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Cyber Threats are now front and center to the largest events in the world

Jim Libersky: Cyber Security - Super Bowl 50

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Page 1: Jim Libersky: Cyber Security - Super Bowl 50

Cyber Threats are now front and center to the largest events in the world

Page 2: Jim Libersky: Cyber Security - Super Bowl 50

Set The Stage• 9 Days• Ranked at #1 Technically advanced in N.

America• 75,000 fans into 1 stadium + operations,

vendors and media• 1 Million + new Visitors into San Fran• 100+ Million watching • 150+ countries• 70 cameras filming • 360 instant freeze and Replay cameras • 36 Red Zone Cameras with 360 degree

visibility and virtual playback• Superimposed yard lines• Apps offering fans an interactive experience• 400 miles of data cable/fiber• 12,000 network interfaces• Distributed antenna system (DAS) to boost

the cellular signals

Page 3: Jim Libersky: Cyber Security - Super Bowl 50

Mobile enabled

• 1,300 Wi-Fi Access Points• 1,200 Bluetooth Beacons• 40 Gb/s of available bandwidth• 10 Terabyte of Data• 1 AP for 100 Seats

• Cellular Enhanced

Page 4: Jim Libersky: Cyber Security - Super Bowl 50

Now Social Media

• Brand engagements• 50% of the ads had a special hashtag

• Enhanced User Experience Apps• For directions• To order Food• NFL emoji keyboard• Fantasy Football• Interactive games that let fans catch virtual passes

Page 5: Jim Libersky: Cyber Security - Super Bowl 50

Various Agencies involved

Page 6: Jim Libersky: Cyber Security - Super Bowl 50

Preparation

• Understand the Network Topology

• Set layered Inspection and what sensors

• Understand role and

placement of sensors

• Base Line Traffic

• Understand chain of command

Page 7: Jim Libersky: Cyber Security - Super Bowl 50

Monitor Other UsesOf the Stadium

• Local Events• WrestleMania• Concerts• Foster Farms College

Bowl

Page 8: Jim Libersky: Cyber Security - Super Bowl 50

Concerns

Before game day

• 14 Fiber Cuts through 2015

• New traffic showing up• Outbound Traffic to Ireland and other countries

Page 9: Jim Libersky: Cyber Security - Super Bowl 50
Page 10: Jim Libersky: Cyber Security - Super Bowl 50

Concerns

• Horizontal Movement between Servers

• JumboTron• IP Harvesting • POS • Fake Tickets• Fake Emails and part of

campaigns to confirm orders

• APT’s• Electric Power going dark

Page 11: Jim Libersky: Cyber Security - Super Bowl 50

• Network Redundant Systems in place

• and checked

Page 12: Jim Libersky: Cyber Security - Super Bowl 50
Page 13: Jim Libersky: Cyber Security - Super Bowl 50
Page 14: Jim Libersky: Cyber Security - Super Bowl 50

What were the Fans Doing?

• 19.8% Video• 19.6% Web-browsing• 17.6% Social Media sharing• 15.9% Cloud• 2.3% Music• 1.4% Messaging• 1.4 % Email• 1% Navigation• 21% other• Ie Twitter feeds on Cell Carriers

Page 15: Jim Libersky: Cyber Security - Super Bowl 50

Met Life SB 48• 1.1 TB of Wi-Fi Data

Univ of Phoenix SB 49• 6.2 TB of Wi-Fi Data• 25,936 unique Wi-Fi Users• 17,322 Peak Concurrent

users• 7 TB approx. data via

wireless carrier

Levi Stadium SF 50• 10.1 TB of Wi-Fi Data +63%• 1st to transfer 10 TB of Data over

Wi-Fi• Sunday 6 am to 11 pm fans use

9.3TB and the media used 453 GB• 27,315 Unique Wi-Fi users • 20,300 Peak Concurrent users3.0

Gbps Continuous Wi-Fi bandwidth for 4+ hrs. on Sunday

• 15.9 TB of data via wireless carrier• 15.1 – 23Mbps download

throughout the game (3 x SB 49)• Live Streaming consumed 315

Million Total min. @ 1.4 M users

Page 16: Jim Libersky: Cyber Security - Super Bowl 50

Comparison

• Aver 49s Game generates 2.0 TB • Wrestle Mania last March 4.5 TB

• 76,976 Fans• 4.5 TB• Peak 14,800 Concurrent Fans• 1.61 Gbps Continuous data• 2.474 Gbps

• Taylor Swift 7.1 TB ( with ½ of the stadium closed off)

Page 17: Jim Libersky: Cyber Security - Super Bowl 50

What did we Learn?

Game Stats

• 24 Million Cyber Events• 19.6 Million events from Wired Network• 3.8 Million from Wireless Wi-Fi Network• Barrier1 AARE Engine 568,502 or 2.3% Cyber never before seen in the world. No Signatures. Definitions or Knowledge• Game Day 6 am – 11Pm

• fans used 9.3 TB• Media used 453 Gb

Severity of the Cyber Events • 1 336,035 1.4%• 2 801,122 3.3%• 3 23,364,179 95.4%

Page 18: Jim Libersky: Cyber Security - Super Bowl 50

What did we uncovered

Cnc P2P BitorrentTOR Vuze BtWeb ClientEDonkey Edonkey emuleGnutella Kaza ThunderNetworkRAT Client Heartbleed C2

Viruses

• User Agents• Window Executable in Text file• Anubis PushDo• Netwire DNS Poison• Trojan DNS• Overtoobar.net backdoor

Most Bizarre

• Clear Text Password• Inappropriate Websites• Sexting

Page 19: Jim Libersky: Cyber Security - Super Bowl 50
Page 20: Jim Libersky: Cyber Security - Super Bowl 50
Page 21: Jim Libersky: Cyber Security - Super Bowl 50

What Did we Learn

• Speeds will be faster

• Greater Emphasis on Fan Experience

• More Apps

• Cyber Attacks will be more complex

• There will be more attack surfaces

• More Automation

Page 22: Jim Libersky: Cyber Security - Super Bowl 50

Thank You

Thank You

Page 23: Jim Libersky: Cyber Security - Super Bowl 50

Worries• Phishing Attacks• Ransomware• Soft Targets – before and during the game• Web Site compromise• IP Harvesting• Fake Tickets• Fake Emails and part of campaigns to confirm orders

Page 24: Jim Libersky: Cyber Security - Super Bowl 50

What were they doing?• 19.8% Video• 19.62% Web Browsing• 15.9 % Cloud• 2.29% Music• 1.44% Messaging• 1.3% email• .97% Navigation• 20.8% the rest• Planned for 2/Gbps

• Ordered Food• Watched Replays• Communicating with their friends

that were not at the game• Fantasy Football• Stadium Apps that show direction

and locations of vendors & services• Selfies• 6,000 hrs. of HD Video

Page 25: Jim Libersky: Cyber Security - Super Bowl 50

What Got Through• Network Capture• Wired 19,609,972 (normal business, Web, Mail, printing)• Wireless 3,719,231• AARE Engine 56,442

• Types of traffic

Page 26: Jim Libersky: Cyber Security - Super Bowl 50

Continued• Main Viruses

• User-Agent• Flow Point 220• Window Executable in Test File• Anubis• PushDo• Netwire RD• Overtoolbar.net backdoor• DNS Poison• Trojan DNS

Page 27: Jim Libersky: Cyber Security - Super Bowl 50

Continued What were they doing?• Live Streams consumed 315 Million total minutes of Game • Average audience was 1.4 million

• Event driven traffic

Page 28: Jim Libersky: Cyber Security - Super Bowl 50

• Distributed antenna system (DAS) to boost the cellular signals

• Thousands of monitors in every section of the stadium, so no one will miss a beat

• One large master control room to power those monitors with game action, graphics and replays

• Interactive games that let fans catch virtual passes

• 20,000 square feet of solar panels and a LEED Gold Certification for its environmental friendliness

• An app designed specifically to enhance the in-game experience