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SPECKING OUT AAA ART DEVELOPMENT Know the Hell you’re getting into!

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SPECKING OUT AAA ART DEVELOPMENT Know the Hell you’re getting into!

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STEFAN BAIERPipeline Architect / Co-Founder of Streamline StudiosFocus on • IPs• Client Communication • Production Management

Introduction

RENIER BANNINGAStudio Art Director /Co-Founder of Streamline StudiosFocus on • Art Direction• Research and Development for new Art application

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Streamline Studios is a world leading production studio and provider of creative content for the video game industry.

• 8 years as an established global player

• over 40 projects for top-tier clients went through our fully vetted integrated content development pipeline

Introduction

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But sometimes….

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It’s easy…

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To lose sight…

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Of the Big Picture

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WHAT IS THE AAA

DEVELOPMENT STANDARD?

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Different Methods evolve, challenges remain the same

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BETTER PRE PRODUCTION?

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REUSING CONTENT?

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HOPEFULLY BETTER SCHEDULING?

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NEXT GEN GAMES

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Rising Costs, Rising Challenges, Rising Team Size …

• Can’t Afford Mistakes

• Quicker Turnaround Times

• Managerial Skills/Strategy skills growing in importance

• Investments into tools and Infrastructure crucial

NEXT GEN GAMES

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PLANNING - Art Technology & Strategy

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A Clear Technology Standpoint

Identify Key Features and Production Tools

Red Flags / Prioritize – Missing / Must Haves

PLANNING - Art Technology & Strategy

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PLANNING - Tools

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Ready-Made tools or dedicated staff internally

Streaming data crucial to success in future tech

Debugging and Hardware Resources

PLANNING - Tools

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PLANNING – Team Setup

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Understand Development needs (Timeline)

Code-Design-Art loop centralized and track-able!

Identify Production Teams/Categories

Establish solid QA Specifications

Confirm External Internal Partner Resources

Specialized teams with different support roles

PLANNING – Team Setup

TEAM SETUP - PRODUCTION

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Code Design Art

Research,Orientation, Planning

Fidelity vs.Performance

Content Usecase

Visual and Audio Style

Creation

Execution

Key AssetsGameplay, Blockouts, Iteration

PLANNING – Team Setup

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TEAM SETUP - ART

Art types defined – Character, Environment, etc.

How to best manage art groups

How to avoid idle time during productions

Ref Gathered and briefs

Hardware/Supporting Systems (Renderfarm/Devkits)

PLANNING – Team Setup

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PLANNING – Consistency and Quality Standards

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Standards for Everything – Quality and Detail

Imagine beyond intended usage of Assets

Define Quality Types – Heroic/Basic/etc

PLANNING – Consistency and Quality Standards

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PLANNING - Blockouts

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Blockouts Created Early for everything.

Careful with cutting corners

PLANNING - Blockouts

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INFRASTRUCTURE

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MANAGERIAL STRUCTURES TO BE SET UP

Consider the other Departments Clients

Work Order Forms from Clients

Approval Stages worked out and roles clarified

Phased Content Creation overview

Codified Database Synchronized Names across all

structures

INFRASTRUCTURE

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INFRASTRUCTURE – Meta Data

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Meta Data and Asset Categorizations

Make things logical and consistent to find

High Level Layers for environments ( foundation

pieces, deco, background, interactive, lighting)

Categorize Filters for vehicles/weapons/etc

Naming conventions for Archetypes

INFRASTRUCTURE – Meta Data

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REALTIME ASSESSMENT/REPORTING TOOLS

QA Checklist for Artwork

Realtime Review and Approval workflows automated!

Reporting Structures set up

Build team and reporting structure for Scale. ( Small

units, large groups)

INFRASTRUCTURE – Meta Data

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INFRASTRUCTURE – Efficiency and Reuse

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INFRASTRUCTURE – Efficiency and Reuse

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EFFICIENCY AND REUSE

Constantly optimize art pipes with heaviest load

What planning do you have for your art?

Reuse Strategy – Similar Assets that can benefit each other

How to avoid repeating artwork uselessly

INFRASTRUCTURE – Efficiency and Reuse

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INFORMATION MANAGEMENT

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INFORMATION MANAGEMENT

Revisions based on Information Gathering

Approval/Review/Iterations add up – readjusting

Ensure Final Hardware Testing

IT and Art Manager Dedicated to Art content

Management

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Educational Metrics and Assessments

Sharing of Art production methods

Encourage artists to author tools/tutorials

Wiki good base for artist based information

INFORMATION MANAGEMENT

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Thank You For Your Attention

Visitwww.streamline-studios.com