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European Hardware Association PAN-EUROPEAN BUYING TRENDS ANALYSIS 2016 Andrzej Bania, Koen Crijns, Dennis Bode EHA

Pan-European Buying Trends Analysis 2016

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Page 1: Pan-European Buying Trends Analysis 2016

European Hardware Association

PAN-EUROPEAN BUYING TRENDS ANALYSIS 2016

Andrzej Bania, Koen Crijns, Dennis Bode

EHA

Page 2: Pan-European Buying Trends Analysis 2016

Koen Crijns / Dennis Bode / Andrzej Bania

Hardware.Info• #1 technology review site in

Benelux• Over 1,500 products tested

annually• Popular product/price

comparison engine, over 1.5 million leads/year

Team Introduction

HardwareLuxx

• THE German guide to

luxurious hardware

• In-depth analysis for more

than 15 years

• Based in Hannover,

the home of Messe

KitGuru.net

• Fastest growing UK site

over the past 6 years

• Over 320,000 followers on

Facebook

• Proven track record driving

traffic to UK resellers

Page 3: Pan-European Buying Trends Analysis 2016
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Personal spend on technology in 2016

Survey

26%

37%

24%

13%

0% 5% 10% 15% 20% 25% 30% 35% 40%

Up to €500

€500 to €1000

€1000 to €2000

More than €2000

Page 7: Pan-European Buying Trends Analysis 2016

Level of Spending Influenced in 2016

• Looking only at the readerswho completed this survey ?€10,000,000

• Extrapolating for the completeEHA audience ?€22 Billion

Survey

Page 8: Pan-European Buying Trends Analysis 2016

What do they find exciting?

Survey

Page 9: Pan-European Buying Trends Analysis 2016

What new technologies are consumers excited about?

Survey

47%

22%

12%

10%

8%

0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%

Virtual Reality

Smart Home

Connected Audio

Drones / Connected Toys

Wearables / Smart Watches

Page 10: Pan-European Buying Trends Analysis 2016

Interesting variations, by country

• UK was almost exactly on the ‘average’ for everything

• Dutch are 5% more interested in money-saving Smart Home tech

• Spanish are twice as likely to be interested in drones

• Germans are 5% more likely to be interested in Virtual Reality

• We have a lot of numbers that we can share with you after

• We all buy ‘bread and butter’, but they are not exciting

Survey

Page 11: Pan-European Buying Trends Analysis 2016

So, exciting is one thing…

…but what will they actually buy?

Survey

Page 12: Pan-European Buying Trends Analysis 2016

What are you likely to buy in 2016?

Survey

36%

25%

25%

24%

16%

0% 5% 10% 15% 20% 25% 30% 35% 40%

Virtual Reality

Connected Audio

Smart Home

Wearables / Smart Watches

Drones / Connected Toys

7.9mEHA

Readers

Page 13: Pan-European Buying Trends Analysis 2016

Major variation by country – Mid/East Europe

Survey

0% 5% 10% 15% 20% 25% 30% 35% 40% 45%

Virtual Reality

Smart Home

Wearables / Smart Watches

Connected Audio

Drones / Connected Toys

Romania Poland Germany

Page 14: Pan-European Buying Trends Analysis 2016

Major variation by country – Southern Europe

Survey

0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%

Virtual Reality

Connected Audio

Smart Home

Drones / Connected Toys

Wearables / Smart Watches

Page 15: Pan-European Buying Trends Analysis 2016

Major variation by country – Northern Europe

Survey

0% 5% 10% 15% 20% 25% 30% 35% 40% 45%

Virtual Reality

Smart Home

Wearables / Smart Watches

Connected Audio

Drones / Connected Toys

Sweden Netherlands UK

Page 16: Pan-European Buying Trends Analysis 2016

Impact on ‘traditional tech’ spending?

Survey

Page 17: Pan-European Buying Trends Analysis 2016

Some ‘old tech’ markets are saturated

Survey

20%

17%

14%

11%

7%

0% 5% 10% 15% 20% 25%

Networking Kit

TV

Laptop or 2-in-1

Tablet

SLR/DV Camera

Page 18: Pan-European Buying Trends Analysis 2016

Spending here will continue

Survey

64%

45%

35%

33%

33%

0% 10% 20% 30% 40% 50% 60% 70%

Core Components

SSD

Gaming Hardware

Smartphone

Monitor

Page 19: Pan-European Buying Trends Analysis 2016

Where does that spend take place?

Survey

Page 20: Pan-European Buying Trends Analysis 2016

The big spenders are focused on online

Survey

Country Online (100% or primarily)

France 97%

Romania 94%

Netherlands 90%

Sweden 90%

Germany 89%

Italy 89%

United Kingdom 87%

Poland 87%

Spain 76%

Page 21: Pan-European Buying Trends Analysis 2016

How do we expect

these ‘new tech’ markets will develop?

Analysis

Page 22: Pan-European Buying Trends Analysis 2016

How do we expect

these ‘new tech’ markets will develop?

A quick look back at 3D

Analysis

Page 23: Pan-European Buying Trends Analysis 2016

The Rise and Fall of 3D

• 2009: nVidia launches 3D specs for €150

• 2010: Sky launches dedicated 3D channel

• 2011: BBC begins 3D content creation

• 2015: Worldwide shipments hit 160m/y

• 2016: Total shipments well over 400m

• 2016: Samsung ‘announces’ no more 3D

Analysis

Page 24: Pan-European Buying Trends Analysis 2016

What we can learn from 3D

• Humans are escapists by nature

• Money will be made whether ‘1st Gen VR’ works or not

• Sell 400m 3D TVs at €500 and you get a €200 billion

market in 7 years

• Global players are all heavily invested

• Lack of common standards creates opportunities

Analysis

Page 25: Pan-European Buying Trends Analysis 2016

Is there more than one VR market?

Analysis

Page 26: Pan-European Buying Trends Analysis 2016

Two Kinds of VR• The public is using the term VR to cover

very different markets

• ExperientialBeing able to move around a film, sports event or concert

• InteractiveBeing able to touch/build/destroy environment

• Each market has very different technicalrequirements – for ‘creation’ and ‘playback’

Analysis

Page 27: Pan-European Buying Trends Analysis 2016

Interactive• Lag can cause nausea

• Nvidia and AMD say ‘Entry Level’ is €300

• Next-gen cards (Pascal/Polaris) will start to bring VR to life

• These are expected to be shown in Q2 –mass market in Q3

• VR-messaged Nvidia sales up 10%

• Current PCs won’t cut it – VR is about selling new high-end game PCs

Analysis

Page 28: Pan-European Buying Trends Analysis 2016

True VR• Creating realistic worlds is difficult

• HD TV is a 1920 x 1080 experience

• For true VR you need to render 8K per eye

• You need the same processing vertically

• True VR is likely to be a 16k by 16k experience

• Take the fastest ‘Next Gen’ Pascal card from nVidia

• Build it into a Quad-SLi – with perfect scaling

• Run a VR game that has been designed/optimised for that rig

Analysis

Page 29: Pan-European Buying Trends Analysis 2016

Demonstrating New Tech

is complicated & expensive

Analysis

Page 30: Pan-European Buying Trends Analysis 2016

Seen Wearable/Smart Home Demo?

Yes, 38%

No, 62%

Survey

Page 31: Pan-European Buying Trends Analysis 2016

More Likely to Buy After a Demonstration?

Surbey

Yes, 74%

No; 26%

Page 32: Pan-European Buying Trends Analysis 2016

You can’t get everyone into a store

for the perfect ‘hands-on’ demo

Analysis

Page 33: Pan-European Buying Trends Analysis 2016

But you can reach the Influencers

• Spend your time and effort identifying

the people who will buy early and buy large

• These people will have experience

• When their friends want to buy ‘new tech’,

they will ask their ‘Friend who knows’

• Epson, HP and others have tried hands-on retail

• There is a much easier route to market…

SOLUTIONS

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Page 35: Pan-European Buying Trends Analysis 2016

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