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European Hardware Association
PAN-EUROPEAN BUYING TRENDS ANALYSIS 2016
Andrzej Bania, Koen Crijns, Dennis Bode
EHA
Koen Crijns / Dennis Bode / Andrzej Bania
Hardware.Info• #1 technology review site in
Benelux• Over 1,500 products tested
annually• Popular product/price
comparison engine, over 1.5 million leads/year
Team Introduction
HardwareLuxx
• THE German guide to
luxurious hardware
• In-depth analysis for more
than 15 years
• Based in Hannover,
the home of Messe
KitGuru.net
• Fastest growing UK site
over the past 6 years
• Over 320,000 followers on
• Proven track record driving
traffic to UK resellers
Personal spend on technology in 2016
Survey
26%
37%
24%
13%
0% 5% 10% 15% 20% 25% 30% 35% 40%
Up to €500
€500 to €1000
€1000 to €2000
More than €2000
Level of Spending Influenced in 2016
• Looking only at the readerswho completed this survey ?€10,000,000
• Extrapolating for the completeEHA audience ?€22 Billion
Survey
What do they find exciting?
Survey
What new technologies are consumers excited about?
Survey
47%
22%
12%
10%
8%
0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Virtual Reality
Smart Home
Connected Audio
Drones / Connected Toys
Wearables / Smart Watches
Interesting variations, by country
• UK was almost exactly on the ‘average’ for everything
• Dutch are 5% more interested in money-saving Smart Home tech
• Spanish are twice as likely to be interested in drones
• Germans are 5% more likely to be interested in Virtual Reality
• We have a lot of numbers that we can share with you after
• We all buy ‘bread and butter’, but they are not exciting
Survey
So, exciting is one thing…
…but what will they actually buy?
Survey
What are you likely to buy in 2016?
Survey
36%
25%
25%
24%
16%
0% 5% 10% 15% 20% 25% 30% 35% 40%
Virtual Reality
Connected Audio
Smart Home
Wearables / Smart Watches
Drones / Connected Toys
7.9mEHA
Readers
Major variation by country – Mid/East Europe
Survey
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Virtual Reality
Smart Home
Wearables / Smart Watches
Connected Audio
Drones / Connected Toys
Romania Poland Germany
Major variation by country – Southern Europe
Survey
0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Virtual Reality
Connected Audio
Smart Home
Drones / Connected Toys
Wearables / Smart Watches
Major variation by country – Northern Europe
Survey
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Virtual Reality
Smart Home
Wearables / Smart Watches
Connected Audio
Drones / Connected Toys
Sweden Netherlands UK
Impact on ‘traditional tech’ spending?
Survey
Some ‘old tech’ markets are saturated
Survey
20%
17%
14%
11%
7%
0% 5% 10% 15% 20% 25%
Networking Kit
TV
Laptop or 2-in-1
Tablet
SLR/DV Camera
Spending here will continue
Survey
64%
45%
35%
33%
33%
0% 10% 20% 30% 40% 50% 60% 70%
Core Components
SSD
Gaming Hardware
Smartphone
Monitor
Where does that spend take place?
Survey
The big spenders are focused on online
Survey
Country Online (100% or primarily)
France 97%
Romania 94%
Netherlands 90%
Sweden 90%
Germany 89%
Italy 89%
United Kingdom 87%
Poland 87%
Spain 76%
How do we expect
these ‘new tech’ markets will develop?
Analysis
How do we expect
these ‘new tech’ markets will develop?
A quick look back at 3D
Analysis
The Rise and Fall of 3D
• 2009: nVidia launches 3D specs for €150
• 2010: Sky launches dedicated 3D channel
• 2011: BBC begins 3D content creation
• 2015: Worldwide shipments hit 160m/y
• 2016: Total shipments well over 400m
• 2016: Samsung ‘announces’ no more 3D
Analysis
What we can learn from 3D
• Humans are escapists by nature
• Money will be made whether ‘1st Gen VR’ works or not
• Sell 400m 3D TVs at €500 and you get a €200 billion
market in 7 years
• Global players are all heavily invested
• Lack of common standards creates opportunities
Analysis
Is there more than one VR market?
Analysis
Two Kinds of VR• The public is using the term VR to cover
very different markets
• ExperientialBeing able to move around a film, sports event or concert
• InteractiveBeing able to touch/build/destroy environment
• Each market has very different technicalrequirements – for ‘creation’ and ‘playback’
Analysis
Interactive• Lag can cause nausea
• Nvidia and AMD say ‘Entry Level’ is €300
• Next-gen cards (Pascal/Polaris) will start to bring VR to life
• These are expected to be shown in Q2 –mass market in Q3
• VR-messaged Nvidia sales up 10%
• Current PCs won’t cut it – VR is about selling new high-end game PCs
Analysis
True VR• Creating realistic worlds is difficult
• HD TV is a 1920 x 1080 experience
• For true VR you need to render 8K per eye
• You need the same processing vertically
• True VR is likely to be a 16k by 16k experience
• Take the fastest ‘Next Gen’ Pascal card from nVidia
• Build it into a Quad-SLi – with perfect scaling
• Run a VR game that has been designed/optimised for that rig
Analysis
Demonstrating New Tech
is complicated & expensive
Analysis
Seen Wearable/Smart Home Demo?
Yes, 38%
No, 62%
Survey
More Likely to Buy After a Demonstration?
Surbey
Yes, 74%
No; 26%
You can’t get everyone into a store
for the perfect ‘hands-on’ demo
Analysis
But you can reach the Influencers
• Spend your time and effort identifying
the people who will buy early and buy large
• These people will have experience
• When their friends want to buy ‘new tech’,
they will ask their ‘Friend who knows’
• Epson, HP and others have tried hands-on retail
• There is a much easier route to market…
SOLUTIONS
Want the full results?Go to http://hwi.cc/id/1242
Full results