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Library Instruction Meets Game Show Technology ACRL Poster Session Presented by: Susanna Eng [email protected] Susan Gardner [email protected] University of Southern California, Leavey Library

Library Instruction Meets Game Show Technology

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Poster session on PRS (personal response system) technology, a.k.a. "clickers," and their application to academic library instruction.

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Page 1: Library Instruction Meets Game Show Technology

Library Instruction Meets Game Show Technology

ACRL Poster SessionPresented by: Susanna Eng

[email protected] Susan Gardner

[email protected]

University of Southern California, Leavey Library

Page 2: Library Instruction Meets Game Show Technology

What is PRS Technology?

Personal Response System (PRS) “clicker” technology was used for instant audience polling on the game show “Who Wants to Be a Millionaire”

It can be adapted for use in the library instruction setting to achieve instant, interactive assessment

Page 3: Library Instruction Meets Game Show Technology

How Does PRS Work?1. Students see a multiple-

choice question displayed on the screen and choose an answer on their clickers.

2. The answer goes to a receiver in the wall via infrared technology.

3. The receiver sends the information to a computer via USB port.

4. The PRS software displays a histogram with the breakdown of class responses.

Page 4: Library Instruction Meets Game Show Technology

PRS HARDWARE: Wireless Keypads Keypads are

powered by 2 AAA batteries

Have their own unique ID

Buttons have alpha numeric values (1A, 2B, 3C)

Manufactured by GTCO CalComp

Page 5: Library Instruction Meets Game Show Technology

PRS Hardware: Receivers Use infrared

technology similar to a TV remote control

One receiver can accommodate up to 40 keypads

A single receiver accepts one signal at a time, but multiple receivers possible

Accepts signal from up to 60 feet away

Page 6: Library Instruction Meets Game Show Technology

Additional Hardware

Receiver connects to the computer via serial port of computer or serial-to-USB adapter

Receiver powered by AC power adapter

Page 7: Library Instruction Meets Game Show Technology

PRS Software: TurningPointTM

Used in conjunction with MS PowerPoint to create interactive slides

Allows you to create multiple choice questions and identify the correct answer

Creates detailed reports in Excel spreadsheet form, which analyze individual sessions

Reports include: results by question, graphical results by question and participant results, among others

Page 8: Library Instruction Meets Game Show Technology

Sample question in TurningPoint slide:Which of the following keyword searches will get you fewer results?

1 2 3 4

0% 0%0%0%

1. cognition and emotion

2. cognition or emotion

3. 1 and 2 will retrieve the same number of results

4. cognition and emotion and achievement

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Page 9: Library Instruction Meets Game Show Technology

Sample question with responses:Which of the following keyword searches will get you fewer results?

1 2 3 4

0% 0%

50%50%

1. cognition and emotion

2. cognition or emotion

3. 1 and 2 will retrieve the same number of results

4. cognition and emotion and achievement

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Page 10: Library Instruction Meets Game Show Technology

(percent) (count)28.57% 421.43% 314.29% 235.71% 5

Totals 100% 144. cognition and emotion and achievement

Responses

1. cognition and emotion2. cognition or emotion3. 1 and 2 will retrieve the same number of results

1.) Which of the following keyword searches will get you fewer results?

Sample TurningPoint report:“Results by Question”

Page 11: Library Instruction Meets Game Show Technology

29%

21%14%

36%

1. cognition and emotion

2. cognition or emotion

3. 1 and 2 will retrieve the same number of r...

4. cognition and emotion and achievement

Sample TurningPoint report:“Graphical Results by Question”

Page 12: Library Instruction Meets Game Show Technology

Sample TurningPoint report:“Participant results”

Keypad Comm Port Last Name ID 1) Which of the following keyword searches will get you fewer results?2) For a paper on the decline of California’s public schools, which search would get the most relevant results?3) What is the best tool to find the citation for a journal article that is about tax evasion?4) A professor wants you to find “scholarly” sources for your research. Which of the following articles can you use?5) Which of the following keyword searches will get you fewer results?6) For a paper on the decline of California’s public schools, which search would get the most relevant results?7) What is the best tool to find the citation for a journal article that is about tax evasion?8) A professor wants you to find “scholarly” sources for your research. Which of the following articles can you use?1 4 Student 1 310521 3 3 3 3 4 2 3 22 4 Student 2 310522 1 2 1 1 4 4 3 23 4 Student 3 310523 2 2 1 3 4 2 3 24 4 Student 4 310524 4 2 3 1 4 2 3 25 4 Student 5 310525 4 2 3 3 4 2 3 26 4 Student 6 310526 4 2 3 2 4 2 3 2

Page 13: Library Instruction Meets Game Show Technology

Benefits of PRS for Students

Attention-grabbing Integrates technology with learning

(especially good for Generation Y) Student responses can remain

anonymous Facilitates peer learning Allows for non-threatening, non-

graded testing

Page 14: Library Instruction Meets Game Show Technology

Benefits of PRS for Librarians

Allows for automatic tabulation of responses -labor saving

Allows instant assessment of class strengths/weaknesses

Facilitates classroom discussion Incorporates active learning Can analyze individual responses to

gauge teaching effectiveness

Page 15: Library Instruction Meets Game Show Technology

Bibliography GTCO CalComp, “InterWrite Products:

PRS,” http://www.gtcocalcomp.com/interwriteprs.htm (accessed 3/24/05)

Turning Technologies,”TurningPoint Software,” http://www.turningtechnologies.com/features.htm (accessed 3/24/05)

Page 16: Library Instruction Meets Game Show Technology

Bibliography The Center for Scholarly Technology,

Teaching and Learning Services, “Theme: Networked Interaction & Classroom Engagement With Personal Response Systems,” University of Southern California, http://www.usc.edu/isd/locations/cst/tlsnew/currentthemes/nice.html

Eric Goldscheider, “In Class, Gadgets for Interacting, and No One Need Nod Off,” New York Times, November 12, 2000.

Page 17: Library Instruction Meets Game Show Technology

Bibliography James L. Fitch, “Student Feedback in the

College Classroom: A Technology Solution,” Educational Technology, Research & Development 52, 1(2004): 71-81.

Elisabeth Butler, “Who Wants to Be a Physicist?,” Arkansas Business 17, 46 (Nov 13, 2000): 13.