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A User Interface Is Like A Joke… If you have to explain it, it isn’t very good. Dustin Hudson 3501D | 12:10p

KCDC2015 - A User Interface Is Like A Joke

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Page 1: KCDC2015 - A User Interface Is Like A Joke

A User Interface Is Like A Joke…If you have to explain it, it isn’t very good.

Dustin Hudson3501D | 12:10p

Page 2: KCDC2015 - A User Interface Is Like A Joke

Dustin Hudson Enterprise Architect/Manager @ Seaboard Foods10+ years in the field

• Visual arts• Graphic design

• Visual marketing• Web marketing• Development

• Business intelligence• Systems architecture

• Enterprise architecture

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Titanium Sponsors

Platinum Sponsors

Gold Sponsors

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PerspectiveWhat a user sees…What we see…

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To put it another way…

Application Layer

Business Logic Layer

Domain LayerDevelopers Users

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What is user experience? • Everything the user sees, hears, feels, thinks, and

perceives while interacting with an application – the sum total of these is the user’s experience. • Every facet of application development contributes to user

experience in either a positive or negative way. • In the absence of design, user experience is left to chance. • The ultimate goal of every user experience is a happy user.

Design is not just what it looks like and feels like. Design is how it works.

--Steve Jobs

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What is user experience not?• Not the interface• Not Photoshop graphics or Balsamiq mockups or HTML

prototypes• Not pretty colors or images or fonts• Not the last minute spit-shine before you kick it out

the door

You don’t have to cook fancy or complicated masterpieces, just good food from fresh ingredients.

--Julia Child

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What is a good user experience?

• Fast• Consistent• Predictable (intuitive)• Polished• Easy to use

There is beauty when something works and it works intuitively--Jonathan Ive

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So why do we care?• First and foremost, users are the driving force behind all

technology – a product that doesn’t have users is useless. • All technology exists to solve problems. • Users are the ultimate benchmark. • Doesn’t matter who your users are, making them happy

yields benefits. • In a consumer-driven space, happier users drive downloads,

ratings, sales, and donations. • In a corporate space, happier users enable bigger budgets,

more latitude, and better relationships.

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User experience as a way of life• More people use technology in their day to day lives

than ever before. • 90% of Americans own a cell phone• 64% of Americans own a smartphone• 42% of Americans own a tablet

• Everyone is a user, from CEOs to toddlers. • Powerful technology is a commodity – smart

companies compete on design.

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Squarespace• Modeled after

luxury fashion brands• Focus on product

experience for a single user first• User experience

as brand

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Google• Started out with

speed as the only benchmark• User experience as

an executive priority since 2011’s Project Kennedy• Material Design is

now an autonomous team within Google

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Apple• Obvious example• Entire company

built around selling a user experience• Focus 100% on

perfecting the user experience to the smallest detail

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So what do we do about it?• First things first, it’s a paradigm shift – so good job

having chosen this session. • Remember the hallmarks of a good user experience: • Fast• Consistent• Predictable (intuitive)• Polished• Easy to use

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No really, what do we do about it?

Personify• Personas

• Use cases

• Storyboarding

• Mockups

Ask• User testing

• A/B

• Multivariate

• Expectancy

• Performance

• User reviews

• Automated tracking

• User acceptance testing

• Surveys/focus groups/post-mortems

Design• Steal like an artist

• Design patterns

• User behaviors

• Industry leaders

• Literally everything else

• Reduce to minimum

• Respect the details

• Thoughtful actions

• Discuss

• Use

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Thank you.

Dustin Hudson

Seaboard Foods

[email protected]

www.linkedin.com/in/dustinhudsonkc

References & Reading List:

• “How Google Finally Got Design” – Cliff Kuang, Fast Company

• Steal Like An Artist – Austin Kleon

• Don’t Make Me Think – Steve Krug

• “What I Learned About Design at Squarespace” – Diogenes Brito, uxdiogenes.com

• The Design of Everyday Things – Donald A. Norman

• “The best interface is no interface: why we don’t always need an App for That” – Golden Krishna, theverge.com