Creating Engaging Multi-device eLearning

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    16-Jan-2017

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  • C R E A T I N GENGAGING MULTI-DEVICE ELEARNING

    THE NEW LEARNING AGENDA

    44%

    WHY?

    LEARNERS DON'T WISH [1]TO ENGAGE WITH ONLINE LEARNING

    LACK OF SOMEWHERE APPROPRIATE TO STUDY

    UNINSPIRING CONTENT

    CAN'T FIND WHAT THEY NEED

    45% 37% 33%

    WHAT CAN BE DONE?

    [2]PURPOSE

    1

    [4]MOTIVATION

    2

    MOTIVATION

    WIIFMBUILD FOR MULTI-DEVICE

    FREE UP THE

    NAVIGATION

    MAKE ITPURPOSEFUL,

    CONVERSATIONALKEEP IT

    BYTE SIZE, SEARCHABLE

    ACTION MAPPING BY CATHY MOOREHOW?

    Increase widget sales

    [5]INTERACTIVITY

    3

    Engaging eLearning is a term thats quite pervasive these days. Different devices,

    screen sizes, OSs, browsers, and multiple combinations of these make the creation of

    engaging eLearning and its delivery quite complex. However, the need for engaging

    eLearning can no longer be sidelined and studies indicate so too.

    Creating engaging eLearning is a complex process which involves a lot of complex

    parameters. However, for a good start focus on the following 3 aspects.

    Most eLearning is created with an ultimate purpose of behaviour change and

    so the purpose has to be clearly established before attempting to create

    engaging eLearning.

    [3]Visit Cathys website for more details and examples.

    Motivation is crucial for any eLearning to happen. As intrinsic motivation in

    adults is quite uncommon, learning designers need to ensure motivation

    through Instructional Design.

    Things to focus on:

    Interactivity is the most misunderstood and misused term. In eLearning it is mostly used in

    terms of 'levels' of output where higher levels typically denote higher interactivity.

    However,

    'INTERACTIVITY IS NOT ENGAGEMENT'

    Try to achieve this by focusing on meaningful interactivities.

    INTERACTIVITY OF THE MIND

    SUMMING UPIn order to create an engaging learning experience, the role of

    instructor is optional, but the role of learner is essential.

    - Bernard Bull

    1. http://www.slideshare.net/Lauraoverton/new-learning-agenda-talenttechnologychange

    2. https://www.upsidelearning.com/blog/index.php/2016/05/04/3-key-things-to-do-for-creating-engaging-elearning-part-1/

    3. http://blog.cathy-moore.com/action-mapping-a-visual-approach-to-training-design/

    4. https://www.upsidelearning.com/blog/index.php/2016/05/19/3-key-things-to-do-for-creating-engaging-elearning-part-2/

    5. https://www.upsidelearning.com/blog/index.php/2016/05/31/3-key-things-to-do-for-creating-engaging-elearning-part-3/

    References

    For the learners to be able to perform their roles in the best possible way, the eLearning

    we create has to be interesting, innovative, motivating and engaging.

    STORY TELLING- We remember more from stories

    - Are more interested and receptive

    VIDEOS- Videos are great on all devices

    - Interactive videos have great potential

    MEANINGFUL INTERACTIONS- Give a real scenario/context- Something to do which is closer to real job tasks

    - Provide elaborate feedback

    AN ENGAGING BOOK WITH NO INTERACTIVITY

    HOW?

    Infographic by

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