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summary of my major studio work to date with my reflections and insights
week1
mapping
individual identity as a self and
collective identity as a part of a group
*mapping out my relationships involving me
and around me!
*extension of connections and these
relationships over
the New School
*where am I ?
*where are we as DT students?
*which peer groups do I belong/should I
belong?
my considerations & analysis
*investigating my own interest + ”self
discovery”
*what defines me(?) influencing my interests!
*my past + my present + future
*investigating what is shared in common inside
the team and knowing colleagues!
my considerations & analysis
*projecting my graphical skills onto my
visualization
*how do I get information from a source that I
am not very familiar?
*prioritizing my wide range of interests when
I am not sure what I want to do?
my challenges & conclusions
*exploring networks
*locating organizations and networks that
can be inspirational for myself and my work.
*most importantly, speaking out about my
identity
my challenges & conclusions
week2
5 designs in 5 days
exploration and experimentation of
communication
within a set of constraints
defining my parameters and constraints
who am I designing for?
what purposes? user scenarios?
where/how is it going to be used?
my considerations & analysis
exploration of a metropolitan city and
the way people interact with
*each other
*the spaces
through multi-sensory channels within the city
my considerations & analysis
*time constraint + where to start and where to
stop!
*setting a constraint
*setting constraints that are distinctive but
related
*reflecting myself and my design thinking on
these constraints
my challenges & conclusions
*being able to observe people
*putting myself in people’s shoes
*being more flexible and faster in decision
making through role playing + experience
prototyping
*understanding and exploring existing
experiences
*developing interaction prototypes, how they
differ in look and feel
my challenges & conclusions
week3
scrapyard challenge
designing an interactive musical controller out of
junk!
*operating physical objects
*being able to bring together the visual cues and
read
the everyday objects
*what information is provided in an object?
*how do I read them? language + semiology of
objects
my considerations & analysis
*what affordances do objects have?
*which affordances of the junks I can take
advantage of?
*how do bring together the conceptual map of users
and designers?
*how do I achieve a certain visual richness in my
prototype?
my considerations & analysis
*having no knowledge about electronics and
its stress at the beginning
*4 hours-time limit / competing against time
my challenges & conclusions
*collaboration with people
*a brand new world = electronics
*getting hands dirty and learning by
doing, learning by prototyping!
*exploring the unlimited capabilities of
human–being
my challenges & conclusions
week4
designing an electric car and conquering the car
industry
*working on both design and marketing strategies
*coming up with alternative design solutions
*applying different methodologies
my considerations & analysis
*looking through diverse perspectives
environmental + political + social + economical
*emphasizing our product by designing
interaction+experience and pointing out
economical and environmental advantages by
comparing existing cars.
my considerations & analysis
creating your own car
separable car units
customizationproposals for manufacturers and users
3F=flexibility+freedom+fun
traffic & safety
network of users
collaboration between manufacturers
*when everything is possible technologically,
what should be my criteria?
*the diversity of institutions&actors involved
manufacturers + politicians + public
*centralized barriers, regulations and prejudice
to tear apart.
my challenges & conclusions
seeing that designers are able to
*lead institutional change with right manifests,
*change centralized authorities, rules and biased
perspectives
*and transfer them into a more collective architecture
by the leading the social energy.
my challenges & conclusions
as a conclusion, I wanted to visualize my outcomes and my experiences through 4-weeks time.
like an equalizer, it’s been dynamic and have been changing in each week but never disappeared!
identity & networkexperience designprototyping&visual cuescritical design
like a water drop, they have been expanding since the day we first discussed and blending with each other.
like stairs, they have been built on top of each other as well as leading me to jump into the next level.(spring2010)
basak haznedarogluMajor Studio : InterfaceKatherine Moriwaki / Fall 2009