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Enemy DNA The enemies 'DNA' gives all the important information of enemy size, speed and the mechanics for enemy behaviour. The table below shows ball park figures of size and speed which will eventually be refined after testing.

Design Techniques

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Some tables, methods and ideas taught to us by industry professionals to make design documents easier to read and understand

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Page 1: Design Techniques

Enemy DNA

The enemies 'DNA' gives all the important information of enemy size, speed and the mechanics for enemy behaviour. The table below shows ball park figures of size and speed which will eventually be refined after testing.

Page 2: Design Techniques

MovementAs well as listing the enemies mechanics their movement capabilities need to be understood. This will help get an idea of how the enemies will play in game and how they will be defeated.

Page 3: Design Techniques

Level Design Sketches

Simple layouts of potential levels were created to help take advantage of its gravity mechanic.

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Page 5: Design Techniques

Obstacle DNA

Tables explaining the mechanics and effects of terrain obstacles and how they should be overcome.

Page 6: Design Techniques

Variety

The table below demonstrates the development teams ideas of which mechanics will be used in which level to give a sense of variety and depth to the game.