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KINECT FOR WINDOWS QUICKSTART SERIES

Kinect for Windows Quickstart Series

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Page 1: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

Page 2: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

INSTALLING &USING KINECT

Page 3: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

INTRODUCTION

• Designed to get you started• Assume you have some programming

experience• Managed API - Concepts work in both

VB/C#

Page 4: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 5: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

KINECT SENSORSIR Emitter Color Sensor

IR Depth Sensor

Tilt Motor

Microphone Array

Page 6: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

GET STARTED

• http://kinectforwindows.org • Order Kinect Hardware• Download Kinect SDK

Page 7: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

INSTALLING AND USING KINECT

DEMO

Page 8: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SETTING UP YOUR DEVELOPMENTENVIRONMENT

Page 9: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development

Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 10: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

KINECT API BASICS

• Manage Kinect state • Connected• Enable Color, Depth, Skeleton• Start Kinect

• Get Data• Events - AllFramesReady• Polling – OpenNextFrame

Page 11: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

RESOURCES

• Install Kinect Explorer• KinectWpfViewers

• Coding4Fun Toolkit• Skeletal scaling

Page 12: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SETTING UP YOUR DEV ENVIRONMENT

DEMO

Page 13: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

CAMERA FUNDAMENTALS

Page 14: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 15: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

CAMERA DATA

• Events return ImageFrame• PixelDataLength• FrameNumber• Timestamp• Dimensions: Height, Width

• Use AllFramesReady event to synchronize

Page 16: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

RESOLUTIONS

• Color• 12 FPS: 1280X960 RGB• 15 FPS: Raw YUV 640x480• 30 FPS: 640x480

• Depth • 30 FPS: 80x60, 320x240, 640x480

Page 17: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

CAMERA FUNDAMENTALS

DEMO

Page 18: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

WORKING WITHDEPTH DATA

Page 19: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 20: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

DEPTH DATA• Returns the distance and player for every

pixel• Ex: 320x240 = 76,800 pixels

• Distance• Distance in mm from Kinect ex: 2,000mm (6.56

feet)

• Player• 1-6 players

Page 21: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

MODE

Mode Depth & Player Center Hip Joint Other 19 Joints

Default Yes Yes Yes

Near Yes Yes No, for v1.0

Page 22: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

DISTANCES1.3’ 2.6’ 9.8’ 13.1’ 26.2’

.4 .8 3 4 8

DefaultMode

Near Mode

Feet

Meters

Page 23: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

FORMULAS

• Distance Formulaint depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth;

• Player Formulaint player = depthPoint & DepthImageFrame.PlayerIndexBitmask;

Page 24: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

WORKING WITH DEPTH DATA

DEMO

Page 25: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SKELETAL TRACKINGFUNDAMENTALS

Page 26: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 27: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SKELETON DATA

Page 28: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SKELETAL JOINTS• Each player with set of <x, y, z> joints in meters• Each joint has associated state

• Tracked, Not tracked, or Inferred

• Inferred - Occluded, clipped, or low confidence joints• Use TransformSmoothParameters to smooth joint data to

reduce jitter

Page 29: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SKELETAL TRACKING• Maximum two players tracked at once

• Six player proposals per Kinect

• Each skeleton has a unique identifier - TrackingID • SkeletonStream

• Set AppChoosesSkeletons to false• Use ChooseSkeletons method to choose which skeletons to

track

Page 30: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SKELETAL TRACKING

DEMO

Page 31: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

AUDIOFUNDAMENTALS

Page 32: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

QUICKSTART SERIES

• Installing and Using the Kinect Sensor• Setting up your Development Environment• Camera Fundamentals• Working with Depth Data• Skeletal Tracking Fundamentals• Audio Fundamentals

Page 33: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SOUND POSITION• Sound Source Angle – the angle and confidence level of

where audio is coming from• Beam Angle – The angle used to record audio that you can

set as a “directional microphone”

-50 0 +50

Page 34: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

RECORDING

• KinectAudioSource audio buffer• Use Echo Cancellation to not record PC

sound

Page 35: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

SPEECH RECOGNITION

• Grammar – What we are listening for• Code – GrammarBuilder, Choices

• Note: Ensure AutomaticGainControl = false

Page 36: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

GRAMMAR<!-- Confirmation_Yes._value: string ["Yes"] --><rule id="Confirmation_Yes" scope="public"> <example> yes </example> <example> yes please </example> <one-of> <item> yes </item> <item> yeah </item> <item> yep </item> <item> ok </item> </one-of> <item repeat="0-1"> please </item> <tag> out._value = "Yes";</tag>

var grammar = new Choices();grammar.Add(“yes please");grammar.Add(“yes");grammar.Add(“yeah");grammar.Add(“ok");

Page 37: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

MULTI-MODAL FEEDBACK• Engagement model–Mic indicator for speech-enabled menus– Keyword to engage

• Feedback and confirmation

Page 38: Kinect for Windows Quickstart Series

KINECT FOR WINDOWS

AUDIO

DEMO