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Online communities

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IHC handbook chapter 30 - Online communities

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Page 1: Online communities

Online Communities

THE HCI HANDBOOKCHAPTER 30Panayiotis Zaphiris, Chee Siang Ang, Andrew Laghos

Page 2: Online communities

CMC & Online communities

Computer mediated communication

“the process by which people create, exchange and perceive information using networked

telecommunications systems to facilitate encoding, transmitting and decoding messages”

December

ACMC SCMC

Page 3: Online communities

CMC & Online communities

Online communities

Multidisciplinary nature

Social aggregation

Long enough public discussions

Sufficient human feelings

Web personal relationships

Rheingold

Page 4: Online communities

CMC & Online communities

Examples

Audio / video conferencing

MUDs

Wiki-based communities

e-mail

www

Online virtual game communities

Social network walls

Page 5: Online communities

Analyzing Online Communities

Frameworks and Methodologies

Query-based techniques and user profiles

interviews, questionnaires and personas

Log analysis

Content and Textual analysis

Social Network Analysis (SNA)

Page 6: Online communities

Analyzing Online Communities

Frameworks and MethodologiesContent and Textual analysis – TAT:

Questioning vertical and horizontal Statements nonreferential and referential

Reflections Scaffolding and engaging

References quotations/references to/paraphrases OR Citations/attributions of quotations/paraphrases

Page 7: Online communities

Analyzing Online Communities

Frameworks and MethodologiesSNA – units of analysis:

Nodes Relations

Ties Multiplexity

CompositionRange

Centrality Roles

Density Reachability

Distance cliques

Page 8: Online communities

Case studies

CALL communities

Learn Greek Online (LGO)

Analysis of the discussions of the first 50 students

Quantitative + Qualitative techniques:

SNA tool NetMiner to measure centrality

Survey ATTLS to collect subjective data

Page 9: Online communities

Case studies

Game communitiesTypes:

single game-play community THE SIMMS, FINAL FANTASY

social game-play community multiplayer games in

the same location (in-game and out-of-game)

distributed game-play community multiplayer games (multiple) sessions in different locations

Page 10: Online communities

Case studies

Activity Theory Leont’ev

Constructionist activities Papert

Socio constructivism Vygotsky

Triangle model of activity system Engestrom

tool

object

DOL

subject

rulescommunity