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Slides from the Agile/UX workshop I ran at Over The Air 2009, to help participants explore and experience an iterative design process and examine the impact of change on said process
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OverTheAir 2009, 25th September 2009
Many paths to the top of the mountainExploring constraints in iterative design
mobile
^
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Participative
Iterative design
Fast paced
May cause dizziness
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Change gets faster
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Mobile means variety
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
To design for devices before they exist,
and to accommodate variances in form factor...
...for an intimate medium, hard to theorise about, and
caught between the worlds of telco and internet.
Why take a different approach?
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
screen size processor slow input connectivity
Mobile offers some unique constraints
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Identify yourselves!
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Iteration 1:
1. Design a product, for one persona & one device (15 minutes)
2. Usability test our prototypes (5 minutes)
3. Demo to next-door team (10 minutes)
Iteration 2:
1. Revisit our designs (15 minutes)
2. Demo to next-door team (10 minutes)
Your mission
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Jeremy, 34 y.o. civil engineer
Married, 2 children
Technically aware but utilitarian mobilist
Extremely busy, manages a 10-man engineering team
Works from small office, on-site, frequent traveller
Dyslexic, uses email a little but prefers face-to-face
Target persona
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
privacy?How tokeep up to date?
how to
Visualise?
Your goal
“As a hardy mountaineer, I want my phone to help
me enjoy the great outdoors and share the experience
with my friends and family”
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Go!
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
User testing
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Demo & questions
Some constraints
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Rinse & repeat
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Ask each group to write up what they’ve learned on a giant post-it, then present.
What have you learned?
How did changes affect your design?
What were the difficulties?
What surprised you?
Thursday 27th August 2009Many paths to the top of the mountainmobile
^
Conclusions from last few times we ran this
- Working on a small screen lends focus
- Time is always short (even when it is)
- Under pressure it’s easy to forget the user
- ...but user testing always helps
- A clear vision helps you deal with change
- Cross-platform consistency is tough
- ...but changes between platforms weren’t so great
Thank you.
tomhume.orgwww.futureplatforms.com