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Casual Connect Europe | Amsterdam | February 16, 2016 Laurens Rutten | Publishing HTML5 games: it’s ShowTime!

Publishing HTML5 Games: It’s ShowTime! | Laurens Rutten

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Casual Connect Europe | Amsterdam | February 16, 2016

Laurens Rutten | [email protected] HTML5 games:

its ShowTime!

WHO ARE WE?

Publishing HTML5 games since 2010

In-house HTML5 casual game studio

Almost 60 staff from 20+ countries

Amsterdam, Tokyo, San Francisco

Our games via 200+ channels worldwide

2016: WHAT DO WE SEE?

The acquisition costs of new mobile app users reached a record high last December. It now costs $4.23 to acquire a user, a 101% increase from December 2014. Fiksu, February 2016Its time for Flash to have a peaceful afterlife. David Mendel, ex Adobe EVP Products for BBC News, February 2016

HTML5 HAS GROWN UP

All browsers support HTML5 well

Only true cross-platform technology

HTML5 for web + app-stores

One build for all devices

Major IPs and brands embrace HTML5

CASUAL GAMES ON PAR WITH NATIVE NOW

MOBILE WEB VS APP-STORES?

LAUNCHING SNOOPY IP IN OCTOBER 2015

PACMAN RUN: OUR FIRST 3D HTML5 GAME

WEBGL FOR 3D: LESSONS LEARNED

The prosWebGL support from most browsers and devicesThree.js: very good 3D engine, flexible and fastPerformance better than expected (but not fully native yet)

The consNo out-of-the-box solution, need to invent a lot yourselfPerformance in Safari sometimes inconsistentNo 3D level design tools available yetThree.js: ready for Virtual Reality (with Google Cardboard)

YES, HTML5 CAN PAY YOUR BILLS

Display advertising

Pre-roll / mid-roll videos

Native advertising

Rewarded advertising

Freemium and subscriptions

2X 3XhigherCTR

Jewel Academy: case study

One game build for all devices

Almost 5 million unique users

30 million gameplays

Average time-spend per session: 35+ minutes and high retention

Now 220 levels and several worlds

Launched via more than 200 websites, iOS app-store, Google Play and Chrome WebStore

Continuously increasing ARPU

WERE PROUD TO ANNOUNCE

TWO LEADING PLAYERS IN HTML5 GAMES

THANK YOU!

Laurens [email protected]

Nana Kikuchi (BoosterMedia Japan)[email protected]

www.boostermedia.com