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the future
of
video games
bykelly
mccrossin
hypothesis
The meaning of virtual reality will be completely shifted from solely a video game perspective and will have been
spilled out in physical reality, due to a continued resurgence and interest in gaming culture from popular media and
playing games on-the-go.
1
2
according to market trends,mobile gaming
will increase 106%
by 2016handheld
consoles sales will increase 61% by 2016
game summit-digiworld 2013
3
“the major players in the
video game industry have been slow to
enter the social
games fray”
2 out of 5 uk and us internet users play social games for more than 15 minutes per
week
1.6 gamers in every
US household
game summit-digiworld 2013
4
conventions have gone from quirky to cool
in only a matter of years
cosplay has become more
widely acceptedand celebrated due to popular
media
heroes of cosplay,
features in time magazine
7
social gamingplay and toss games are dominating the gaming
market
gaming has bled into mainstream culture due
to social gaming
with 6 million mobile players daily, this
trend is hard to ignore
codes
distraction
addiction
trendy
what’s trending
6
gaming culture/conventions
what began as small gatherings for hardcore fans has blown up in popularity, attracting celebrities and the not-ness of gamers
codes
interaction
obsession
dedication
SD Comic ConOtakonMegaconKatsuconAnime ExpoAnime NorthAnime BostonSakuraConFanimeCon
5
codes
innovativeimmersiveintense
the market for virtual reality headsets is growing larger and becoming more of an
actual reality
8
escapist culture
introversionpassionfandom
9
cosplay“costume play’”
performance art or hobby in which
participants wear costumes to represent a
specific character
10
behavior
unwavering dedication
24/7 socialization
word of mouth
talent exchange
11
virtual realityin media
Her
Because this was set in the future and game technology
evolves so rapidly, we didn’t want to reference any typical or contemporary game motifs. The goal was to make it visually
elegant and mechanically complex. So for example, in one scene we see the avatar character running for 30 seconds. The movement
needed to be organic and varied rather than a looped cycle, the character had to feel aware of his environment. There was also
enormous focus put on the subtlety the Alien Child’s
acting, more than I had employed in any previous project.
Her is advertised as a quirky dramedy in which Joaquin Phoenix plays a non-social loner who distances himself from others and has difficulty with human emotions who falls in love with an unbelievably attractive character played by Scarlett Johansson, who never actually appears on film,
because she essentially plays the voice of a super-advanced Siri
hypothesis in action: virtual reality in physical reality
-david o’reilly, game designer of Her
12
the games in “Her”
“Any character in this film, when presented with the topic of gaming, treats it much the same way as someone today might
talk about movies or TV. That is to say, it is both pervasive and accepted.”
...shows off a casual RPG game about trying to be the best mom in the school district. "Mom points" are awarded for things like controlling your children's behavior, cutting in line to get your
kid to school first, and bribing school faculty with baked goods - all in an effort to make the other moms jealous
of your mad mom skills.
The game uses Kinect-like hand gestures to control an open-world exploratory game that utilizes deceptively simple artificial
intelligence to challenge players into thinking outside the box.
http://observationdeck.io9.com/her-the-existential-movie-about-post-singularity-video-1514188436
Perfect Mom Alien Child
13
what does it mean?“I think there’s sort of two camps in video games right now--one that is heading toward ever more realistic and immersive/escapist games, and the other (which I think has developed in large part from the super strong indie game world) is toward creating games purely for fun and finding new ways to engage people through
innovative gameplay or devices that offer new types of interactivity. I think Nintendo continues to be the corporate
leader in that camp, and the unfortunately ignored Wii U has tons of potential for unique gaming opportunities that I would love to see people explore more. I think while the Wii U offers new ways to play games, other technologies like Oculus Rift and Kinect offer ways to immerse yourself deeper into the game worlds.
I think the games Spike dreamed up for Her are awesome because he could’ve really easily gone down the route of super immersive
virtual reality or something, but instead these games seem purely for entertainment, and showcase some really unique worlds and types of gameplay. I also like how the hologram game integrates
with social media, like when Theo’s checking messages with Samantha, which I’m sure will continue to become a bigger part of the games we play. I think it’s a really hopeful vision for the future of video games and technology, and personally I would love
to play a hologram game like that someday!”
-Kevin Dart, game designer of Her
14
key insightsvideo games have moved on from being literally social
to creating social environments
focus has shifted from the makers to the players
bringing video games into physical reality has
become the new virtual reality
15
sonyan industry leader in the electronics,
gaming, and entertainment
sectors
16
what sony is doing now
sony has released the PS vita, a handheld console featuring games exclusive to the vita
launched one stadium live, a social media platform for the
world cup
project morpheus, sony’s answer to oculus rift
17
what can sony learn
focus on the consumers,not the market
sony should develop unique games for oculus rift, as well as morpheus
cut the price of the vita, and provide bundling options to
attract a larger consumer base
18
thank you