27
What is Korea?

Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Embed Size (px)

DESCRIPTION

*See slide notes for each slide below* This is a presentation that I delivered at The VAS Mobile Conference in St Petersburg. It's all about the Korean Tech Scene, from the perspective of Mobile. It demonstrates, through comprehensive data-points, why Korea should be considered as a target market for companies in the tech / mobile space. *See slide notes for each slide below*

Citation preview

Page 1: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

What is Korea?

Page 2: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter
Page 3: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Whatever your perceptions

NOW

They’re probably right,

but it wasn’t always like this…

Page 4: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Gangnam 1950s

Page 5: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Gangnam 2013

Page 6: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Beyond the Morning Calm

Korea

Page 7: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Nathan Millard

Educated in LondonWorked in Korea 5 years

going back to 2003

Helping Korean mobile startups build global companies

Media, Global Networking, Coaching, Events

Page 8: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Understanding Korea

25.6M in Seoul Metropolitan Area (1/2 of population)

Home of Samsung

Hard working (10-12 hours per day)

Engaged, Impressionable, Tech-savvy

Homogenous, and follow the rules

Global trend setters Pop culture, tech, fashion

Page 9: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Source: Akamai Technologies. The Washington Post, March 24, 2012

Korea’s tech landscape

16.7MB/s broadband speed (World No. 1)

70%+ smartphone penetration

104%+ internet penetration

100%+ mobile penetration

LTE-A – Fastest mobile internet (10 x 3G)

City MB/sDaegu 21.5Daejeon 20.1Anyang 18.2Kimchon 18Seoul 16.9Shimotsuma 15.5Kanagawa 14.5Suwon 14.4Tokai 14.3Urawa 14.1San Jose 13Country MB/sKorea 16.7Hong Kong 10.5Japan 8.9

Page 10: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Korea’s Economic Landscape

• $22,500 per capital GDP (higher than EU)

• Asia’s third largest e-commerce market (12%+ annual growth since 2006)

• Increasingly vibrant exit market (M&A and IPO)

• Engaged consumer base, eager to spend through tech

IPhone

Page 11: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Tech trend super-highway!

What Does This Mean?

1,288

22

Russia

Page 12: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

• High smartphone penetration: 70%+

• Android-oriented

• Korea Telecom’s T-Store lead app market until summer 2012

• Kakao games platform now boosting Google Play

• Currently, no serious challenge against Kakao Talk

• Facebook messenger?

Korean Mobile Market Overview

Page 13: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Large (Korean) Corporations Dominate

= 85% M/S

= 96% M/S

= 2.5% M/S

= 97% Penetration

= 14% M/S

Page 14: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

A Look At The Local App Stores

• 20M subscribers (biggest in Korea)

• $30M monthly revenue

• 11 downloads per user per month

• Only market accessible to ALL Koreans

• Established in 2011

• 15,000 Free & 10,000 paid Apps

Page 15: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

A Look At The Local App Stores

• Operating in 121 countries

• Language support in each market

• 60,000+ Apps

• 500M total downloads

• Established in 2011

• Operating in 45 countries

• 2,500 free & 1,000 paid Apps

• Established in 2011

• 5,000 free & 3,000 paid Apps

Page 16: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

•#2 in the world for downloads

•#3 in the world for revenue

•25%+ online for 8+ hours/day

App Opportunity in Korea

Whole population engaged

Page 17: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

•$100M USD monthly app revenue

•$1.2Bn USD+ expected for 2013

•And it’s still increasing

A closer look at some numbers

Page 18: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Gaming in Korea

• First country to have professional PC gamers

• PC rooms used to dominate free time (now mobile)

• Highly experienced gaming market place

• Exceptionally high consumer expectations

• Infrastructure supports ‘heavy’ games and apps

Anipang: First Kakao Game

CookieRun: Current Craze

80%-90% of app revenue from games

Page 19: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

• 2011: $750M

• 2012 grew 28.4% to $900MM

• 2012 Kakao Games reached $100M

• 2013 grew by 194% to $345M won in the first half of 2013

• Expected to pass $1Bn for the full year 2013Source: KOCCA

More Gaming Stats

T-Store:

•“Aprox $5.27 spent per user per month on games…”

•“Compared to $2.92 across other digital content…”

Page 20: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

• Appeared in Summer 2012 on Kakao

• 79.7% of smartphone users play ‘social games’

• Daily playtime is 54.4 minutes

• Player segmentation:

• Teens: 87%, 40s: 77.2%, 50s 54.3%

• Game genres:

• Casual: 69.8%, Simulation: 39.2%, TRS/MMORPG: 12.4%

• Softcore – Hardcore game trend

Social Gaming is Strong!

Page 21: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Smartphones sales this year will be down 14%

•30.7M in 2012 •26.3M in 2013

Why would this be?

Strategy Analytics

Page 22: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

“Saturation”A world 1st…

Korea will remain a key testing ground for new

mobile products and services

Page 23: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Koreans as App Consumers

 Korean users are demanding, highly trend-focused, social, and fickle

•Trends in South Korea move fast

• 95% of top games in May were released in April and May

•Freemium rules, and in-app purchases can be highly successful(93% - 95% of all downloads are freemium)

•Large marketing budgets are [now] required for engagement

•Localization can not be stressed enough

Page 24: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

•97% penetration of smartphones in Korea(contacts based on phone number)

•Games platform launched in 2012

•Now has 256 games (too many?)

•Aims to become integral life companion: Kakao Platform

•Continually adding monetizable services

•CPI reasonable, but need other marketing tactics

•Failing to acquire substantial growth globally

Kakao Talk

Page 25: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

• World leader in mobile payments

• Extensive NFC enabled devices (SK Planet’s ‘T Cash’)• Used for 54% of in-app purchases

• Expansion of interconnected devices offers future opportunity

• Samsung aims to be a leader in the Internet of things

• Korea will be a great test market

Mobile Payments Situation

Page 26: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

2014 – my predictions:

•Expect a maturing platform situation(dominated by 1 – 2 key players – Facebook?)

•Kakao may prevail, or may be challenged

•Samsung : Smart watch is just the start

•Connected devices will become the norm

•Korean companies will continue vying for global expansion

•Korean consumers will lead global mobile trends

•Korea is definitely open for business!!

What’s the Next + ?

Page 27: Korea Tech Hub, Mobile Hot Bed, and Digital Trend Setter

Keep in Touch

• Please connect for more information

[email protected]

• +82 (0)10 8723 7702

Thank You!!