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JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fantom, and Visage Stephen Chin Chief Agile Methodologist, GXS [email protected] tweet: @steveonjava

JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fantom, and Visage

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Presented at GeeCON 2011: JavaFX Script is going away, but the JavaFX Platform is getting a new face with pure Java APIs. In this session, you will see how you can leverage the new JavaFX 2.0 APIs from a host of different JVM languages, including JRuby, Clojure, Groovy, and Scala.

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Page 1: JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fantom, and Visage

JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fantom, and Visage Stephen ChinChief Agile Methodologist, [email protected]: @steveonjava

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About the Presenter

Stephen Chin

Motorcyclist

Family ManChief Agile Methodologist, GXS

Author, Pro JavaFX Platform

Java Champion

OSCON Java Conference Chair

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Disclaimer: This is code-heavy

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JavaFX With Java

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Programming Languages

> JavaFX 2.0 APIs are now in Java Pure Java APIs for all of JavaFX Expose JavaFX Binding, Sequences as Java APIs

> Embrace all JVM languages JRuby, Clojure, Groovy, Scala Fantom, Mira, Jython, etc.

> JavaFX Script is no longer supported by Oracle Existing JavaFX Script based applications will

continue to run Visage is the open-source successor to the JavaFX

Script language

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JavaFX in Java

> JavaFX API follows JavaBeans approach

> Similar in feel to other UI toolkits (Swing, etc)

> Uses builder pattern to minimize boilerplate

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Example Application

public class HelloStage extends Application {

@Override public void start(Stage stage) { stage.setTitle("Hello Stage"); stage.setWidth(600); stage.setHeight(450);

Group root = new Group(); Scene scene = new Scene(root); scene.setFill(Color.LIGHTGREEN);

stage.setScene(scene); stage.setVisible(true); }

public static void main(String[] args) { Launcher.launch(HelloStage.class, args); }}

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Binding

> Unquestionably the biggest JavaFX Script innovation

> Supported via a PropertyBinding class

> Lazy invocation for high performance

> Static construction syntax for simple cases e.g.: bindTo(<property>)

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Observable Pseudo-Properties

> Supports watching for changes to properties

> Implemented via anonymous inner classes

> Will take advantage of closures in the future

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Observable Pseudo-Properties

final Rectangle rect = new Rectangle();rect.setX(40);rect.setY(40);rect.setWidth(100);rect.setHeight(200);

rect.hoverProperty().addListener(new ChangeListener<Boolean>() {

});

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Observable Pseudo-Properties

final Rectangle rect = new Rectangle();rect.setX(40);rect.setY(40);rect.setWidth(100);rect.setHeight(200);

rect.hoverProperty().addListener(new ChangeListener<Boolean>() {

});

The property we want to watch

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Observable Pseudo-Properties

final Rectangle rect = new Rectangle();rect.setX(40);rect.setY(40);rect.setWidth(100);rect.setHeight(200);

rect.hoverProperty().addListener(new ChangeListener<Boolean>() {

});

Only one listener used with generics to specify the data type

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Observable Pseudo-Properties

final Rectangle rect = new Rectangle();rect.setX(40);rect.setY(40);rect.setWidth(100);rect.setHeight(200);

rect.hoverProperty().addListener(new ChangeListener<Boolean>() { public void changed(ObservableValue<? extends Boolean> property, Boolean oldValue, Boolean value) {

}});

Refers to the Rectangle.hoverProperty()

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Observable Pseudo-Properties

final Rectangle rect = new Rectangle();rect.setX(40);rect.setY(40);rect.setWidth(100);rect.setHeight(200);

rect.hoverProperty().addListener(new ChangeListener<Boolean>() { public void changed(ObservableValue<? extends Boolean> property, Boolean oldValue, Boolean value) { rect.setFill(rect.isHover() ? Color.GREEN : Color.RED); }});

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Sequences in Java

> Replaced with an Observable List

> Public API is based on JavaFX sequences

> Internal code can use lighter collections API

> JavaFX 2.0 also has an Observable Map

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JavaFX With JRuby

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Why JRuby?

> Direct access to Java APIs

> Dynamic Typing

> Closures> ‘Closure conversion’ for interfaces

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Java in JRuby - Accessing Properties

timeline.setAutoReverse(true)timeline.autoReverse = truetimeline.auto_reverse = true

timeline.getKeyFrames().add(kf)timeline.key_frames.add(kf)timeline.key_frames.add kf

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JRuby Example 1: Simple Stage

require 'java'

Application = Java::javafx.application.ApplicationLauncher = Java::javafx.application.LauncherStage = Java::javafx.stage.StageScene = Java::javafx.scene.SceneColor = Java::javafx.scene.paint.Color

class HelloStage < Application

def start(stage) ..... endend

Launcher.launch(HelloStage.new);

stage.title = 'Hello Stage (JRuby)'stage.width = 600stage.height = 450

scene = Scene.newscene.fill = Color::LIGHTGREENstage.scene = scene

stage.visible = true;

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JRuby Example 2

rect = Rectangle.newrect.x = 25rect.y = 40rect.width = 100rect.height = 50rect.fill = Color::REDscene.content.add(rect)

timeline = Timeline.newtimeline.repeat_count = Timeline::INDEFINITEtimeline.auto_reverse = truekv = KeyValue.new(rect, Rectangle::X, 200);kf = KeyFrame.new(Duration.valueOf(500), kv);timeline.key_frames.add kf;timeline.play();

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JRuby Closure Conversion

rect.hoverProperty.addListener() do |prop, oldVal, newVal| rect.fill = rect.hover ? Color::GREEN : Color::RED;end

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JRuby Swiby

require 'swiby'

class HelloWorldModel attr_accessor :sayingendmodel = HelloWorldModel.new model.saying = "Hello World"

Frame { title "Hello World“ width 200 content { Label { text bind(model,:saying) } } visible true}

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JavaFX With Clojure

Artwork by Augusto Sellhorn http://sellmic.com/

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A Little About Clojure

> Started in 2007 by Rich Hickey> Functional Programming Language> Derived from LISP> Optimized for High Concurrency

> … and looks nothing like Java!

(def hello (fn [] "Hello world"))(hello)

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Clojure Syntax in One Slide

Symbols

> numbers – 2.178> ratios – 355/113> strings – “clojure”, “rocks”> characters – \a \b \c \d> symbols – a b c d> keywords – :alpha :beta> boolean – true, false> null - nil

Collections(commas optional)

> Lists(1, 2, 3, 4, 5)> Vectors[1, 2, 3, 4, 5]> Maps{:a 1, :b 2, :c 3, :d 4}> Sets#{:a :b :c :d :e}

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(plus macros that are syntactic sugar wrapping the above)

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Clojure GUI Example

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (.setFill scene Color/LIGHTGREEN) (.setWidth stage 600) (.setHeight stage 450) (.setScene stage scene) (.setVisible stage true)))(javafxapp)

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Clojure GUI Example

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (.setFill scene Color/LIGHTGREEN) (.setWidth stage 600) (.setHeight stage 450) (.setScene stage scene) (.setVisible stage true)))(javafxapp)

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Create a Function for the Application

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Clojure GUI Example

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (.setFill scene Color/LIGHTGREEN) (.setWidth stage 600) (.setHeight stage 450) (.setScene stage scene) (.setVisible stage true)))(javafxapp)

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Initialize the Stage and Scene Variables

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Clojure GUI Example

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (.setFill scene Color/LIGHTGREEN) (.setWidth stage 600) (.setHeight stage 450) (.setScene stage scene) (.setVisible stage true)))(javafxapp)

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Call Setter Methods on Scene and Stage

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Clojure GUI Example

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (.setFill scene Color/LIGHTGREEN) (.setWidth stage 600) (.setHeight stage 450) (.setScene stage scene) (.setVisible stage true)))(javafxapp)

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Java Constant Syntax

Java Method Syntax

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Simpler Code Using doto

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (doto scene (.setFill Color/LIGHTGREEN)) (doto stage (.setWidth 600) (.setHeight 450) (.setScene scene) (.setVisible true))))(javafxapp)

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Simpler Code Using doto

(defn javafxapp [] (let [stage (Stage. "JavaFX Stage") scene (Scene.)] (doto scene (.setFill Color/LIGHTGREEN)) (doto stage (.setWidth 600) (.setHeight 450) (.setScene scene) (.setVisible true))))(javafxapp)

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doto form: (doto symbol (.method params)) equals: (.method symbol params)

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Refined Clojure GUI Example

(defn javafxapp [] (doto (Stage. "JavaFX Stage") (.setWidth 600) (.setHeight 450) (.setScene (doto (Scene.) (.setFill Color/LIGHTGREEN) (.setContent (list (doto (Rectangle.) (.setX 25) (.setY 40) (.setWidth 100) (.setHeight 50) (.setFill Color/RED)))))) (.setVisible true)))(javafxapp)

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Refined Clojure GUI Example

(defn javafxapp [] (doto (Stage. "JavaFX Stage") (.setWidth 600) (.setHeight 450) (.setScene (doto (Scene.) (.setFill Color/LIGHTGREEN) (.setContent (list (doto (Rectangle.) (.setX 25) (.setY 40) (.setWidth 100) (.setHeight 50) (.setFill Color/RED)))))) (.setVisible true)))(javafxapp)

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Let replaced with inline declarations

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Refined Clojure GUI Example

(defn javafxapp [] (doto (Stage. "JavaFX Stage") (.setWidth 600) (.setHeight 450) (.setScene (doto (Scene.) (.setFill Color/LIGHTGREEN) (.setContent (list (doto (Rectangle.) (.setX 25) (.setY 40) (.setWidth 100) (.setHeight 50) (.setFill Color/RED)))))) (.setVisible true)))(javafxapp)

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Doto allows nested data structures

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Refined Clojure GUI Example

(defn javafxapp [] (doto (Stage. "JavaFX Stage") (.setWidth 600) (.setHeight 450) (.setScene (doto (Scene.) (.setFill Color/LIGHTGREEN) (.setContent (list (doto (Rectangle.) (.setX 25) (.setY 40) (.setWidth 100) (.setHeight 50) (.setFill Color/RED)))))) (.setVisible true)))(javafxapp)

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Now a nested Rectangle fits!

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Closures in Clojure

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> Inner classes can be created using proxy

(.addListener hoverProperty (proxy [ChangeListener] [] (handle [p, o, v] (.setFill rect (if (.isHover rect) Color/GREEN Color/RED)))))

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Closures in Clojure

> Inner classes can be created using proxy

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(.addListener hoverProperty (proxy [ChangeListener] [] (handle [p, o, v] (.setFill rect (if (.isHover rect) Color/GREEN Color/RED)))))

Proxy form: (proxy [class] [args] fs+) f => (name [params*] body)

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JavaFX With Groovy

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Features of Groovy

> Tight integration with Java Very easy to port from Java to Groovy

> Declarative syntax Familiar to JavaFX Script developers

> Builders

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Example 1: Simple FX Script to Groovy

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Step 1: Lazy conversion to Groovy

class HelloStage extends Application {

void start(stage) { stage.setTitle("Hello Stage (Groovy)“); stage.setWidth(600); stage.setHeight(450);

Scene scene = new Scene(); scene.setFill(Color.LIGHTSKYBLUE); stage.setScene(scene);

stage.setVisible(true); }

static void main(args) { Launcher.launch(HelloStage.class, args); }}

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Step 2: Slightly More Groovy

class HelloStage extends Application {

void start(stage) { new Stage( title: "Hello Stage (Groovy)", width: 600, height: 450, visible: true, scene: new Scene( fill: Color.LIGHTSKYBLUE, ) ); }

static void main(args) { Launcher.launch(HelloStage.class, args); }}

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Slight Aside: Groovy Builders

> Groovy builders make writing custom DSLs easy

> For the next slide, I am using a builder I defined

> Hopefully the community will improve upon this

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Step 3: Using a Groovy Builder

FxBuilder.build { stage = stage( title: "Hello World", width: 600, height: 450, scene: scene(fill: Color.LIGHTSKYBLUE) { ... } )

stage.visible = true;}

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Step 4: With Content

FxBuilder.build { stage = stage( title: "Hello Rectangle (Groovy FxBuilder 2)", width: 600, height: 450, scene: scene(fill: Color.LIGHTSKYBLUE) { rectangle( x: 25, y: 40, width: 100, height: 50, fill: Color.RED ) } )

stage.visible = true;}

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Example 2: FX Script Animation in Groovy

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Step 1: JavaFX Script

def timeline = Timeline { repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame { time: 750ms values : [ rect1.x => 200.0 tween Interpolator.LINEAR, rect2.y => 200.0 tween Interpolator.LINEAR, circle1.radius => 200.0 tween Interpolator.LINEAR ] } ];}

timeline.play();

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Step 1a: JavaFX Script Simplificationdef timeline = Timeline { repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: at (750ms) { rect1.x => 200.0 tween Interpolator.LINEAR; rect2.y => 200.0 tween Interpolator.LINEAR; circle1.radius => 200.0 tween Interpolator.LINEAR; }}

timeline.play();

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Step 2: Java-ish Groovy Animations

final Timeline timeline = new Timeline( repeatCount: Timeline.INDEFINITE, autoReverse: true)

final KeyValue kv1 = new KeyValue (rect1.x(), 200);final KeyValue kv2 = new KeyValue (rect2.y(), 200);final KeyValue kv3 = new KeyValue (circle1.radius(), 200);

final KeyFrame kf = new KeyFrame(Duration.valueOf(750), kv1, kv2, kv3);

timeline.getKeyFrames().add(kf);

timeline.play();

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Step 3: JavaFX Animation Groovy DSL (courtesy of Jim Clarke – work in progress)

timeline = timeline(repeatCount: Timeline.INDEFINITE, autoReverse: true) {

at 750.ms update values { change rect1.y() to 200 change rect2.x() to 200 change circle.radius() to 200 }}

timeline.play();

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Groovy Closures - With interface coercion

def f = { p, o, v -> rect.setFill(rect.isHover() ? Color.GREEN : Color.RED);} as ChangeListener;

rect.hoverProperty().addListener(f);

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JavaFX With Scala

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What is Scala

> Started in 2001 by Martin Odersky> Compiles to Java bytecodes> Pure object-oriented language> Also a functional programming language

2001• Scala Started

2003/2004• Scala v1.0

2006• Scala v2.0

2011• Scala 2.9.0 (latest)

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Why Scala?

> Shares many language features with JavaFX Script that make GUI programming easier: Static type checking – Catch your errors at compile

time Closures – Wrap behavior and pass it by reference Declarative – Express the UI by describing what it

should look like> Scala also supports DSLs!

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Java vs. Scala DSLpublic class HelloStage extends Application

{

public void start(Stage stage) { stage.setTitle("Hello Stage"); stage.setWidth(600); stage.setHeight(450); Scene scene = new Scene(); scene.setFill(Color.LIGHTGREEN); Rectangle rect = new Rectangle(); rect.setX(25); rect.setY(40); rect.setWidth(100); rect.setHeight(50); rect.setFill(Color.RED); stage.add(rect); stage.setScene(scene); stage.setVisible(true); }

public static void main(String[] args) { Launcher.launch(HelloStage.class, args); }}

object HelloJavaFX extends JavaFXApplication {

def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

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21 Lines541 Characters

17 Lines324 Characters

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object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

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object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

Base class for JavaFX applications

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object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

Declarative Stage definition

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object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

Inline property definitions

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object HelloJavaFX extends JavaFXApplication { def stage = new Stage { title = "Hello Stage" width = 600 height = 450 scene = new Scene { fill = Color.LIGHTGREEN content = List(new Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED }) } }}

List Construction Syntax

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Animation in Scala

def timeline = new Timeline { repeatCount = INDEFINITE autoReverse = true keyFrames = List( new KeyFrame(time: 50) { values = List( new KeyValue(rect1.x() -> 300), new KeyValue(rect2.y() -> 500), new KeyValue(rect2.width() -> 150) ) } ) }

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def timeline = new Timeline { repeatCount = INDEFINITE autoReverse = true keyFrames = List( new KeyFrame(time: 50) { values = List( new KeyValue(rect1.x() -> 300), new KeyValue(rect2.y() -> 500), new KeyValue(rect2.width() -> 150) ) } ) }

Animation in Scala

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Duration set by Constructor Parameter

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Animation in Scala

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Operator overloading for animation syntax

def timeline = new Timeline { repeatCount = INDEFINITE autoReverse = true keyFrames = List( new KeyFrame(time: 50) { values = List( new KeyValue(rect1.x() -> 300), new KeyValue(rect2.y() -> 500), new KeyValue(rect2.width() -> 150) ) } ) }

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Closures in Scala

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> Closures are also supported in Scala> And they are 100% type-safe

rect.hoverProperty().addListener((p, o, v) => { rect.fill = if (rect.hover) Color.GREEN else Color.RED

})

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Closures in Scala

> Closures are also supported in Scala> And they are 100% type-safe

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Compact syntax(params) => {body}

rect.hoverProperty().addListener((p, o, v) => { rect.fill = if (rect.hover) Color.GREEN else Color.RED

})

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Other JVM Languages to Try

> Jython Started by Jim Hugunin High Performance Python

> Mirah Invented by Charles Nutter Originally called Duby Local Type Inference, Static and Dynamic Typing

> Fantom Created by Brian and Andy Frank Originally called Fan Built-in Declarative Syntax Portable to Java and .NET Local Type Inference, Static and Dynamic Typing

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Fantom Code Example

Void main() { Stage { title = "Hello Stage" width = 600 height = 450 Scene { fill = Color.LIGHTGREEN Rectangle { x = 25 y = 40 width = 100 height = 50 fill = Color.RED } } }.open}

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timeline := Timeline { repeatCount = Timeline.INDEFINITE autoReverse = true KeyFrame { time = 50ms KeyValue(rect1.x() -> 300), KeyValue(rect2.y() -> 500), KeyValue(rect2.width() -> 150) }}

Animation in Fantom

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Fantom has a built-in Duration type

And also supports operator overloading

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Announcing Project Visage

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> Visage project goals: Compile to JavaFX Java APIs Evolve the Language (Annotations, Maps, etc.) Support Other Toolkits

> Come join the team!> For more info: http://visage-lang.org/

> “Visage is a domain specific language (DSL) designed for the express purpose of writing user interfaces.”

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How about JavaFX on… Visage

Stage { title: "Hello Stage" width: 600 height: 450 scene: Scene { fill: Color.LIGHTGREEN content: Rectangle { x: 25 y: 40 width: 100 height: 50 fill: Color.RED } }}

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How about JavaFX on… Visage

Stage { title: "Hello Stage" width: 600 height: 450 scene: Scene { fill: Color.LIGHTGREEN content: Rectangle { x: 25 y: 40 width: 100 height: 50 fill: Color.RED } }}

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How about JavaFX on… Visage

Stage { title: "Hello Stage" width: 600 height: 450 Scene { fill: Color.LIGHTGREEN Rectangle { x: 25 y: 40 width: 100 height: 50 fill: Color.RED } }}

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Conclusion

> You can write JavaFX applications in pure Java> JavaFX is also usable in alternate languages> Over time improved support is possible

Groovy Builders, Scala DSL, Visage

Remember: This is a proof of concept only – you can not leave this session and do this today.

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JavaFX 2.0 Product Timeline

CYQ1 2011

JavaFX 2.0 EA(Early Access)

CYQ2 2011 CYQ3 2011

JavaFX 2.0 Beta JavaFX 2.0 GA(General Availability)

Copyright 2010 Oracle

JavaFX Beta in Late May!

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Pro JavaFX 2 Platform Coming Soon!

> Coming 2nd half of this year> All examples rewritten in Java> Will cover the new JavaFX 2.0

APIs

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Stephen [email protected]: @steveonjava