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The Audio Production on Video- Games

L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

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Francesco is a composer, producer, arranger and sound designer working in the multimedia industry for commercials, games and trailers. Since 2011, Francesco is an associate and a key figure of 93 steps. Above composing and producing high-quality tracks in different kinds of genres, he menages deadlines, technical and artistic specs related to every project to meet each customer’s need. He’s focused on the entire production process, from determining the melodic line of a single instrument to the very sound of a song, keeping an eye on the revenues and the outflows of each project.

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Page 1: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

The Audio Production on Video-Games

Page 2: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014
Page 3: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

Francesco Libralon

Socio 93 Steps S.r.l.s.Manager di Produzione

CompositoreSound Designer

Page 4: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

GAME AUDIO

Voice Acting Sound Effects Original Soundtracks

• Voice Effects• Dubbing

• Digital• Library• Foley

• Cinematic/Song• Genre• Virtual/Live

Page 5: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

THEVOICE ACTING

Page 6: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

THE VOICE ACTING

Dubbing

Example_1 Example_2 Example_3 Example_4 Example_5

Page 7: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

VOFX_Voice Effects

THE VOICE ACTING

Example_1 Example_2 Example_3

Page 8: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

THESOUND

EFFECTS

Page 9: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

Digital/Synthesized Libraries Foley/Recorded

THE SOUND EFFECTS

Page 10: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

THEORIGINAL

SOUNDTRACK

Page 11: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

Cinematic or Song Genre Virtual or Live

THE ORIGINAL SOUNDTRACK

Page 12: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

HOW A GAME SHOULD SOUND?OST/SFX/VO balancement

usually done in movies should be done in games

visual flow

Page 13: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

FASI DI PRODUZIONE - MOMENTI SALIENTI

Audio Research

Production Start

Feedbacks

Production End

Page 14: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

SOUND AND VISION

Artwork Script/Story I.P.

Sample_1 Sample_2 Sample_3

BEST CHOICE

AUDIO RESEARCH

Page 15: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

START OF PRODUCTION

Incipit WIP Deliveries

Page 16: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

FEEDBACKS

Timeline Single Referent Talk, not Listen

Page 17: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

END OF PRODUCTION

Past Feedback Check Finalization

Page 18: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

PRODUCTION CHAIN

Page 19: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

FREQUENT ISSUESLack of Communication

High Requests-

LowBudget

Short Time

Audio Style Shift

Page 20: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

CONCLUSIONS

The Communication is more important than you think!!

Poor Perception of the Audio Profession

Page 21: L'Audio nel gaming - Francesco Libralon - Codemotion Milan 2014

Q&A TIME!

Francesco Libralon - Production [email protected]

http://93steps.com