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geildanke.com @ EnterJS 2017 @fischaelameer Goodbye, Flatland! An introduction to WebVR and what it means for web developers geildanke.com @ EnterJS 2017 @fischaelameer

Goodbye, Flatland! An introduction to WebVR and what it means for web developers

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Page 1: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Goodbye, Flatland!An introduction to WebVR and what it means

for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 2: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @fischaelameer

You should care about WebVR,because you care about your users.

geildanke.com @ EnterJS 2017 @fischaelameer

Page 3: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

VR Concepts

Page 4: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

VR Concepts WebVR API

Page 5: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

VR Concepts WebVR API UX Design & VR

Page 6: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Virtual Reality is tricking our eyes and brain to think of a 2D image to be in 3D.

Page 7: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Virtual Reality changes the way we relate to technology.

Page 8: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Virtual Reality Concepts

Page 9: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Stereoscopic Images

Page 10: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 11: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 12: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 13: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

IPD = Interpupillary distance

Page 14: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 15: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 16: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 17: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Tracking

Page 18: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 19: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Rotation

Page 20: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Rotation

Position

Page 21: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 22: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Rotation

Position

Page 23: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

https://github.com/mrdoob/three.js

Page 24: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebGL

https://github.com/mrdoob/three.js

Page 25: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

https://github.com/mrdoob/three.js

Page 26: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

https://github.com/mrdoob/three.js

three.js

Ricardo Cabello

Page 27: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 28: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 29: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 30: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 31: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

x: 0, y: 1.6, z: 0

Page 32: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

x: 0, y: 1.6, z: 0

Page 33: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 34: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );

let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );

let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );

function render() {requestAnimationFrame( render );renderer.render( scene, camera );

}

render();

Page 35: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );

let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );

let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );

function render() {requestAnimationFrame( render );renderer.render( scene, camera );

}

render();

Page 36: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );

let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );

let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );

function render() {requestAnimationFrame( render );renderer.render( scene, camera );

}

render();

Page 37: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let scene = new THREE.Scene();let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );let renderer = new THREE.WebGLRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );document.body.appendChild( renderer.domElement );

let geometry = new THREE.SphereGeometry( 500, 60, 40 );geometry.scale( -1, 1, 1 );

let video = document.createElement( 'video' );let videoTexture = new THREE.VideoTexture( video );let videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture } );let mesh = new THREE.Mesh( geometry, videoMaterial );

function render() {requestAnimationFrame( render );renderer.render( scene, camera );

}

render();

Page 38: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let vrDisplay;

navigator.getVRDisplays().then( function( displays ) { if ( displays.length > 0 ) { vrDisplay = displays[ 0 ]; } else { console.log( 'No VR Displays found.' ); }});

Page 39: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

VRDisplay.isConnectedVRDisplay.isPresenting

VRDisplay.getEyeParameters()VRDisplay.requestAnimationFrame()

Page 40: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

vrDisplay.requestPresent( [ { source: myCanvas } ] );

Page 41: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

myButton.addEventListener( 'click', function() { vrDisplay.requestPresent( [ { source: myCanvas } ] );});

Page 42: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

myButton.addEventListener( 'click', function() { vrDisplay.requestPresent( [ { source: myCanvas } ] ) .then( function() { vrDisplay.requestAnimationFrame( render ); });});

Page 43: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

function render() { vrDisplay.requestAnimationFrame( render );

}

Page 44: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

function render() { vrDisplay.requestAnimationFrame( render );

// update display pose // update scene and meshes

}

Page 45: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let pose = vrDisplay.getPose();

console.log( pose.orientation );// [ 0, 0, 0, 1 ]// [ -0.0000724312, -0.06752134, 0.0028374712, 0.9977243 ]console.log( pose.position );// null// [ 0.05234, -0.043485, 0.0003243 ]

Page 46: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

let leftEyeParameters = vrDisplay.getEyeParameters( 'left' );

console.log( leftEyeParameters.offset );// [ -0.03, 0, 0 ]console.log( leftEyeParameters.renderWidth );// 640.5console.log( leftEyeParameters.renderHeight );// 721

Page 47: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

function render() { vrDisplay.requestAnimationFrame( render );

// update display pose // update scene and meshes

vrDisplay.submitFrame( pose );}

Page 48: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 49: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 50: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerhttps://caniuse.com/#search=webvr

Page 51: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

three.js WebVR Polyfill

https://github.com/googlevr/webvr-polyfill

Page 52: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

WebGL & static image fallbacks

Page 53: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

WebGL

Touch & Gyroscope Input

Page 54: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Mobile and Desktop VR Devices

Page 55: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Mobile and Desktop VR Devices

Progressive Loading

Page 56: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

three.js WebVR Polyfill

Page 57: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

three.js WebVR Polyfill

A-Frame by Mozilla

Page 58: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Browser

WebVRWebGL

three.js WebVR Polyfill

A-Frame by Mozilla React VR by Facebook

Page 59: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

Page 60: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

Page 61: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>

Page 62: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>

Page 63: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>

Page 64: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

<head> <script src="aframe.js"></script></head><body> <a-scene> <a-assets> <video id="video" src="video.mp4" autoplay loop></video> </a-assets> <a-videosphere src="#video"></a-videosphere> </a-scene></body>

Page 65: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

<a-box> <a-cone> <a-cylinder> <a-dodecahedron><a-icosahedron> <a-octahedron> <a-ring> <a-sphere><a-tetrahedron> <a-torus-knot> <a-torus>

geildanke.com @ EnterJS 2017 @fischaelameer

Page 66: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

A-Frame by Mozilla

geildanke.com @fischaelameer

<a-video> <a-videosphere> <a-image> <a-sound><a-gltf-model> <a-obj-model> <a-text><a-light> <a-sky> <a-cursor>

<a-box> <a-cone> <a-cylinder> <a-dodecahedron><a-icosahedron> <a-octahedron> <a-ring> <a-sphere><a-tetrahedron> <a-torus-knot> <a-torus>

Page 67: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

React VR by Facebook

Page 68: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

React VR by Facebook

Page 69: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';

class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};

AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);

React VR by Facebook

Page 70: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';

class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};

AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);

React VR by Facebook

Page 71: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

import React from 'react';import { AppRegistry, VideoPano, View } from 'react-vr';

class GEILDANKE_REACTVR_PANO extends React.Component { render() { return ( <View> <VideoPano source={{uri: 'video.mp4'}} /> </View> ); }};

AppRegistry.registerComponent('GEILDANKE_REACTVR_PANO', () => GEILDANKE_REACTVR_PANO);

React VR by Facebook

Page 72: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Box Cylinder CylindricalPanel Plane Sphere

geildanke.com @fischaelameer

AmbientLight DirectionalLight PointLight SpotLight

Model Sound VrButton

Pano Video VideoPano

React VR by Facebook

Page 73: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 74: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

UX Design for VR

Page 75: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Comfort

Interpretability

Usefulness

Delight

Beau Cronin

https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc

Page 76: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Presence

Comfort

Interpretability

Usefulness

Delight

Beau Cronin

https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc

Page 77: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Ergonomics

Page 78: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

It was the pioneer days; people had to make their own interrogation rooms. Out of cornmeal. These endless days are finally ending in a blaze. When I say, 'I love you,' it's not because I want you or because I can't have you. It's my estimation that every man ever got a statue made of him was one kind of sommbitch or another. Oh my god you will never believe what happened at school today. From beneath you, it devours. I am never gonna see a merman, ever.It was supposed to confuse him, but it just made him peppy. It was like the Heimlich, with stripes! How did your brain even learn human speech? I'm just so curious.Apocalypse, we've all been there; the same old trips, why should we care? Frankly, it's ludicrous to have these interlocking bodies and not...interlock. I just don't see why everyone's always picking on Marie-Antoinette. You're the one freaky thing in my freaky world that still makes sense to me. You are talking crazy-person talk.

http://www.commercekitchen.com/whedon-ipsum/

Page 79: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 80: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 81: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 82: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 83: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

70°

Page 84: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

130°

Comfortably bending 30° to each side

Page 85: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

230°

Stretching 80° to each side

https://www.youtube.com/watch?v=00vzW2-PvvE

Page 86: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

0.5m

20m

https://www.youtube.com/watch?v=00vzW2-PvvE

Page 87: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

~20px

~10ppd

< 20px

60ppd

Page 88: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 89: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 90: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 91: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerhttps://www.youtube.com/watch?v=ES9jArHRFHQ

Page 92: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

dmm

https://www.youtube.com/watch?v=ES9jArHRFHQ

Page 93: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

dmm = distance-independent millimeter

https://www.youtube.com/watch?v=ES9jArHRFHQ

Page 94: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerhttps://sizecalc.com

Page 95: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerhttps://sizecalc.com

Page 96: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 97: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 98: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 99: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 100: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 101: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

avoid eyestrain: use darker colors

avoid focussing on different depths

do not trigger phobias

use correct scales

do not move things fast towards the camera

do not attach things near the camera

make the user comfortable

Page 102: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerIcon made by Freepik from www.flaticon.com

Page 103: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameerIcon made by Freepik from www.flaticon.com

Page 104: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 105: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

Page 106: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 107: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 108: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 109: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 110: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 111: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 112: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

no acceleration

do not move the horizon or the camera

always keep a low latency and a high frame rate

avoid flicker and blur

add a stable focus point

support short usage

abstract design is better than realistic

do not make your users sick!

Page 113: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

You are responsible for the well-being of your users!

Page 114: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Page 115: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

Page 116: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

@fischaelameergeildanke.com @ EnterJS 2017

You are responsible for the well-being of your users!

Page 117: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @ EnterJS 2017 @fischaelameer

http://www.uxofvr.com/

https://webvr.rocks/

General information

https://webvr-slack.herokuapp.com/

Community

https://www.reddit.com/r/WebVR/

https://w3c.github.io/webvr/

https://github.com/googlevr/webvr-polyfill

https://threejs.org/

API, frameworks, libraries

https://facebook.github.io/react-vr/

https://aframe.io/

https://geildanke.com/en/vr/

Geil,Danke!

https://bit.ly/webvrcomet

Page 118: Goodbye, Flatland! An introduction to WebVR and what it means for web developers

geildanke.com @fischaelameer

Thank you!

geildanke.com @ EnterJS 2017 @fischaelameer