Education 3.0: How the coevolution of technology and society will change higher education over the next decade

Embed Size (px)

Citation preview

Coevolution

the change of a biological object triggered by the change of a related object

e.g. pollinators and their flowers

e.g. organelles and eukaryotic cells

Probably this cooperation-driven evolution is more important than competition-driven evolution

Coevolution of technology and society

a change in society and culture triggered by the change of technologies that we create

electric light changes to society as a result changes to electric light

phones how we communicate mobile phones

recorded music how we entertain ourselves mobile music

Internet how we work, play & communicate convergence

(Programs of study)

Aggregated
demandUnrealised
opportunities

Institutions
behave as
Island States

Institutions
behave as
Island StatesNot the right
model for
a connected
world

What if we could
live in a world where
scarcity is no longer a key driver?

...where technology mediates successthat depends on
collaboration...

Education 3.0

Education 3.0

http://www.firstmonday.org/issues/issue12_3/keats/index.html

Education 3.0Emerging but
not yet here

Reusable
learning
content - students - institutional

The choices
students
make - Individual
- Credibility

Collaboration - Cross
institution - Decentralized - Non-
institutional - Individual

Recognition of learning achieved - derived from RPL

Characteristics of Education 3.0

Reusable
learning
content - students - institutional

The choices
students
make - Individual
- Credibility

Collaboration - Cross
institution - Decentralized - Non-
institutional - Individual

Recognition of learning achieved - derived from RPL

Characteristics of Education 3.0

From:IndividualsInformationTeachersLocationAggregationTechno-newbiesSingle threadedProducers & ConsumersAttendingTrust: authoritative

To:CommunityCommunicationExplorersContextDispersalTechno-savvyMulti-threadedProsumersAttuningTrust: triangular

Fundamental state-change

--Modified after a presentation by John Sealy Brown

Institution

Learning achievementContentTechnologiesLearning
process Institution

ContentTechnologiesLearning
process

Education 1.0 / 2.0

Education 3.0

Learning process, content and technologies cross institutional boundaries

Learning achievement

Semi-permeable membrane

Brick wall

Web 2.0

Recognition of Learning Achieved

Can be derived from Recognition of Prior Learning (RPL)

Learning may happen informally or formally, in the same institution, another institution or without institutional mediation

Tailored programs of study rather than pre-determined programs of study

Enterprise 2.0

Web 2.0 technologies in the enterprise

Rich internet applications







Software as a Service (SaaS)

Hardware as a Service (HaaS)

Web and http as a general platform

The porous enterprise (distributed applications)

Chisimba Chichewa (Malawi) word for the framework used to build a traditional African house

An object-oriented
framework for rapid development of distributed, Web 2.0-enabled software applications

e.g. KEWL3 eLearning platform

AVOIR Network

Free/Open
Educational
Resources

International Standards
and Specifications

Low cost podcast project

UWC initiatives in
Education 3.0

StrategyFree/Open coursewareLecturer
focusedStudent
focusedScholarlyFOSSInfrastructure
& SupportRPLPodcastDigital
storytellingRip-Mix
LearnersOffline
appsPodcastAuto
publishChisimba
(KEWL3)Rip-Mix
Learn

Coevolution

Click to edit the title text format

Click to edit the title text format