11
Immersive Technology Strategies www.davidwortley.com Games for Empowerment and Inclusion Three Examples Seville January 2012 David Wortley FRSA

Games for empowerment and inclusion case

Embed Size (px)

DESCRIPTION

Case Study Presentation for EU workshop on Games for Empowerment and Inclusion

Citation preview

Page 1: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Games for Empowerment and InclusionThree Examples

Seville January 2012David Wortley FRSA

Page 2: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies which include video games, virtual worlds and social networks offer largely untapped potential to engage,

empower and include disadvantaged and/or the under-represented in our communities

Page 3: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Examples

Skinningrove – virtual worlds and social networks for community development

ASPIS – serious game supporting social issues

Soul Control – young people fighting knife crime through games

Page 4: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

Page 5: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

It starts with a dream

Page 6: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Skinningrove Jetty

It engages local people

Page 7: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

It engages local people

Page 8: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

ASPIS

Tackling social issues

Page 9: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

ASPIS

Supporting Disadvantaged Groups

Page 10: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Soul Control

Engaging NEETS in the development

Page 11: Games for empowerment and inclusion case

Immersive Technology Strategieswww.davidwortley.com

Questions