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Gamification of Citizen Sensing through Mobile Social Reporting David Crowley Karen Young Peter Corcoran John Breslin

Gamification of citizen sensing through mobile social reporting

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Presented at IGIC 2012 http://ice-gic.ieee-cesoc.org/2010/index.php

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Page 1: Gamification of citizen sensing through mobile social reporting

Gamification of Citizen Sensing through Mobile Social Reporting

David Crowley Karen Young

Peter CorcoranJohn Breslin

Page 2: Gamification of citizen sensing through mobile social reporting

Citizen Sensing

“an interconnected network of people who actively observe, report, collect, analyze, and disseminate information via text, audio or video messages”

- Amit Sheth

Page 3: Gamification of citizen sensing through mobile social reporting

Citizen Sensing

“network of human sensors has over 6 billioncomponents, each an intelligent synthesizer andinterpreter of local information”

- M.F. Goodchild

Page 4: Gamification of citizen sensing through mobile social reporting

Humans as Sensors

• machines are good at symbolic processing but poor at perception

• machines good at continuous, long-term sensing but humans can contextualize, discriminate, and filter

• Learning, adapting, and experience

Page 5: Gamification of citizen sensing through mobile social reporting

Social Report(er)ing

• Members of a community reporting issues– Rubbish/Litter– Graffiti– Amenity Issues– Paths/Sidewalk

• Reporting Websites– FixMyStreet (UK)– SeeClickFix (USA)– FixMyArea (Ireland)

Page 6: Gamification of citizen sensing through mobile social reporting

Mobile

• Ease of posting of reports• Removes barriers• Smartphones (and sensors)– GPS and cell location– Camera– Compass (direction)– Noise levels

Page 7: Gamification of citizen sensing through mobile social reporting

Design & Social Gaming

• Short attention time• Limited time to “hook” users• Fun• Cooperative and yet competitive• Socially motivated• Low cognitive load• Fast, Simple, and Minimal

Page 8: Gamification of citizen sensing through mobile social reporting

Gamification

• Points for reports• Reports can be voted up or down

(importance/relevance to the community)• Reports of identical issues gain points for

reporter and original reporter

• And get points for applying fixes (verified)

Page 9: Gamification of citizen sensing through mobile social reporting
Page 10: Gamification of citizen sensing through mobile social reporting

Gamification

• Status• Access• Power• Stuff

- Zichermann et al 2011

Page 11: Gamification of citizen sensing through mobile social reporting

S.A.P.S.

• Status (Rank)– Relative position of an individual in relation to others

(especially in a social group).

– Badges – Levels and Leaderboads - shows status and level of

achievement obtained by players

Page 12: Gamification of citizen sensing through mobile social reporting

S.A.P.S.

• Access– Early access to promotions/products or sales

• Power– Giving players extra control over other players -

moderators - in some ways gets players to work for free

• Stuff– Freebies!

Page 13: Gamification of citizen sensing through mobile social reporting

And to make it more social….group fixing!

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And then fix even bigger problems…..

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Page 17: Gamification of citizen sensing through mobile social reporting

Future Work

• Design • User study• Private Beta• Verification of Reports and Fixes• User group study to measure success of

Gamification elements• Transfer Gamification elements to other social

mobile applications