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In tracking the development of a student, Bruce Lee used a three-stage model
to map the progression from novice to master.
I. Primitive
II. Mechanical
III. Artlessness
The student knows nothing about the art of combat. Tactics are !uid and natural, but the student simply blocks and strikes instinctively without a concern for what is right and wrong.
Source: Bruce Lee, WikiQuote
I. Primitive
II. Mechanical
III. Artlessness
The student learns the technical aspects of combat but his original sense of self and freedom are lost. His action no longer !ows by
itself. Due to calculations and analysis, he may be called “intellectually bound.”
Source: Bruce Lee, WikiQuote
I. Primitive
II. Mechanical
III. Artlessness
The student adjusts himself to his opponent “like water pressing on an earthen wall.” All of his classical techniques and standard styles are minimized, if not wiped out, and nothingness prevails. He is no
longer con"ned and can !ow freely, instinctively, and expertly.
Source: Bruce Lee, WikiQuote
Instinctual + Extreme Technical + Confined Fluid + Free
I. Primitive
II. Mechanical
III. Artlessness
“All the benefits that we’ve seen from the PC in the past will move out into every aspect of our lives, every aspect of industry”
- Benedict Evans, The Industrial Internet
Source: Ben-Evans.com
“What I learned is that the Valley is self-renewing, self-revitalizing, and it never stops. Tech is always going into new areas: healthcare, real estate, education, financial services, transportation.”
- Marc Andreessen, Dreamforce Conference
Source:: Inc Magazine
“If you think of technology as something that's spreading like a sort of fractal stain, every moving point on the edge represents an interesting problem.”
- Paul Graham, Before the Startup
Source: paulgraham.com/before.html
If we Step Back, The first two Stages of Cultivation
Accurately describe our relationship with technology until now.
I. Primitive
II. Mechanical
III. Artlessness
This phase is characterized by managed extremes. Problem-solving tactics are !uid and natural, but the solutions are
often unre"ned, over-simpli"ed, and labor intensive.
Pre-Industrial Society
I. Primitive
II. Mechanical
III. Artlessness
As technology progresses, machine and man come together in controlled circumstances, but the user’s sense of self and freedom
are lost.
Action no longer !ows by itself as it is dictated by the capabilities of the machine.
Pre-Industrial Society Industrialization to Computerization
with increased scale and sophistication, Connected Devices are providing the
catalyst for stage three.
Source: Benedict Evans, Mobile is eating the world
2-3x more smartphones than pcs by 2020
Personal Taken Everywhere Frictionless Access Sensors, Cameras Locations Payment Social Platform Much Easier to Use
x = 10x the opportunity
Mobile is redefining our relationship with computing
And data’s impact continues to grow
1.0 Descriptive
2.0 Predictive
3.0 Prescriptive
Source: Benedict Evans, The Industrial Internet
1950s - early 2000s
Measurement
early 2000s - Now
Measurement +
Forecasting
Future
Ongoing Measurement +
Real-Time, Automated Optimization
Technology adapts to its user. Standardized experiences are minimized, if not wiped out, and nothingness prevails.
Users are no longer con"ned as their relationship with
technology !ows freely, instinctively, and precisely.
Pre-Industrial Society Industrialization to Computerization
The Industrial Internet
I. Primitive
II. Mechanical
III. Artlessness
Pre-Industrial Society Industrialization to Computerization
Managed extremes:
Furnace
Confined Control:
Thermostat
I. Primitive
II. Mechanical
an example: climate control
Pre-Industrial Society Industrialization to Computerization
The Industrial Internet
Managed extremes:
Furnace
Confined Control:
Thermostat
Artless integration:
Nest
I. Primitive
II. Mechanical
III. Artlessness
an example: climate control
By embracing artless integration, nest has created a seamless product
experience and successfully Disrupted a stagnant market.
“it’s much better to be the last mover. Make the last great development in a specific market and enjoy years or even decades of monopoly profits.”
- Peter Thiel, Zero to One
Source: MIT Technology reviiew
As markets evolve, Ventures that embrace artless user
experiences will be last movers, Capturing And defining the future of
their respective markets.