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Creating a new kind of social browser game: Adslife By Pietro Polsinelli Twitter: @ppolsinelli Blog: http://pietro.open-lab.com E-mail: [email protected]

Creating a new kind of social browser game: Adslife

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An in depth presentation of a new social browser game from different perspectives.

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Page 1: Creating a new kind of social browser game: Adslife

Creating a new kindof social browser game:Adslife By Pietro Polsinelli

Twitter: @ppolsinelli

Blog: http://pietro.open-lab.com

E-mail: [email protected]

Page 2: Creating a new kind of social browser game: Adslife

What kind of game is Adslife

Adslife is played in the browser, also on the iPad – which means that not even Adobe’s Flash is required. This technical design choice affects play because one of my aims in design was to make the game interplay with the web in novel ways. The idea is to use the web itself not only as an environment where to play, but also as topic within the game. Given that a considerable part of the real world has a counterpart on the web, why not play with it?

I did some researches on this topic, and I could not find any game that gave the idea the attention that I believe it deserves – so we built a game around this idea.

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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What are social games?

By social games it seems that most people understand Facebook games, which in turn are more and more becoming synonymous with Zynga’s games (see I Think Facebook is Over for a detailed argument).

As it has been pointed out by many, social games in this sense are hardly social, and even hardly games at all. This because Zynga games are played alone, “are single player experiences, played in parallel”; the social structure is just exploited by the game itself to spread, and does not directly influence game play. From a recent interview on Gamasutra:

“The big thing about social games that they don't like to tell you, is they're not actually social,” he says. “Games played on social network sites is what we mean by social games ... These games are categorized more by the platform than that they are social themselves. … The way they engage their players is not through interesting gameplay, it's done through extrinsic rewards - basically bribes.”

Brandon Sheffield

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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A different meaning for “social game”?Leaving Zynga Facebook applications to their wealthy existence, can there be a different meaning for “social game”?

In Adslife part of the information created and used by players is on the web, and this is an integral part of game play. Players in the game create (fake) ads for (real) companies represented by (real) web sites. This is a first mixing of levels between the game world, where you are playing a creative advertiser from 1973, and the current and real web out there.

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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Game play and real web

Players first search for customers by searching companies on the web – the real web. Chosen a web site they create an ad draft proposal. The ads players create are exposed to others as “counter-biddable”, that is, other players can create new competing ads for the same company. A third player acts as judge deciding who is the winner. The game play flow for bidding ads:

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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Ads Museum

A similar interplay between “inside the story / the world out there” is created in Adslife when romancing with characters and when trying to win the game – but we won’t spoil that part by saying too much.

Winning ads are visible on dedicated pages on the web and there is even a museum of user created ads: http://adslifegame.com/m

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Adslife

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Players public pages

Every player’s advertising agency which exists in game play also has a corresponding public page on the web, e.g. http://adslifegame.com/12

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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Players company stationery

The player’s advertising agency has a kind of intermediate existence in the real world – e.g. you can really print the company’s stationery.

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Adslife

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Silvio Fans Club

Also the game character “Silvio” has a real web site: http://silvio.adslifegame.com/

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Adslife

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The game’s club

The game’s club too: http://club.adslifegame.com/

Players can create ads for these sites too, which leads to further game play / real web out there interactions.

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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Users’ social network

Adslife does not exploit the users’ social network in exchange for more game play – but it does facilitate user’s that want to create a game play narrative on their Twitter account, by having a Twitter button always there and sensitive to both player profile and game state.

Each player’s ad company gets a unique tag, and the text of the tweet proposed reflects game state.

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Adslife

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Is Adslife a social game?

We already tested the game with several players, getting quite some feedback and no one complained yet about the fact that the intermixing of levels leads to a feeling of incoherence – hopefully because it doesn’t.

So is Adslife a social game? In a new sense of the expression, probably closer to the meaning of the composing words, it is. Adslife is one of many possible answers to the question “how does the web change the world of games?”.

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

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Classical social games

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Adslife

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Adslife different model

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Adslife

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Levels of fiction: “I want to be Don Draper” and Adslife

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Don Draper's Presentation for Kodak:

It's not called 'The Wheel.' It's called 'The Carousel.'[Photo by Carin Baer.]

The TV series Mad Men is interesting from several point of views – let me point out one in particular which is related to this post.

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Levels of fiction: “I want to be Don Draper” and Adslife

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Mad Men is a series where the spectator not only lives the story, but is also involved in a an interaction between story, history and reality: this because the ads created in the story are about real products, most of which still exist.

So a triangle forms between the spectator’s ideas about ads, the real objects, and the ideas put forward by the advertisers in the movie. This adds interest to the story, where, like in all good stories, rarely something actually happens . This way the spectator’s projection is facilitated and made more involving.

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Levels of fiction: “I want to be Don Draper” and Adslife

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Mad Men’s story gets further depth by another level interplay between characters and historic events of the day they are “living”, like the Cuba missile crisis; here the author (Matthew Weiner) brilliantly brings the events about not just as news, but through the details of the emotions lived by the characters.

In Adslife we attempt something similar: the player’s projection onto the character and her/his advertising agency is facilitated by the fact that the player is creating ads for sites that exist out of the game world.

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What is a browser game?

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Technically, Adslife is entirely built in HTML and JavaScript. Not much of HTML5 is used - what is actually used are CSS3 properties. You can play it also on your iPad’s browser (actually, even on the iPhone, if you have really small fingers).

Adslife game story is built using our JavaScript game-story engine, Storymoto, which we released on GitHub under MIT license (open source and free for all).

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No gamification

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

We didn’t purposely introduce gamification techniques in Adslife. Building a game appeal around variable conditioning could be a symptom that you either have no story to tell, or don’t believe players can get subtleties – but maybe this idea can be falsified.

Our idea is that you play Adslife because of game-intrinsic motivators. Not having to install it, it can be played at work, as a short break: a play of a game day can take about 10 minutes , and then the game character will sleep. When the player’s character is sleeping,  the player can’t “play”: the character dreams.

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No gamification

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Even when the character is sleeping, the public web page of the game’ advertising company is visible on the web.

If you analyze Adslife from the point of view of somehow using gamification patterns, it actually does, although in its own way: check out this detailed presentation Social Mechanics by Ralph Koster and notice how many of the forty patterns we actually used. Notice also that Adslife is a rare social game built upon opposition!

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The story, environment, characters

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Adslife

Adslife has a linear story, along a classical Hero’s Journey. This does not mean that it is perceived as linear by the player (see The Art of Game Design). There are micro-victories along the way (the ads proposed), so that the Hero’s story graph is sort of fractal. The fact that it has a story at all already makes it distinctive in the realm of browser games.

This is the schema for the main line of events evolution:

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The story, environment, characters

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

But actually, being a game, the events seen more closely are partially driven by the player, so the structure is actually a foldback story structure:

[Ref. for this part images is Text Adventures – The Evolution of an Idea]

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Adslife atmosphere

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Adslife

A major effort in Adslife has gone in creating atmosphere through illustrations:

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Adslife architecture

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Adslife

There is an a-posteriori draft of reconstruction of the story places’ setting – a kind of a-posteriori architecture:

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A-posteriori architecture

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Adslife

Here is an amazing work of a-posteriori architecture by Steven Jacobs on Hitchcock movies – entirely unrelated to this post, but it is a beautiful book.

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Adslife characters

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Adslife

Non player characters in Adslife have a distinct personality but very limited “action” – they play a pre-defined part in the linear story.

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Working as barman

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

When we decided to add a micro game to Adslife, we wanted it to be in line with the overall spirit of the game, so we created a game where the player works as a barman – but the cocktails that she / he has to prepare are real cocktails, and she / he must know and put together real ingredients. Things get really hard quite fast: try it!

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Cultural references

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Adslife is crammed with references, to movies, novels, graphic novels, comics and songs. The first reference people think of is Mad Men, but actually that wasn’t a model in production. Having to pick the main references, we were surely influenced by The Long Goodbye (which, not by chance, is set in 1973 just like Adslife) by Altman (adaptation of Raymond Chandler‘s 1953 novel of the same name) in style.

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Hopper

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Adslife

In illustrations we didn’t avoid the obvious reference to Hopper – and are quite happy about it.

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A new road to market

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

Playing Adslife costs about 9$. From Adslife site:

Why not a free game? We are a small, self-funded indie game development team. We don’t like in game purchases (“virtual item purchases”) as it can be felt as cheating, they falsify competition fairness. We don’t like ads in games as they lower considerably the quality of user experience – the poetic immersion. So we ask a small amount at the very beginning and that’s it.

Explicitly and upfront paying for a browser game is unusual – still, this is an unusual browser game.

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Finale

Monday, April 10, 2023Creating a new kind of social browser game:

Adslife

The open web also needs bolder ideas. Whereas Facebook automates sharing and effectively turns it into bland advertising (which rewards broad concept games), open web games need users to want to share them. That means they’re better suited to communities that want to form

I Think Facebook is Over [Social Games], by Tadhg Kelly

This is a what we are trying with Adslife.

We are still working on the definitive trailer, on the game soundtrack, and on stability and cross browser compatibility– but the core of the game is done. So now… you can play.

http://adslifegame.com