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The Icelandic Gaming Industry held a Meetup on the 6th of September 2012 in the usual downtown Reykjavik bar. In this presentation I talk about how and why IGI was established and explained the role and responsibilities of the organisation. Aðalsteinn Sverrirsson of Íslandsstofa or Promote Iceland also joined explaining how they support the gaming industry. Finally I also talked about games in general and misconceptions in the media.
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How to create a gaming industry: The story of the
Icelandic Gaming Industry
Ólafur Andri Ragnarsson
http://www.olafurandri.com/?p=1872
Meeting to discuss forming a gaming organization May 6th 2009
Formally founded September 25th 2009
620 employees in 2011
Turnover of 62.820.513 EURin 2011
Raise awareness among the public and governemnt of the gaming industry as a rapidly growing internatinal industry with well-paid and diverse jobs
Work with other companies within the creative industries and the hightech sector within the Association of Industries for shared interests
Establish connection with educational institusions both in teaching and in research to promote game development as an interesting choice of education for students
www.hr.is
Samstarfssamningur HR og IGI
Háskólinn í Reykjvík mun bjóða upp á Leikjalínu í tölvunarfræðum
Áhersla á fög sem tengjast leikjum og leikjagerð
IGI AWARDS 2010 – Game Creator 2012
Provide a platform for cooperation and knowledge sharing within the gaming industry in Iceland
IGI MEETUPS
All in a day’s work for the wannabe entrepreneur.
(cc) Johannes Jansson/norden.org
The Nordic Game Program budgets
0.5 MEUR
MDKK
6.0
2006
1.35
10.0
2007
1.65
12.3
2008
1.5
11.3
2009
1.5
11.2
2010
1.5
11.3
2011
2006 2007:1 2007:2 2008:1 2008:2 2009:1 2009:2 2010:1 2010:2 2011 20120
20
40
60
80
100
120
140
160
180
ApplicationsAccepted
Growth of startups!
Hit rate Funding
Denmark 12,1%12,400,00
0
Sweden 6,9%10,300,00
0Finland 7,5% 7,600,000Norway 10,5% 3,600,000Iceland 10,9% 2,200,000
NORDIC GAME
islandsstofa.is
Íslandsstofa og IGI
islandsstofa.is
NORDICGAME
islandsstofa.is
islandsstofa.is
islandsstofa.is
Really?
- So, they actually pressed ”JA”.
Nordic Games Institution +Nordic Games Resources
Picture: Marcus Bengtsson (Creative Commons Attribution 3.0 Unported)
The Nordic Game Program 2 budgetas adopted by the Nordic Council of Ministers for Culture
in Turku/Åbo, Finland, on 2011-04-04:
MEUR
MDKK
1.5
11.2
2010
1.5
11.3
2011
9.0
2012
1.2
6.5
2013
0.9
6.5
2014
0.9
4.0
2015
0.5
The Nordic Game
Program
WHYCOMPUTER
GAMES?
Average age of gamers is
37
of gamers areover 18
82%
increase of females in 2009
175%
Why stop playing when getting old?
Increase of 2-5 years old since 2010
17%
Computer games are part of growing up
Copyright © 2010, Ólafur Andri Ragnarsson
By age 21 games have played for
10.000hours
Compulsory school is10.000 hours
1990
$10 bn
2000 2010
$20 bn
$50 bn
Games
2014
Games are the most powerful forceto make people to stuff
Copyright © 2011, Ólafur Andri Ragnarsson
“ ... people who play action games far outperform the people who don’t”- Green and Bavelier’s experiment
Copyright © 2011, Ólafur Andri Ragnarsson
Better in problemsolving
Copyright © 2011, Ólafur Andri Ragnarsson
Better in unknownsituations
Copyright © 2011, Ólafur Andri Ragnarsson
Better in exploringnew options
Copyright © 2011, Ólafur Andri Ragnarsson
Track more objects
Copyright © 2011, Ólafur Andri Ragnarsson
Better in monitoring
cluttered world
Copyright © 2011, Ólafur Andri Ragnarsson
Better at processing
visual stream ofinformation
Copyright © 2011, Ólafur Andri Ragnarsson
DISRUPTION!
IN THE NEXT DECADE MILLIONS OF JOBS
WILL BE DISRUPTED!
MANY JOBS WILL DISAPPEAR
WE DON’T KNOW WHAT JOBS WILL BE
NEEDED IN THE FUTURE
THE IPHONE DID NOT EXIST 5
YEARS AGO
AND THIS iS 2 YEARS OLD
SO, WHAT KIND OF PEOPLE WILL YOU
HIRE?
Let your kids play more games!
Ólafur Andri Ragnarsson@olandri
[email protected]/olandriyoutube.com/olandri