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Smarter apps for Smarter phones -
a guide to improving apps development for mobiles
Mobile Terminal Solutions Deutsche Telekom UK Ltd
Jeffrey GardnerPhoto(s. Tipp rechts
Based on works by GSMA, Deutsche Telekom Business Units : T-Labs, Technology Innovation & Governance, Service Management & Product Development.
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This presentation covers the following…
How Mobile Operators view smart phones & apps
The objectives of the apps developer guidelines
Working examples of the apps guidelines
Where you can find and contribute to the guidelines
GSMA sponsored –
smarter apps challenge
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Chronicle of the Smartphone and consumer usage
2000 2002 2003 2004 2007 2009 2010 2011
GPRS/
WAP 1.0
MMS iPhone Windows
Phone 7
WAP 2.0 UMTS Android LTE
0
1
2
3
4
5
6
2006 2008 2010 2012
User Data consumptionHigh
Medium
Low
User Data consumptionHigh
Medium
Low
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How Smartphone apps impact mobile networksSmartphone users Network
Operatorapps Service providers
Apps ‘chattiness’
overloads Operators signalling network
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How Smartphone apps impact mobile users
source: T-Mobile US analysis for G1, defined user activity (power user) and two different Instant Messaging applications as on top activity in comparison
Apps ‘chattiness’
consumes battery life
Traffic Pattern
33%
73%
100%G1 with heartbeat:
every 28 minutes
IM App A
reload:
every 4 minutes
IM App B
reload:
every 1 minutes
Battery LifetimeApps activity (chat)
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Smartphone Challenge -
eco system approach
Apps
Networks Terminals
AppsOS
TerminalsNetworks
OS
Collaborate with OS suppliers to optimize efficiency
Drive mitigating features through 3GPPEnsure integration into terminal specification
Optimize network configurationDrive resource friendly features within network releasesExecute granular load monitoring Analyze Apps and address critical behavior
Drive harmonized developer guidelines through GSMA
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Mobile Network ‘Know-How’
for 3rd
party developersObjective:
The “developer guidelines”
document aims to create
awareness amongst new/novice developers while encouraging better development habits.
Provides a set of key principles (some independent of the underlying platform) covering:-AsynchronyConnection Loss and Error HandlingCachingEfficient Traffic UsageCompressionBackground/Foreground ModesSecurity
Scope :
Targeted at Android, Windows Mobile & iOS
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Developer Guidelines –
what areas are addressed?
Connection Loss + Error Handling
Asynchrony Latency
Non-Modal User Interface
Connectivity User Experience
Compression
Fast Dormancy HTTP Cache
Data Formats
Network Efficiency
SecurityMedia
Transcoding Local Cache
Application Scaling
Optimizing Network Requests
User experience
Mobile connection
Device battery
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Asynchrony
Connection Loss + Error Handling
Latency
Non-Modal User Interface
Connectivity User Experience
Asynchrony
Connection Loss + Error Handling
Latency
Non-Modal User Interface
Connectivity User Experience
Connectivity User Experience Topic : Asynchrony
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Mobile networks are relatively slow
Synchronous requests
Asynchronous requests (ideal)
Asynchronous requests (real mobile network) Image 1
Image 2
Image 3 (no response)
1010
Network activities should be visible to the end user
Connectivity User Experience Topic : Non Modal User Interface
User interface should not be blocking
Non Modal User Interface
Connection Loss + Error Handling
Aynchrony Latency
Connectivity User Experience
Non Modal User Interface
Connection Loss + Error Handling
Aynchrony Latency
Connectivity User Experience
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Fast Dormancy
HTTP Cache
Compression
Data Formats
Security
Network Efficiency
Fast Dormancy
HTTP Cache
Compression
Data Formats
Security
Network Efficiency
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Awareness of how networks save battery & signallingP
ower
Dat
a tra
nsfe
r
Before
Network efficiency Topic : Fast dormancy
After
Pow
e r
Time
Dat
atra
n sfe
r
Data transfer =90kb
Power used = x
Time = y
Data transfer =90kb
Power used = x/3
Time = y/3
}}
30Kb 30Kb
90Kb
30Kb
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And now for the video ! See it @ www.gsma.com/smarterapp
Shortcut to 120227_SmarterApp_FINAL_V2.wmv.lnk
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To download, feedback and engage go to…
Download the full document @ www.gsma.com/smarterapp
You can provide feedback on the document by emailing [email protected]
You can join the dedicated W3C community discussion at www.w3.org/community/networkfriendly/join
You can enter a competition, prove your app as being network efficient, and win prize money and a trip to Asia World Congress
www.mobileappchallenge.com/smarterapp
Tweet @appchallenge
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It‘s free
It‘s free
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Acknowledgements
The guideline has been compiled by operators, vendors and developers.
It is a living document and planned to be updated on regular basis.
All trademarks are acknowledged.1 iOS
is a trademark or registered trademark of Cisco in the U.S. and
other countries and is used
under licence byApple Inc. www.apple.com2 Mac®
and Mac OS®
are trademarks of Apple Inc., registered in the U.S. and other countries.
3 Android™
is a trademark of Google Inc. in the U.S. and other countries. www.android.com
4 Windows®
is a registered trademark of Microsoft Corporation in the United States and other
countries. www.microsoft.comGSMA is a registered trademark of GSMA Ltd. in the United Kingdom and other countries.Copyright NoticeCopyright ©
2012 GSM Association.
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