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Sunday morning talk about higher education and emerging technologies, focusing on strategies during the economic crisis.
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Emerging Technologies in a Submerging Economy
The NITLE Instructional Technology Leaders Conference
--------------------Ursinus College March 27-29, 2009
The presentational plan
0. Intro• Social media• Mobility• Gaming and
virtual worlds
• Next?
•Updates•Options•Cost/benefit•Pedagogies and
other campus uses
•Imbrication
Principles of Forecasting (2001) (http://www.forecastingprinciples.com/methodologytree.html
)
Apprehending the futures
Web 2.0 in 2009
-growing in scale
-growing practices
(after Schmelling, http://www.mcsweeneys.net/2008/7/30schmelling.html)
“As of December 2008, 11% of online American adults said they used a service like Twitter or another service…” (Pew Internet and American Life)
comScore MediaMetrix (August 2008)
• Blogs: 77.7 million unique visitors in the US…
• Total internet audience 188.9 millioneMarketer (May 2008) o 94.1 million US blog readers in
2007 (50% of Internet users) o 22.6 million US bloggers in
2007 (12%)
David Sifry, September 2008; Juan Coleon the Colbert Report (http://technorati.com/blogging/state-of-the-blogosphere/)
Universal McCann (March 2008)
• 184 million worldwide have started a blog | 26.4 US
• 346 million read blogs | 60.3 US
• 77% of active Internet users read blogs
David Sifry, September 2008; ScienceBlogs
(http://technorati.com/blogging/state-of-the-
blogosphere/)
• How influential are blogs in the world?
World Information Access 2008 Reporthttp://www.wiareport.org/index.php/56/blogger-arrests
(first stat, Flickr blog, November 2008http://blog.flickr.net/en/2008/11/03/3-billion/;Second stat, Flickr CC search page, March 2009,http://www.flickr.com/creativecommons/ )
Social images are large• 3 billion+ photos in
Flickr• 4,230,432 -
32,170,657 shareable
• LinkedIn: 30 million users claimed
http://www.techcrunch.com/2009/02/14/as-the-economy-sours-linkedins-popularity-grows/
(eMarketer, March 2009; Scott Sigler, 2008)
“There are currently 2,807,974 articles in the English Wikipedia.” (http://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia , March 2009)
YouTube nearly youbiquitous
Senate and House channels, January 2009http://www.physorg.com/news151139956.html
Facebook growth
• 175 million users • (When 200?
http://markets.nitle.org/markets/18734)
• Facebook continues to roar• The quiet war with Google• Also LinkedIn, Cyworld, etc.
(Comscore image, via http://www.techcrunch.com/2009/01/22/facebook-now-nearly-twice-the-size-of-myspace-worldwide/)
Social object: the person
Practices: data mashups, Web 2.0 as platform
• Open APIs• Access to data• “Mashup”
(AccessCeramics project, Lewis and Clark College)
• Programming staff• Perceived recognition
Keeping up
NITLE interest and program cloud, 2008
Practice: tag clouds
Classic forms developing
Diigo
Practices: years of edublogging
Selected, documented practices:
• Publish syllabus• Publish student
papers• Discussion• Journaling• Project blogs• Public scholarship
• Creative writing• Distributed seminars• Campus organizations• Prospective students• Library collections• Alumni relations• Project management• Liveblogging
What else? reexamine external hosting
More social object pedagogies
• Annotate details
• Remix (“Make it mine”)
Jason Mittell, Middlebury College, spring 2008
(http://justtv.wordpress.com/2008/04/22/teaching-technology-remix-video/)
Rutgers;University of Mary
Washington;http://
www.journalofamericanhistory.org/podcast/
Beyond the classroom
• accessCeramics, Lewis and Clark College
• 1000 images, February 2009 (http://accessceramics.blogspot.com/2009/02/today-is-big-milestone-as-weve-reached.html)
Options and possibilities
• RSS reading • Web 2.0 literacies
• More integration with other tools
• LMS• Professional
content
• Peak or ubiquity?http://www.techcrunch.com/2009/02/14/the-death-of-web-20/
What is “Web 3.0”?
Several models are in play:
• The 3-d Web• The Semantic Web• Web on mobile
devices• The social Web
(http://weblogs.elearning.ubc.ca/googlescholar/archives/046534.html )
• Web 3D, virtual world as browser
(+) energetic .edu(-) market plateau(+) travel savings(-) support challenges
American Chemical Society, Second Life;Vivaty
Web 3D pedagogies• Virtual worlds• Teambuilding
…but market size problems
Second Life; Google Lively
II. Web 3.0?
Missie Wadlandis game, http://www.wadlandis.nl/
Google Earth-2d: KML-3d: Sketchup
Web 3D• Google
world as browser
Mirror worlds(David
Gelernter, 1991)
Google Earth• -2d: KML• -3d: Sketchup• -Geotagging
photos, videos
Web 3.0: the Semantic Web
Semantic tool in play: ClearForest Gnosis, FF plugin
Web 3.0: the Semantic Web
“Starting today, we're deploying a new technology that can better understand associations and concepts related to your search… For example, if you search for [principles of physics], our algorithms understand that "angular momentum," "special relativity," "big bang" and "quantum mechanic" are related terms that could help you find what you need.”
Google search adds semantics, March 2009
http://googleblog.blogspot.com/2009/03/two-new-improvements-to-google-results.html
Uses in education in 2009
• Information Gathering• Information Handling• Information Publishing• Simulation• Experiments
(see also Ensemble project, http://www.ensemble.ac.uk/)
• Team Building• Computer Mediated
Discussion• Computer Mediated
Experimentation• Role Play• Content Creation• Content Annotation
SemTech presentation, London 2009http://www.semtech.ecs.soton.ac.uk/presentations/tt-
presentation.pdf
[summing up]
• See how campus population uses Web technologies: meet them where they live?
• Explore how outsourcing to Web 2.0 services works for other campuses, and your own campus
• Develop information/media literacy approaches across departments, disciplines
[summing up]
• Explore Web 2.0 affordances in other tools (ex: Scholar.com)
• Keep an eye out for emerging practices being used
• Watch Web 3.0 technologies as they emerge
Wireless and mobile devices:
On the way to
ubiquitous
computing
Devices
Kindle; Asus Eee PC(latter image from http://www.popularmechanics.com/blogs/technology_news/4247009.html )
LiveScribe; HP executives
conducting themselves poorly
Devices
manu contreras
Devices
I. Hardware
• Audio recorders• Personal response systems
Cogdog, http://www.flickr.com/photos/cogdog/NPR, http://www.npr.org/templates/story/story.php?storyId=101343866
One way of looking at it
All of Web 2.0, just more so• Ambient• Accelerating • Annotating
Funeral of pope John Paul, AP
I. Hardware
• New storytelling forms emerge
The American exception, -2008
(Found on BBC site, June 2005)
• PC ownership rate
• Land lines• Network
interop issues• Expectations …then
Blackberry and iPhone
Pedagogies
Capture and/or present
• Image• Video • Audio• Text
(GIPSY program, VU-SPINlab, 2005Vrije Universiteit Amsterdam )
More: students researching
• Googling on demand• Local digital
resources• Queries to colleagues,
experts, faculty, librarians
• Best practice, scribes: more than 1, fewer than all
Assignment in class: quick finding of facts (Randy Stakeman, Colby, NITLE emerging technology workshop, 2009)
Pedagogies
Learning spaces
In the classroom • one leading pilot
space for wireless
• mode: lecture/lab
Campus• other sites: library,
residence hall• new learning
spaces• chunks of campus
Pedagogies
Volokh Conspiracy blog, April 2007
External world• increasingly
reachable, present
• world as syllabus, research field
Annotated space• writing to removed
units• writing to space,
augmenting reality (classic: Spohrer's "Information in Places")
• spatial information: 34 North 118 West
Mobile study journaling
John Schott, Carleton College, 2006
Mobile phones and multimedia
(http://www.mobiquran.com)
Mobile (re)publishing
(http://www.mobiquran.com)
Mobile (re)publishing
Threats
Problem devices• Small screens• Tricky input• Different
interfaces
That privacy issue
Multitasking• threats:
distraction, wandering index/stimulus
• generational issue• practice: shells
down, machines open
Campus life changes• Informal learning• Social organizations alter timing and
location?• Emergency alerts (voluntary)
[summing up]
• Consider low-cost devices and apps• Assess where campus population is
using information • Where does more mobility mean
more value from digital infrastructure?
Gaming and virtual worlds• The form and industry continues to
develop and grow• Pedagogical uses unfolding• Liberal arts campus cases and
community
Diversity of game genres American teenagers, Pew Internet,
2008
• Oiligarchy, Molle Industries• DimensionM, Tabula Digita
• Jetset, Persuasive Games
Pedagogical functions
James Paul Gee• Claims games offer
pedagogical experiences (2003ff)
Other experts follow suit:• Marc Presnsky• Henry Jenkins• John Seely Brown• Mia Consalvo• Constance
Steinkuehler• Kurt Squire
Sample pedagogical principles:
• Semiotic domains; transference
• Embodied action and feedback
• Projective identity• Edging the regime of
competence (Vygotsky)• Probe-reprobe cycle• Social learning (roles;
consumption-production)
• “Fish tank” tutorial• Strategic self-
assessment
Example: multimedia literacies“…within games, there are in fact multitudes of
literacy practices – games are full of text, she asserted, to say nothing of the entirely text-based fandom communities online that take place in forums, blogs and social networks.”
Constance Steinkuehler,FuturePlay 2007, Toronto
Quoted in
http://www.gamasutra.com/php-bin/news_index.php?story=16264
Another summary
Jason Mittell, MiddleburyCollege: games are platforms for learning…• Skills • Simulations• Politics (criticism, activism)• Media studies (psych, cultural
studies, media)– NITLE brownbag, January 2008
How is gaming used now?Classroom and courses• Curriculum content• Delivery mechanism• Creating games
Chris Fee, Gettysburg College;
Christian Spielvogel, Hope College
Game studies
• Serious Games• Conferences• Scholarly articles and books (MIT
Press)• Games Learning Society conference,
http://www.glsconference.org/2008/index.html
Scholarship
•Harry J.Brown, Videogames and education (2008).•Pat Harrigan and Noah Wardrip-Fruin, eds. Third Person: Authoring and Exploring Vast Narratives (2009).
Game studies
How is gaming used now?Librari
es• Collec
tions• Game
night
Some concerns
• Media effect (violence)
• Transfer across domains, platforms
• “Simulation gap”• Subjectivity and
assessment• behaviorism
versus constructivism Image from Scot Osterweil, presentation to
Learning from Video Games: Designing Digital Curriculums (NERCOMP SIG , 2007)
Liberal arts uses• Gettysburg, Hope,
Depauw
More current options
Already in use elsewhere:•Machinima for video
production•Students making games
(constructivism, collaboration)•Information/media fluency
curricula
• Explore no- and low-cost games
Inform 7, free IF editor(Richard Liston, Ursinus College, classroom example 2008)
[summing up]
•Learn from current projects and research
•Shared collections: objects and reference
Build the value proposition for emerging tech
Or, where does ET phone home?• Assessment (curriculum)• Other campus benefits
– Admissions, alumni• Participation in the world
Use the networks
• Exploit new tools to learn about new tools
• Stalk friends and strangers• Work the old pathways, too -
“talking”, “books”
Keep an eye on the world:Changed.gov
Keep an eye on the world:North Dakota
“Social-networking sites such as Facebook and Twitter have become vital tools for volunteers as they wage a desperate, round-the-clock battle to protect Fargo from the river and spread the word about rising floodwaters.
“Oftentimes, the government Web sites and phone lines are overloaded and don’t have the capacity to answer all the queries,” said Jeannette Sutton, a University of Colorado sociologist who has researched the use of social networking in emergencies.
“A site like Facebook is so robust, it has the strength to support this kind of usage,” she said.”
“Fargo uses social networks to fight floodwaters”Associated Press, March 27 2009