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ARTICLE SERIES #1 THE DIALOGUE By Brendan Satria “Let’s Talk About Game!”

Let's Talk About Game: The Dialogue

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  • ARTICLE SERIES #1 THE DIALOGUE By Brendan Satria Lets Talk About Game!

  • Nowadays we live in an era where games have a wide audiences and pleasing visual designs. Big game companies made tons of games with the most sophisticated visuals and artworks. It becomes really interesting when a game with the simplest visual design and an extremely difficult gameplay gets world wide attention.

  • but was Flappy Bird designed according to the audiences preference in terms of visual

    artwork?

    Over 50 millions people downloaded Flappy Bird,

  • At Indie Game movie, Jonathan Blow (creator of Braid) said: ...things that are personal have flaws, they have vulnerabillities. If you dont see a vulnerabillity in somebody, youre not probably not relating to them on very personal level. So its the same with a game design, making it: let me take my deepest flaws and vulnerabillities and put them in the game, and lets see what happens...

  • Game is a media, it can be a bridge between audience and the designers. ITS NOT A MONOLOGUE, BUT A DIALOGUE, A WAY TO EXPLORE THE

    EXTREMES OF GAMEPLAY EXPERIENCES, TOGETHER. Game Design can confronts the conventional design and reminds us what play is. When the dialogue has been established, then the personal message of the

    game can be delivered to the audience.

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