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Delivering Successful Games A Player-centred Process
!Graham McAllister
!@grmcall
@playerresearch
CLIENTS
Player Research is based in Brighton, UK
!We provide user research services exclusively to the video games industry
... and many more
Player Research have an unparalleled track record of successful games across all platforms:
GAMES
of our
100%
iOS games featured
20+
FRONT PAGEon the Apple App Store
User Research
What metrics can we get from the player?
!
Behaviour - what the player did
Rationale - why they did it
Perception - what did the player think happened
Experience - how the player felt
Pure - level 1 coded
Video
HOW?
CHALLENGE
ASSUMPTIONS
You may not know where your barriers to monetisation reside until it’s too late
FEEDBACK IN GAME DEVELOPMENT
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k?
Key Question: How early do you get objective player feedback?
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ProductionDesignConcept Soft-launch Launch
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• Assumption: The player is going to reach the monetisation point
MONETISATION IS NOT ENOUGH
MONETISATION
Players justify spending on the game, given circumstances in which they appreciate the benefit to their experience.
PLAYER EXPERIENCE
Players reliably follow the game’s designed experience, without unwanted hinderance.
USABILITY
The menu and UI design is usable, allowing players to complete tasks and goals from ‘understanding’ the game.
UNDERSTANDING
The tutorials and feedback provided support the player’s understanding both reliably and sufficiently.
• Evidence-based - hundreds of interviews with players
• The Swiss Cheese model of accident causation
A PLAYER PSYCHOLOGY PERSPECTIVE
Problems
Understanding
Usability
Player Experience
Monetisation
Weaknesses
Player Path
UNDERSTANDING PLAYERS
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Key Question: How well do you understand your players?
ProductionDesignConcept Soft-launch Launch
• Monetisation is significantly impacted by player experience
• How can we deliver a better player experience?
PROCESS FOR USER FEEDBACK
ProductionDesignConcept Soft-launch Launch
Usab
ility E
xper
t Eva
luatio
n
Colla
bora
tive
UI D
esign
UI E
xper
t Eva
luatio
n
Com
petit
or A
nalys
is
Itera
tive
Playte
sting
Enga
gem
ent D
iary
Inter
actio
n Ana
lysis
Soft-
launc
h Pla
ytesti
ng
Conc
ept T
estin
g
Analy
tics +
use
r res
earc
h
PROCESS FOR SUCCESSFUL GAMES
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
ProductionDesignConcept Soft-launch Launch
Usab
ility E
xper
t Eva
luatio
n
Colla
bora
tive
UI D
esign
UI E
xper
t Eva
luatio
n
Com
petit
or A
nalys
is
Itera
tive
Playte
sting
Enga
gem
ent D
iary
Inter
actio
n Ana
lysis
Soft-
launc
h Pla
ytesti
ng
Conc
ept T
estin
g
Analy
tics +
use
r res
earc
h
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
PROCESS FOR SUCCESSFUL GAMES
Concept Testing
Competitor Analysis
Interaction Analysis
Collaborative UI Design
UI Expert Evaluation
Usability Expert Evaluation
Playtesting
Engagement Diary
Soft Launch Playtesting
Ongoing Analytics + User Research
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
MULTIPLE LENSES
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
MONETISATION
PLAYER EXPERIENCE
USABILITY
UNDERSTANDING
Playtesting A Player-centred Process
How many opportunities to understand and
polish the player experience have you put in place?
SUCCESSFUL GAMES
How soon in the process was there any uncertainty?
@grmcall @playerresearch