Upload
clsamico
View
122
Download
0
Tags:
Embed Size (px)
DESCRIPTION
final project to the Analyzing Trends class at PARSONS The New School for Design. The Future of Gaming.
Citation preview
the future of gamingPARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
FORCESSOCIAL MEDIA
mobile
BRAIN SCIENCE
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
social mediaA r ece n t s t u d y c o n duc t e d b y PopC a p Ga m e s fou n d t h a t wom e n we r e t h e mos t a c t iv e g a m e rs o n soc i a l n e twork i n g s i t e s , m ak i n g up ov e r 55% o f g a m e rs .
http ://m em e bu rn .c om/2012/01/a-wom a n s-wor ld-ho w-soc i a l-m e d i a-h a s-c h a n ge d-ga mi n g/
Sou rce : Mem e bu rn .c om
So ny ’s m ak i n g sc r e e n shot a n d v i d eo sh a r i n g a ce n t r a l c ompo n e n t o f t h e P la ySt a t i o n 4 — not t o m e n t i o n s t r e a mi n g — i t ’s c l e a r t h a t t h e c ompa ny s e e s soc i a l a s a g r o w i n g s egm e n t o f t h e g a mi n g m a rke t .
http ://spr out soc i a l .c om/i n s i ght s/soc i a l-m e d i a-v i d eo-ga m e s/
Sou rce : Spr outSoc i a l
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
MOBILEAn i n c r e a s i n g numb e r o f p eop l e a r e u s i n g t h ei r sm a r tp ho n e s for g a mi n g . Ju n ip e r Re s e a rc h exp ec t s t h e numb e r o f mobi l e g a m e do wnloa ds t o t r ip l e i n t h e n ext f i v e ye a rs , a n d sa i d t h a t mobi l e d e v i ce s “w i l l b ec om e t h e pr im a ry sc r e e n for g a m e rs . ”
http :// i nv e s t orp la ce .c om/2013/09/ho w-a p p l e-a n d-so ny-a r e-c h a n g i n g-mobi l e-g a mi n g/# .UqOfGI3SaJs
Sou rce : Inv e s t orp la ce .c om
C ompa ni e s t h a t s t op t h i nk i n g i n t e rms o f “mobi l e g a m e s vs . c o n so l e g a m e s” a r e t h e o n e s t h a t w i l l p r o f i t t h e mos t . So ny ’s upc omi n g PS V i t a TV s e r i ou s l y c omp l i ca t e s t h e d i s t i n c t i o n b e twe e n mobi l e g a mi n g a n d c o n so l e g a mi n g .
http :// i nv e s t orp la ce .c om/2013/09/ho w-a p p l e-a n d-so ny-a r e-c h a n g i n g-mobi l e-g a mi n g/# .UqOfGI3SaJs
Sou rce : Inv e s t orp la ce .c om
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
BRAIN SCIENCEVir t ua l Re a l i t y op e n for Br a i n-C omput e r In t e r fa ce s – u s e r a d a pt a t i o n a n d l e a rn i n g . Br a i n-C omput e r In t e r fa ce s a s a ss i s t a n ce sys t ems for t h e d i sa b l e d .
http ://www.fgc s i c .e s/ l yc hnos/e n_e n/a r t i c l e s/Br a i n-C omput e r- In t e r fa ce
Sou rce : fgc s i c .e s
I n c r e a s i n g na t u r a l i n t e l l i ge n ce t hr ough ge n e t i c e n g i n e e r i n g or b r a i n-c omput e r i n t e r fa c i n g . T h e poss ib i l i t y o f sup e rhum a n i n t e l l i ge n ce .
http ://e n .w ik ip e d i a .o rg/w ik i/Tec hno log i ca l _s i n gu la r i t y
Sou rce : Wik ip e d i a .c om
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
THEMESSocial/Team
interface
GAMING AS REASEARCH
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
SOCIAL/TEAM
instant ENGAGEMENTSna pc h a t Vi n e Ga mi n g for good (C l im a t e Defe n s e)
new forms of users relating to each other in a wider scenario
Everything is fast and instant nowadays.Social medias like snapchat and vine: photos and videos with only a few seconds
Games that unite people after the same goal. Games thatengage people to social problems.
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
Interface
gesture PREDICTIVEAUGMENTED REALITYSo ftk i n ec t Goog l e No wOcu l u s Rift
different forms of interaction between users and devices.
3D camera that will be embed to thetelevision. No need for remote controls anymore. Control of eletronics with simple daily gestures
Device that simulates a game where userinteracts not only with reality but also withvirtual reality at the same time.
After colect data, Google Now gives suggestions to the user so he/she can have a better day. Examples:Traffic suggestions according to his/her everydaypath to work/school etc.
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
gaming as research
fusionBr ai n C omput e r In t e rfa ce Bod y Ha cke rs
Gaming technology collaborating to brain science development and improvement.
Brown University created the first wireless, implantedbrain-computer interface. In the future could help people with Parkinson’s disease or others neurological problems.
People are using their bodies like computers. They’re collecting data on the “inputs and outputs” of their bodies to optimize physical and mental performance.
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
SUBCULTURE:
Quantifies Self Movement
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
Quantifies Self Movement
codes
Incorporate technology into data acquis it ion on aspects of a person’s daily l ife in te rms of inputs, states and performance.
Self-improvement
control
sTORY-TELLING
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
Client: SONYCorporat ion pr imar ily focused on elect ronics, game, entertainment and f inancia l serv ices sectors. Innovat ion: PlayStat ion 4 – screenshot and v ideo shar ing, cont ro l le r features a new button des igned to let p layers share whatever they want on the fly: The Share Button. Socia l as a segment.
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
THE FUTURE of gaming
Self-improvement
control
sTORY-TELLING
Client: SONY
Based on our research, we suggest that Sony use their techno logy to permit more contro l of the user’s data. Help users to improve their skil ls and augment their intel l igence; c reate an env iroment that enable shar ing and a l low users to express themselves.
PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o
thank you!