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1 YetiZen Mobile Game Development Alternatives

Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

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This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.

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Page 1: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

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YetiZenMobile Game Development

Alternatives

Page 2: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert
Page 3: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

Our Practices

Graphics Engineering

Digital PlatformsGaming Experience

Game Engineering

We provide services to develop products and tools to bring to life the artists designs. This includes

Animation, Lighting, Shading, Visualization Tools and Rendering.

We combine Game Design with User Experience to create

experiences across multiple platforms. We take these

experiences to non-gaming and gaming contexts, seeking to engage users and achieve

business goals through fun and play.

We create and expand centralized platforms for cross

platform developments. A digital platform consists of a

coherent technical offer to access a universe of distant,

interactive or non-interactive services which can be

broadcasted or supplied on-line.

We develop full games and features for multiple platforms:

(Social, PC, Mobile, Console). We streamline the development

process creating feature-rich products around the core IP.We co-develop AAA games

working directly for world-class video game developers.

.

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Clients

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Agenda

• Mobile Market Overview• Development Alternatives• Frameworks Comparison• Other Dev Frameworks

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Mobile Market Overview

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Top Smartphone Platforms - US

Operating System

1Q 2012 Market Share

1Q 2013 Market Share Growth

Android 59.10% 75.00% 79.50%iOS 23.00% 17.30% 6.60%Windows Phone 2.00% 3.20% 133.30%

Blackberry OS 6.40% 2.90% -35.10%

Linux 2.40% 1.00% -41.70%Symbian 6.80% 0.60% -88.50%Others 0.40% 0.00% -83.30%Total 100.00% 100.00% 41.60%

Page 8: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

Android Versions Distribution

Version Code Name Release date API level Distribution (jun 2013)

4.3.x Jelly Bean To be released 18 N/A

4.2.x Jelly Bean 13-Nov-2012 17 4.0%

4.1.x Jelly Bean 9-Jul-2012 16 29.0%

4.0.X Ice Cream Sandwich 16-Dec-2011 15 25.6%

3.2 Honeycomb 15-Jul-2011 13 0.1%

3.1 Honeycomb 10-May-2011 12 0.0%

2.3.3-2.3.7 Gingerbread 9-Feb-2011 10 36.4%

2.3-2.3.2 Gingerbread 6-Dec-2010 9 0.1%

2.2 Froyo 20-May-2010 8 3.2%

2.0-2.1 Éclair 26-Oct-2009 7 1.5%

1.6 Donut 15-Sep-2009 4 0.1%

1.5 Cupcake 30-Apr-2009 3 0.0%

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Why Using a Cross Platform Framework?

Reduces costs and development timeLeverage existing game codebase

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OSX, Windows, iOS, Android

• C# - Large talent pool• Strong Flexible Editor• Large Community

• Expensive Licenses per Platform• You can't make leverage of existing game

code if it's not made with Unity• Extra platform features like IAPs require

native code

Dead Trigger, Temple Run, Shadow Run

$1500 Unity Pro +$1500 iOS +$1500 Android

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2 weeks 16 weeks 3 weeks

iOS, Android, BlackBerry PlayBook, Windows, Mac OSX, LG Smart TV

• Makes leverage of existing C++ game codebase

• Proprietary IDE• Compiles to native code

Cut the Rope, Plants vs Zombies, Call of Duty: Black Ops

$499 to $3499 per seat per year

• C++ has a steep ramp up• No game editor (IDE)

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• Free (but Xamarin needed for iOS)• Makes leverage of existing C# game

code• Smooth porting pipeline with XNA

• XNA is sunsetting

iOS, Android, Mac OSX, Linux and Windows 8 , TBR PS3

Bastion, Skulls of the Shogun

Free + Xamarin $999 per seat

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Supports: iOS, Android, Kindle, Nook

• LUA - HTML5• OpenGL, OpenAL, Google Maps, Box2D,

Facebook, Game Center, in-app purchases• Can also be used to develop Hybrid apps

• No 3D

ShaqDown, Major Magnet

$599 to $2499 per seat per year

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• Free!• Huge community, large talent pool• C++ (LUA and JS bindings)

• Only 2D• Poor documentation• Difficult to debug in Android

Tap Zoo, Zombie Farm, Tap Pets

Free

iOS, Android, Windows Phone 8, Blackberry, Win32, Linux, Windows 8 Metro, Mac OSX

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• Simple yet powerful• Easy to learn by non developers• Great for indies• IDE, In-App Purchases, Analytics,

Advertising, Box2D

• Proprietary scripting language• A little too simple for professional

studios

Aces of the Luftwaffe, Grave Maker

$499.99

Mac OS, Windows, iOS, Android, Windows Phone 8, HTML5

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I have a game already developed and I want it to be multi-platform...

Leverage your codebase using frameworks that compile to native code...

MarmaladeLicensed

Monogame Free, Requires Xamarin

Leverage your code:•C++ to iOS or Android•Objective C to AndroidIncludes support for IAPs, Metrics, etc.

Leverage your code:•C# to iOS or Android•Port XNA games to multiple platforms:iOS, Android, Windows 8 and Linux.

Page 17: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

I want to start from scratch a new multi-platform development...

Start your new project with a strong engine that handles cross-platform from the get go...

Unity Licensed Corona Licensed

• Code once in C# and port effortlessly to iOS and Android

• AAA 3D Art Quality thanks to a robust engine that performs.

• Physx and Beast included

• 2D Game engine prepared for Cross-Platform

• Supports:• iOS, Android, Kindle Fire

and NOOK• Offers a starter kit

MarmaladeLicensed

Leverage your code:•C++ to iOS or Android•Objective C to AndroidIncludes support for IAPs, Metrics, etc.

Page 18: Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Burgert

I am an Indie developer and I want my app to be Cross Platform

There are simpler alternatives that are accessible to indie devs...

Cocos 2D XFree

GameMaker StudioLicensed

• Supports Windows 8, iOS, Android

• Huge community with lots of learning resources

• Supports Android, iOS and HTML5

• Simple yet deep scripting language

• Powerful IDE that allows even non programmers to create games

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Framework ComparisonFramework Programming

LanguagePlatform Support Tools License cost

Unity C# - JavaScript iOS - Android - OSX - Windows - Linux - Web - PS3 - Xbox - Wii

Complete IDE with a really powerful editor - Physx - Fmod - XCode & Eclipse Pipeline, etc.

$1500 Unity Pro + $1500 iOS + $1500 Android

Corona LUA, HTML5 iOS, Android, Kindle, Nook

Corona SDK, including mobile simulator w/ changes reflected real time.

$599 to $2499 per seat per year

Marmalade C / C++,Obj-C, HTML5

iOS, Android, BlackBerry PlayBook, Windows, OSX, LG Smart TV

$499 to $3499 per seat per year

Monogame C# iOS, Android, Mac OS X, Linux, Windows 8 Metro

Free + Xamarin (From $300 to $1900)

Cocos2D-X C++, LUA, JavaScript

iOS, Android, Windows Phone 8, Blackberry, Windows, Mac OSX, Linux

Several 3rd. party Free

GameMaker Studio

Proprietary script language

Mac OS, Windows, iOS, Android, Windows Phone 8, HTML5

Complete yet simple IDE

$499.99

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Other Dev Frameworks

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