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Success Story of "Rayman Jungle Run" by Fabien Delpiano during the WebGame Conference 2013
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WebGame Conference 2013
Rayman Jungle RunDeconstructing Rayman Origins
Pastagames in a Nutshell
✤ Founded in 2000
✤ No VCs
✤ 70% Work for Hire
✤ 30% of original IPs:
✤ Maestro Jump in Music (’09)
✤ Pix’n Love Rush (’10)
✤ Burn it All (’11)
✤ Pix the Cat (‘14)
Rayman's "Origins"
✤ An Unexpected Dinner
✤ An Advergame for Rayman, Really?!
Building the Team
✤ A tricky opportunity
✤ Sega vs. Ubisoft, PS3 vs. iOS
✤ The Fellowship of the Ray
Technical Clearing
✤ Deconsctructing the Code Base (~2000 classes)
✤ The Physics Engine
✤ The Animation Framework
✤ The Friese Rendering
✤ Deserialization of the Cooked Levels
✤ Is it reasonable?
What About controls?
✤ No Real Controller ? No virtual one either !
✤ Left-Stick Auto-Pilot
✤ Frustrations:
✤ Ooops, Missed a Lum!
✤ Surprising Behaviours?!
Where Controls Lead to Gameplay Decisions
✤ Instant Restart
✤ Short Levels
✤ Explore!
Controls: Alternate Take
✤ "Going Down" Gameplay
✤ Touch and Slide
✤ One control pattern too many
One Serious Mistake
✤ Simplifying the first seconds
✤ Compromising the 4th world playability
✤ Sorry guys, bad guess!
And They Lived HappilyEver After...
✤ False Start
✤ Dashing Start
✤ Tons of Love
✤ Thanks Michel Ancel! Thanks Ubisoft!