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Giel de Nijs October 22, 2008 First steps towards an online user experience testing community

First Steps Towards An Online User Experience Testing Community Presentation

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Page 1: First Steps Towards An Online User Experience Testing Community Presentation

Giel de Nijs

October 22, 2008

First steps towards an online user experience testing community

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October 22, 2008 2

Designed around you

Reforming our product concept creation to gain a competitive edge.

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October 22, 2008 3

User-centered innovation

Involve the user of the products in all stages of development.

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October 22, 2008 4

User-centered innovation cycle

User insight

Concept

Confrontation

Mock-up

Prototype

User testing

User testing

Iterative user testing in all stages of development.

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October 22, 2008 5

Experience Labs

Traditional user testing in the HomeLab and ShopLab.

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October 22, 2008 6

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October 22, 2008 7

Contextual inquiry

Different levels of knowledge about experience are accessed by different techniques. (Sleeswijk Visser, et al., 2003)

An interactive, creative way to stimulate users to share their thoughts.

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October 22, 2008 8

Online concept confrontation

Presenting pictures, videos and user-interface mock-ups for feedback.

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October 22, 2008 9

Online testing vs. laboratory testing

No significant differences were found in initial testing.

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October 22, 2008 10

Combining implicit and explicit feedback

Questionnaires(explicit feedback)

More valuable information?

Usage logging(implicit feedback)

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October 22, 2008 11

Benefits of online user testing

Provideuser insights

Validatenew concepts

Quick

Cost effective

Diverse demographic

No geographical boundaries

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October 22, 2008 12

The Big Question

“What’s in it for me?”

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October 22, 2008 13

Usage lifecycle

Source: Joshua Porter

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October 22, 2008 14

Wisdom of the crowds

http://flickr.com/photos/jamescridland/613445810

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October 22, 2008 15

Intrinsic motivation

People want to voice their opinion

People want to connect with people

People want to help other people

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October 22, 2008 16

The third place

An online community is the online equivalent of a local bar.http://flickr.com/photos/gaetanlee/2788513635/

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October 22, 2008 17

Community vicious circle

More content More members

More members More content

Match content and membersto member profiles

More members

More content

Easier transactions More members

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October 22, 2008 18

Providing statistics motivates

Rankings make most people want to participate.

http://flickr.com/photos/richardwinchell/2863431314/

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October 22, 2008 22

Brainstorming community

Combining contextual inquiry with community interactivity.

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October 22, 2008 23

Organizational ingredients

Internal leverage

Money

Good plan Good strategy Good people

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October 22, 2008 24

Technical ingredients

Private testing

Public beta

Interesting content Target audience Interactivity

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October 22, 2008 25

The mullet model

Business up front, party in the back.

http://flickr.com/photos/raveller/950197716/

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A good community (simplified)

Attract members

Keep members

Established business channels

Existing communities

Interesting ideaCorrect target

audience

Active maintenance

Frequent updates

Reputation measurements

Interactivity

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October 22, 2008 29

Social framework vs. market framework

Be careful with incentives.http://flickr.com/photos/sis/432090557

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October 22, 2008 30

Act on ideas

http://flickr.com/photos/skenmy/2343003769/

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October 22, 2008 32

Drawbacks of traditional user testing

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October 22, 2008 33

Internal use with closed user group

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October 22, 2008 34

Motivations to contribute

Content

Comments

Statistics

Inspires own content

Provokes discussion

Motivates contribution

Providing rankings makes most people want to participate.