
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
!34
Shift #2
“Customers are rapidly losing their awe of complexity.Simplicity is becoming the new hallmark of sophistication.”
OR
!35
Impact: Cloud Reduces Complexity
Huge, upfront capital outlays vanish Step functions of capability is out; variable +/- is in
Overall IT costs are coming down Commoditization; standards; “software-defined”; open Vendor differentiation becomes minimal
“Some assembly required” by customer disappears
Disruptive refresh/upgrade cycle disappears
!36
Commoditization
Definition: A commodity is some good for which there is demand, but which is supplied without qualitative differentiation across a market. !“Tech is not immune to commoditization – it is just harder to spot. The phenomenon occurs when one product becomes close enough to its competition that customers start to buy on price alone.”
!37
!How do we deliver products
solutions optimized for this
sales consumption model?
!38
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
3. Cloud customer aggregators will shrink the direct market for tech infrastructure providers.
!39
Shift #3
OLD
VENDORS BUYERS
1,000’s 1,000’s
NEW ? 1,000,000’sCloud SPs
Dozens
Direct relationships+ channels
!40
Old Way
VENDORS BUYERS
1,000’s 1,000’s
▪ Ratio of tech platforms to customer organizations was ~1:1 !
▪ No two customers ever shared same stack !
▪ Every customer made independent decisions at every layer
Direct relationships+ channels
!41
End User
Applications BI
Collaboration
Application Platforms Databases
Security
Servers Storage
Networking Operating Systems
Product Sales (CapEx) Model
!42
Enterprise IT Most Decisions
Few Decisions
Software
Platform
Infrastructure
Macro-Sales Transactions to the IT Department
OEM
New Way
VENDORS BUYERS
? 1,000,000’sCloud SPs
Dozens
▪ IaaS suppliers insert themselves between suppliers and their customers ▪ Opposite of what Dell did in PCs – this is intermediation at
scale ▪ Big IaaS providers will enjoy economies of scale,
leaving only niche markets for small IaaS suppliers
!43
End User
Application Platforms Databases Security
Servers Storage Networking Operating Systems
Selling to Service Providers
!44
Cloud Service Providers
Software
Platform
Infrastructure
Mega-Sales Transactions to Huge IaaS Providers
OEM
Impact
Selling to large IaaS providers will be unpleasant They are very sophisticated They have leverage They are also your competitors with end users (They may choose to build IT themselves, too.) !
This will drive prices and profits down, and minimize differentiation by suppliers
!45
!How do we deliver products
solutions optimized for this
sales consumption
distribution model?
!46
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
3. Cloud customer aggregators will shrink the direct market for tech infrastructure providers.
4. Big changes will come to the channel ecosystem.
!47
Shift #4
Upending the channel ecosystem
Today
!48
Reseller Category
Customer’s Product Business
Customer’s Service Business
Reseller’s Primary Incentive
Reseller’s Service Skills
Reseller’s Business Expertise
GSI Desirable for tech company to go direct
Desirable for tech company to go direct
Professional service revenue
Sophisticated global multi-vendor
High
VAR/Dealer Undesirable for tech company to go direct
Undesirable for tech company to go direct
Product and maintenance revenue
Basic, local Low
Global Systems Integrator vs. VARs/Dealers
Changes in the Channel
Cloud marketed directly to customers large and small ! massive channel conflict Cloud services don’t require what channel provides Vertical market focus and business process expertise become the new high-value offerings IT departments lose control of end user data to suppliers
Biggest impact is disintermediation of SMB-facing VARs
!49
Impact
With cloud offerings, tech companies can sell directly to SMB customers
Channel needs to shift to solving business problems, not technology problems
“The one thing [SMB customers] can’t get in the cloud is the attention of a consultant who can diagnose and solve a business problem.” This is not their strength
!50
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
3. Cloud customer aggregators will shrink the direct market for tech infrastructure providers.
4. Big changes will come to the channel ecosystem. 5. Cheaper enterprise software will emerge.
!51
Shift #5
Enterprise software getting cheaper Salesforce.com Google Apps Office365 NetSuite Splunk Workday Amazon EC2 Dropbox/Box Twitter YouTube Etc.
!52
Amazon EC2 – Entry Level
!53
Amazon EC2 – High Use, On Demand
!54
Salesforce.com
!55
Impact
!56
Price
Are there more or less total dollars in the cloud?
Size ofthe Market
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
3. Cloud customer aggregators will shrink the direct market for tech infrastructure providers.
4. Big changes will come to the channel ecosystem. 5. Cheaper enterprise software will emerge. 6. IT departments will “get out of the way” of end users.
!57
Shift #6
IT departments “get out of the way” of end users Centralized buying ! individual buying “Pick your PC” End users drive microtransactions
!58
End User
Applications BI
Collaboration
Software Sales (OpEx) Model
!59
Enterprise IT
More Decisions
Fewer Decisions
Software
Micro-Sales Transactions to the End User
OEM
Overview: Seven Major Shifts
1. The risk in the purchase decision will shift from the customer toward the supplier.
2. Complexity’s long and illustrious reign will end. Simplicity will be king.
3. Cloud customer aggregators will shrink the direct market for tech infrastructure providers.
4. Big changes will come to the channel ecosystem. 5. Cheaper enterprise software will emerge. 6. IT departments will “get out of the way” of end users. 7. Tech companies will capitalize on user-level
behavioral data.
!60
Shift #7
Capitalize on user-level behavioral data !In a consumption model, the end-user and the tech company are connected in real time
Usage is actively collected, monitored, and mined !!
Monitor it, measure it, monetize it.
!61
The New Normal
!62
What’s in Trouble What’s in VogueComplex technology SimpleAsset purchases Pay for resultsInstall, integrate, upgrade Business valueMaintenance costs Turn on, turn off vendorsHard-to-use software Higher volumesCentral IT control End-user preference
Revisit Commoditization
Definition: A commodity is some good for which there is demand, but which is supplied without qualitative differentiation across a market. !“Tech is not immune to commoditization – it is just harder to spot. The phenomenon occurs when one product becomes close enough to its competition that customers start to buy on price alone.”
!63
A different perspective
!64
The Margin Wall
!65
Price ofTechnology
Cost Structure
Use ofTechnology
The Margin Wall▪ Examples:
▪ PC ▪ Cell phones ▪ Printers !
▪ When will this model apply to: ▪ Enterprise SW? ▪ IT Infrastructure?
So We Use “The Product Playbook”!
▪ High switching costs keep customers in the fold…
▪ …but breed resentment !
▪ Cloud dramatically lowers switching costs
Masters of Complexity
!66
Price ofTechnology
Use ofTechnology
A New Product!
Typical Reaction to Challenge
Good in principle…”but you can’t cut your way to greatness.”
!67
Price ofTechnology
Cost Structure
Use ofTechnology
New Product
Existential Situation
Problem: No usage, no $ !Solution: Make sure our product gets used
!68
Masters of Complexity
Masters of Consumption
The Consumption Model
“The next generation of profitable growth in tech is about growing end-user consumption and profitably selling micro-transactions to enterprise consumers.”
Masters of Consumption
!69
Price ofTechnology
Use ofTechnology
Create Consumption Capabilities
A question
!70
Masters of Consumption
Price ofTechnology
Use ofTechnology
Masters of Complexity
What do your customers want you to be today?
Market Maturity
The Margin Wall
Market Maturity Spectrum
!71
Masters of Consumption
Price ofTechnology
Use ofTechnology
Masters of Complexity
Market maturity drives demand for a consumption model.
The Margin Wall
Collaboration Mobility Enterprise Apps Networking Infrastructure Desktop Office
Automation
Apple Does Both
!72
Masters of Consumption
Price ofTechnology
Use ofTechnology
Masters of Complexity
The Margin Wall
Collaboration Mobility Enterprise Apps
Mobile Phones Infrastructure Desktop Office
Automation
iTunes would be #130 on the F500
!73
http://www.asymco.com/2014/02/10/fortune-130/
Learn to Love Micro-transactions
Needed: A high volume of micro-transactions Per app Per user per month Per feature level Per print or per document Per GB data stored Per hour of resource used Per purchase Per data service subscribed Per content downloaded
Tens of dollars per transaction…NOT tens of thousands of dollars
!74
New Pricing Models
“Per User, Per Month” is just the first, simple foray !Imagine this:
$ = ((Per user
per month fee
) x (Number
ofmodules
) +Premiumfeature level
charges+ (
Number ofmonthlycontent
subscriptionsx Price per
subscription +Individualcontent
downloadfees
)
Consumption Driving Opportunities
!75
The Entire Value Chain is Affected
[See note to slide.]
!76
End User Pulling Consumption Economics
Intel
Flextronics
EMC
Zynga Farmville
Amazon Web
ServicesConsumption Economics Model
Fixed Price Model
How far above thecloud will the line go?
But Things Could Be Worse
[See note to slide.]
!77
End User Pulling Consumption Economics
Intel
Flextronics
WD
Zynga Farmville
Amazon Web
ServicesConsumption Economics Model
Fixed Price Model
Mis-aligned Interests
!78
Financial Gain
Length of Product Ownership
The CapEx Model for IT Infrastructure
Economic value to the customer
Economic value to the vendor
Aligned Interests
!79
Financial Gain
Length of Product Ownership
The Effect of the Risk Switch
Economic value to the customer
Economic value to the vendor
Product Development Impacts
!80
Why MRD’s are “boat anchors”
Customers don’t wait Competitors don’t stand still First Customer Ship (FCS) is just the start Comprehensive list of “requirements” !!Result: Massive feature overshoot (and often late)
!81
Consumption Development
!82
Feature Overshoot
Why we get feature overshoot
Customers ask for it !To trump the competition (The most features at the lowest price wins, right?) !Because we can do something, we do it
Source: Don Norman, “The Design of Everyday Things”
!83
Impact
!
!
We deliberately impede our customer’s ability to consume our product.
!84
The Core Principle
!85
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Inputs
!86
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
The Big Picture
!87
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
What Product Management Owns
!88
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
What Development Owns
!89
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
The new development model
(aka “Lean” and “Agile”)
!90
Feature Available Users Use
In-Product Upsell
Consumption Innovation
Intelligent Listening
New Feature Units DevelopedRapid Cycle Time
Intelligent Listening vs. MRD
MRD – Anticipate every need
2-3 years away – Customer surveys – Focus groups – Advisory councils
Intelligent Listening – Based on actual usage – Need to fully instrument
our systems – What gets used? – What else gets used? – In what sequence? – What doesn’t get used? – Are there linkages? – Can we drive usage?
!91
Sales Impact
!92
The Core Principle
!93
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Inputs
!94
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
The Big Picture
!95
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
What Marketing Owns
!96
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
The new marketing model
!97
Feature Available Users Use
In-Product Upsell
Consumption Innovation
Intelligent Listening
Customer usage priorities Product management priorities Customer Service Learning Usage data analysis
Rapid Cycle Time
Consumption Roadmap
Offer Development
Targeting Strategy
What Sales Owns
!98
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
More Use
rs per
Month
Growth Models
!99
More Apps per User
Mor
e Fe
atur
es p
er U
ser
User #1 App #1
Three Dimensions of Growing Microtransactions
More Use
rs per
Month
Three Critical Sales Tasks
!100
More Apps per User
Mor
e Fe
atur
es p
er U
ser
User #1 App #1
#1: Win the platform sale
#2: Sell the pay-for-consumption modelto the IT and procurementdepartments
#3: Expand the platform agreementand consumption volumes by armingSales with consumption research
New Account Management Model
!101
Implications for Sales
!102
What’s Hot? What’s Not?The Business Buyer The IT Buyer
Selling into OpEx Budgets Selling into CapEx Budgets
Business Expertise Technical Expertise
Vertical Territories Geographic Territories
Selling Results Selling Features
Outcome-Based Contracts Fixed-Price Contracts
Business Process Slides Demoing Features
Your Consumption Model and Service Capability
Your Complexity and Underlying Architecture“Apps Market” Maintenance Contracts
Social Media Knowledge Social Graces
Customer Support Impact
!103
The Core Principle
!104
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Inputs
!105
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
The Big Picture
!106
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
What Professional Services Owns
!107
Customer Consumptionof Value
TimePeople-based Consumption Activities
Product-enabled Consumption Activities
Best Consumption Practices
Product Teams
Service Teams
Usage Data
Desired Consumption
Practices
Customer Priorities
End-user Priorities
Customer Input
Consumption Roadmap
Offe
rs
Sample Temporary Measures: Planning
!108
• Business objectives
• Segmentation model
• Competitive analysis
• Consumption model development
• Change management plan
• Implement temporary measures
• CRR economics • Customer
migration
• New customer adoption
• Investment and revenue projections
Sample Temporary Measures: Planning
!109
• Business objectives
• Segmentation model
• Competitive analysis
• Consumption model development
• Change management plan
• Implement temporary measures
• CRR economics • Customer
migration
• New customer adoption
• Investment and revenue projections
Summary
Radical changes in customer behavior and expectations of technology underway Move to utility: “Microtransactions” and risk-sharing Aligns vendor interests with customer interests
!110
!!
Greg Hopper gregoryhopper.com
Thank you
!111