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An introduction to object oriented programming in PHP. This is applicable to WordPress and other CMS/frameworks as well. Note the last half of the slideshow contains the notes for the slides shown in the first half.
Citation preview
Object oriented programmingfor WordPress plugin
development
Mike ToppaWordCamp NYC
June 9, 2012
@mtoppawww.toppa.com
@mtoppawww.toppa.com
@mtoppawww.toppa.com
Mike Toppa
● Director of Development, WebDevStudios● 17 years of experience in web development,
project management, and team management● Universities: Georgetown, Stanford, Penn● Dot coms: E*Trade, Ask Jeeves● Start-ups: Finexa, Kai's Candy Co● WordPress development for non-profits
@mtoppawww.toppa.com
Overview
● Nuts and bolts of classes and objects in PHP● The single responsibility principle● The dependency inversion principle● When to prefer OO to procedural programming
@mtoppawww.toppa.com
Simple exampleclass Lamp { // property declaration private $maxSafeWatts = 100;
// method declaration public function getMaxSafeWatts() { return $this->maxSafeWatts; }}---------------------------------------------------------------
// instantiate and assign$myLamp = new Lamp();echo $myLamp->getMaxSafeWatts();
Rule of thumb:avoid public properties
class Lamp { public $maxSafeWatts = 100;}
---------------------------------------------
$myLamp = new Lamp();
// dangerous to allow this!$myLamp->maxSafeWatts = 'a string to wreck your math';
Prefer private propertiesclass Lamp { private $maxSafeWatts = 100;
public setMaxSafeWatts($watts) { if (!is_numeric($watts) || $watts > 125 || $watts < 1) { throw New Exception('invalid value for watts'); }
$this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}
-------------------------------------------------------------------
$myLamp = new Lamp();$myLamp->setMaxSafeWatts(75);
Constructors
class Lamp { private $bulb;
public function __construct($bulb) { $this->bulb = $bulb; }}
---------------------------------------------
$myLamp = new Lamp('3 way');
Type Hinting
class Lamp { private $bulb;
public function __construct(Bulb $bulb) { $this->bulb = $bulb; }}
---------------------------------------------
$myBulb = new Bulb();$myLamp = new Lamp($bulb);
Organizing your classes
@mtoppawww.toppa.com
Initializing your OO plugin
// this is the start.php file for a “Lamp” WP plugin...
// require or autoload the “main” class file for your plugin// and then... $lamp = new Lamp();$lamp->run();
// that's it!
Abstract classes and inheritance
Lamp
DeskLampFloorLamp HangingLamp
Abstract classes and methodsabstract class Lamp { protected $color; protected $maxSafeWatts;
public function setColor($color) { $this->color = $color; return $this->color; }
abstract public function setMaxSafeWatts($watts);}
Implementing abstract classesclass FloorLamp extends Lamp { public function setMaxSafeWatts($watts) { /* if numeric and less than 150... */ $this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}------------------------------------------------------------------class DeskLamp extends Lamp { public function setMaxSafeWatts($watts) { /* if numeric and less than 100... */ $this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}
Interfaces
Using interfaces: the facade pattern
A PHPapplication
Functionsfacade
interface
Drupalfacade
implementation
WordPressfacade
implementation
Some otherfacade
implementation
interface FunctionsFacade { public function enqueueStylesheet($handle);}
------------------------------------------------------------------------
class FunctionsFacadeWp implements FunctionsFacade { public function enqueueStylesheet($handle) { return wp_enqueue_style($handle); }}
// we'll look at how to actually use the interface in a few minutes...
Interface Example
The SOLID Principles
● Single Responsibility (SRP)
● Open-Closed (OCP)
● Liskov Substitution (LSP)
● Interface Segregation (ISP)
● Dependency Inversion (DIP)
@mtoppawww.toppa.com
From LosTechies.com
The purpose is to reduce thecomplexity and fragility
of a class
@mtoppawww.toppa.com
But what does it mean to do “one thing”?
@mtoppawww.toppa.com
Cohesion
@mtoppawww.toppa.com
Only one reason to change
@mtoppawww.toppa.com
ShashinDisplayer.php
ShashinAlbumDisplayer.php ShashinAlbumDisplayerPicasa.php ShashinAlbumDisplayerTwitpic.php ShashinAlbumDisplayerFlickr.php
ShashinPhotoDisplayer.php ShashinPhotoDisplayerPicasa.php ShashinPhotoDisplayerTwitpic.php ShashinPhotoDisplayerFlickr.php
Classes Example
class ShashinInstall { public function run() { $this->createAlbumTable(); $this->verifyAlbumTable(); $this->createPhotoTable(); $this->verifyPhotoTable(); $this->updateSettings(); return true; }
// ...}
Methods Example
From LosTechies.com
Naïve model of a button and lampButton
+ poll()
Lamp
+ turnOn()+ turnOff()
class Button {private $lamp;
public function __construct(Lamp $lamp) {$this->lamp = $lamp;
}
public function poll() {if (/* some condition */) {
$this->lamp->turnOn();}
}}
Example from “Agile Software Development”
Dependency inversion applied
Button
+ poll()
<<interface>>SwitchableDevice
+ turnOn()+ turnOff()
Lamp
This is the Abstract Server pattern
interface SwitchableDevice { public function turnOn(); public function turnOff();}
--------------------------------------------------------------
class Lamp implements SwitchableDevice {public function turnOn() {
// code}
public function turnOff() {// code
}}
SwitchableDevice and Lamp
class Button { private $switchableDevice;
public function __construct(SwitchableDevice $switchableDevice) { $this->switchableDevice = $switchableDevice; }
public function poll() { if (/* some condition */) { $this->switchableDevice->turnOn(); } }}
Button
// require or autoload the class files, then...
$lamp = new Lamp();$buttonForLamp = new Button($lamp);$buttonforLamp->poll();
$motor = new Motor();$buttonForMotor = new Button($motor);$buttonForMotor->poll();
Using the Button
If class A depends on class B,and class B depends on class C,
class A should be blissfully unaware of class C
@mtoppawww.toppa.com
Dependency Chains
To do this without going insane,you need an injection container
@mtoppawww.toppa.com
A web of collaborating objects
● The SRP and DIP together drive a “composition” approach to OO design
● From Growing Object Oriented Software, Guided by Tests: "An object oriented system is a web of collaborating objects... The behavior of the system is an emergent property of the composition of the objects - the choice of objects and how they are connected... Thinking of a system in terms of its dynamic communication structure is a significant mental shift from the static classification that most of us learn when being introduced to objects."
But don't overdo it:avoid needless complexity
When to prefer OOP to procedural programming
@mtoppawww.toppa.com
Object oriented programmingfor WordPress plugin
development
Mike ToppaWordCamp NYC
June 9, 2012
@mtoppawww.toppa.com
Skill level
Theory and practice
Won't be an expert
We will be looking at code
@mtoppawww.toppa.com
What I'll cover is not specific to WordPress
When you write a plugin you are writing software
Your software should be organized around its use cases, it should not be organized around WordPress' architecture
That is, you should not start with something like a “plugin” class. Your classes should be organized around the business problem they are trying to solved, not around the details of WordPress.
@mtoppawww.toppa.com
Mike Toppa
● Director of Development, WebDevStudios● 17 years of experience in web development,
project management, and team management● Universities: Georgetown, Stanford, Penn● Dot coms: E*Trade, Ask Jeeves● Start-ups: Finexa, Kai's Candy Co● WordPress development for non-profits
@mtoppawww.toppa.com
Overview
● Nuts and bolts of classes and objects in PHP● The single responsibility principle● The dependency inversion principle● When to prefer OO to procedural programming
@mtoppawww.toppa.com
Simple exampleclass Lamp { // property declaration private $maxSafeWatts = 100;
// method declaration public function getMaxSafeWatts() { return $this->maxSafeWatts; }}---------------------------------------------------------------
// instantiate and assign$myLamp = new Lamp();echo $myLamp->getMaxSafeWatts();
A class consists of properties, and methods which perform actions, by manipulating those properties
Encapsulation of related methods and properties. This is what a class really is.
Properties and methods have a visibility (public, private, or protected)
An object is created by instantiating a class (calling new). Then you typically, assign it to a variable, and call its methods as needed
Rule of thumb:avoid public properties
class Lamp { public $maxSafeWatts = 100;}
---------------------------------------------
$myLamp = new Lamp();
// dangerous to allow this!$myLamp->maxSafeWatts = 'a string to wreck your math';
Public properties can be used and abused by external code at any time.
Prefer private propertiesclass Lamp { private $maxSafeWatts = 100;
public setMaxSafeWatts($watts) { if (!is_numeric($watts) || $watts > 125 || $watts < 1) { throw New Exception('invalid value for watts'); }
$this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}
-------------------------------------------------------------------
$myLamp = new Lamp();$myLamp->setMaxSafeWatts(75);
By requiring them to be set through a method call, you can control what types of values are valid, and what ranges are valid.
Constructors
class Lamp { private $bulb;
public function __construct($bulb) { $this->bulb = $bulb; }}
---------------------------------------------
$myLamp = new Lamp('3 way');
The constructor is a special method, used for initializing a class.
It's optional – is called when you call “new”
A constructor does not return anything
It should be used for getting a class into a valid initial state
A common design mistake is to put a lot of complex logic in the constructor, or call it to execute the object's functionality.
Type Hinting
class Lamp { private $bulb;
public function __construct(Bulb $bulb) { $this->bulb = $bulb; }}
---------------------------------------------
$myBulb = new Bulb();$myLamp = new Lamp($bulb);
Organizing your classes
@mtoppawww.toppa.com
One class per file, and the file name should match the class name
Give the class a meaningful name and its methods meaningful names
Class names and property names should be nouns or noun phrases
Method names should be verbs or verb phrasesGet a real IDE that autocompletes variable names and
method names
Initializing your OO plugin
// this is the start.php file for a “Lamp” WP plugin...
// require or autoload the “main” class file for your plugin// and then... $lamp = new Lamp();$lamp->run();
// that's it!
Abstract classes and inheritance
Lamp
DeskLampFloorLamp HangingLamp
Abstract classes and methodsabstract class Lamp { protected $color; protected $maxSafeWatts;
public function setColor($color) { $this->color = $color; return $this->color; }
abstract public function setMaxSafeWatts($watts);}
An abstract class cannot be implemented directly
It can also have abstract methods, which must be implemented by the child class
Protected methods and properties are essentially private, but can be used by child classes
Implementing abstract classesclass FloorLamp extends Lamp { public function setMaxSafeWatts($watts) { /* if numeric and less than 150... */ $this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}------------------------------------------------------------------class DeskLamp extends Lamp { public function setMaxSafeWatts($watts) { /* if numeric and less than 100... */ $this->maxSafeWatts = $watts; return $this->maxSafeWatts; }}
Interfaces
An electrical outlet is a great example of an interface. It can power anything designed to plug into it. It doesn't need to know or care about exactly what it's connected to.
Interfaces define a set of methods a class must implement. It's similar to abstract classes in this way, but there is no inheritance.
Using interfaces: the facade pattern
A PHPapplication
Functionsfacade
interface
Drupalfacade
implementation
WordPressfacade
implementation
Some otherfacade
implementation
A different implementation of the facade would allow the PHP application to work outside of WordPress, without touching the application's code
When you write a class to implement an interface, it can interact with other classes that know how to talk to that interface, without those other classes having to know anything about your particular implementation of the interface
interface FunctionsFacade { public function enqueueStylesheet($handle);}
------------------------------------------------------------------------
class FunctionsFacadeWp implements FunctionsFacade { public function enqueueStylesheet($handle) { return wp_enqueue_style($handle); }}
// we'll look at how to actually use the interface in a few minutes...
Interface Example
The SOLID Principles
● Single Responsibility (SRP)
● Open-Closed (OCP)
● Liskov Substitution (LSP)
● Interface Segregation (ISP)
● Dependency Inversion (DIP)
@mtoppawww.toppa.com
Introduced by Bob Martin in his book “Agile Software Development”
From LosTechies.com
Applied to classes and methods
Do one thing, do it well, do it only
For methods, this typically means changing the value of only one variable
If you are passing more than 2 or 3 arguments into a method, you are probably doing more than one thing
For classes, it means having a single conceptual responsibility
The purpose is to reduce thecomplexity and fragility
of a class
@mtoppawww.toppa.com
We want code that is flexible and easy to understand, not brittle and mind-numbing to read
When a method is manipulating multiple properties and invoking lots of other methods, it can be very hard to test, debug, and change. This is a common reason why developers feel fear when making a change – they don't know what might break
When a class has many methods and multiple responsibilities, it can be hard to understand and difficult to refactor
But what does it mean to do “one thing”?
@mtoppawww.toppa.com
Cohesion
@mtoppawww.toppa.com
Only one reason to change
@mtoppawww.toppa.com
A typical example is when business logic is entangled with the user interface. If you want to develop an RSS feed for a web page, and can't create the feed without tearing apart or copying-and-pasting code that's woven into your HTML, then you've got code that has more than one reason to change.
ShashinDisplayer.php
ShashinAlbumDisplayer.php ShashinAlbumDisplayerPicasa.php ShashinAlbumDisplayerTwitpic.php ShashinAlbumDisplayerFlickr.php
ShashinPhotoDisplayer.php ShashinPhotoDisplayerPicasa.php ShashinPhotoDisplayerTwitpic.php ShashinPhotoDisplayerFlickr.php
Classes Example
You can start to see the power of the OO approach here
I can add support for a new photos service by creating a new subclass, instead of having to touch code all over the place, adding a bunch of “if” statements
class ShashinInstall { public function run() { $this->createAlbumTable(); $this->verifyAlbumTable(); $this->createPhotoTable(); $this->verifyPhotoTable(); $this->updateSettings(); return true; }
// ...}
Methods Example
From LosTechies.com
It's common to see code that hard-wires together all the parts, when those connections could be made more flexible and extensible
Naïve model of a button and lampButton
+ poll()
Lamp
+ turnOn()+ turnOff()
class Button {private $lamp;
public function __construct(Lamp $lamp) {$this->lamp = $lamp;
}
public function poll() {if (/* some condition */) {
$this->lamp->turnOn();}
}}
Example from “Agile Software Development”
This solution violates the DIP
●Button depends directly on Lamp
●Button is not reusable● It can't control, for example, a Motor
Dependency inversion applied
Button
+ poll()
<<interface>>SwitchableDevice
+ turnOn()+ turnOff()
Lamp
This is the Abstract Server pattern
What it means
Neither Button nor Lamp “own” the interfaceButtons can now control any device that implements
SwitchableDeviceLamps and other SwitchableDevices can now be
controlled by any object that accepts a SwitchableDevice
interface SwitchableDevice { public function turnOn(); public function turnOff();}
--------------------------------------------------------------
class Lamp implements SwitchableDevice {public function turnOn() {
// code}
public function turnOff() {// code
}}
SwitchableDevice and Lamp
class Button { private $switchableDevice;
public function __construct(SwitchableDevice $switchableDevice) { $this->switchableDevice = $switchableDevice; }
public function poll() { if (/* some condition */) { $this->switchableDevice->turnOn(); } }}
Button
// require or autoload the class files, then...
$lamp = new Lamp();$buttonForLamp = new Button($lamp);$buttonforLamp->poll();
$motor = new Motor();$buttonForMotor = new Button($motor);$buttonForMotor->poll();
Using the Button
If class A depends on class B,and class B depends on class C,
class A should be blissfully unaware of class C
@mtoppawww.toppa.com
Dependency Chains
To do this without going insane,you need an injection container
@mtoppawww.toppa.com
A web of collaborating objects
● The SRP and DIP together drive a “composition” approach to OO design
● From Growing Object Oriented Software, Guided by Tests: "An object oriented system is a web of collaborating objects... The behavior of the system is an emergent property of the composition of the objects - the choice of objects and how they are connected... Thinking of a system in terms of its dynamic communication structure is a significant mental shift from the static classification that most of us learn when being introduced to objects."
Author: Steve Freeman and Nat Pryce
But don't overdo it:avoid needless complexity
The complexity of having 44 classes in Shashin is justified by its need for flexibility
You can support a new viewer or a new photo service simply by creating a new subclass. This is much more maintainable and extensible than a single huge file with deeply nested conditionals and unclear dependencies
But if I knew I would never need that kind of flexibility, there would be no justification for creating these layers of abstraction – they would just be needless complexity
When to prefer OOP to procedural programming
@mtoppawww.toppa.com
This can be subjective. For me, it hurts my brain to program procedurally, even for small projects.
For a very small project, OO will usually involve more code
If you can classify the components of an application into objects with properties and methods, and you have an idea of what kind of changes will come in the future, an OO approach is very powerful.
Also, if you want to do unit testing, you need OO code