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ORM. Elm Court, 156-170 Bermondsey Street, London SE1 3TQ, United Kingdom Telephone +44 (0) 20 7939 9540 / www.ormlondon.com CUSTOMER RESEARCH An introduction The plain English guide to Harmesh Chauhan Head of User Experience at ORM London ORM London We provide services that help businesses improve the digital experiences of their customers

The Plain English Guide To Customer Research

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Harmesh Chauhan, Head of UX at ORM tells you what, why and how to Customer Research.

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Page 1: The Plain English Guide To Customer Research

ORM. Elm Court, 156-170 Bermondsey Street, London SE1 3TQ, United Kingdom Telephone +44 (0) 20 7939 9540 / www.ormlondon.com

CUSTOMER RESEARCH

An introduction

The plain English guide to

Harmesh Chauhan Head of User Experience at ORM London

ORM London We provide services that help businesses improve the digital experiences of their customers

Page 2: The Plain English Guide To Customer Research

The what, why and how of customer research

1  WHAT is research?

2  WHY research?

3  WHEN to do WHAT

4  HOW do I start?

5  Things to remember

6  Want to learn more?

2

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What is research?

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Industry definition: “Comprises of methods for gaining insight into user needs and behaviours from real end users”

���Plain English definition: ���

Studying real people to understand who they are, what they need and how they use something

Definition of (User) Research

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It’s about building empathy

1. What is research?

To humanise our customers as people not ‘users’

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? of customers

1. What is research?

It’s about understanding the

WHO WHAT WHEN WHERE WHY

(Not just the ‘How’)

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Why research?

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2. Why research?

Uncover, understand and design for real customer needs

Research helps us…

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2. Why research?

Show us what the problem is Tell us why it’s a problem Guide us on how to fix it

Research can…

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Debunking myths

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1  We are the Users

2  We already know what the Users want

3  We can’t afford it

4  There is no ROI

5  We don’t have the time

2. Why research?

Some common myths…

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Myth #1: We are the Users 2. Why research?

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YOU ARE NOT YOUR CUSTOMER

Myth #1: We are the Users The reality:

2. Why research?

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Myth #2: We already know what the customers want 2. Why research?

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Without research your understanding of your

customers is based on assumptions alone

Myth #2: We already know what the customers want

The reality:

2. Why research?

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Myth #3: We can’t afford it 2. Why research?

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Myth #3: We can’t afford it 2. Why research?

Can you afford not to?

The reality:

Source: R.S. Pressman – ‘Software engineering, a practitioners approach’ McGraw-Hill

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Myth #4: There is no ROI 2. Why research?

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Source: http://www.galorath.com/wp/software-project-failure-costs-billions-better-estimation-planning-can-help.php

1 in 3 digital projects fail to meet customer expectation

Myth #4: There is no ROI 2. Why research?

The reality:

Page 20: The Plain English Guide To Customer Research

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Myth #4: There is no ROI 2. Why research?

The reality:

Investing in research helps mitigate risk of project failure

and increase probability of success and ROI

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Myth #5: We don’t have the time 2. Why research?

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Fitting in even a small amount of research could save you weeks

of time in the long run

Myth #5: We don’t have the time 2. Why research?

The reality:

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When to do what

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3. When to do what?

2. DESIGN 1. STRATEGY 3. BUILD 4. LAUNCH

Where does research fit in?

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3. When to do what?

2. DESIGN 1. STRATEGY 3. BUILD 4. LAUNCH

Research should happen at the start and continuously inform decision making*

*In an ideal world

CONTINUOS RESEARCH

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3. When to do what?

2. DESIGN 1. STRATEGY 3. BUILD 4. LAUNCH

Before you start designing is ok too…

RESEARCH RESEARCH

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3. When to do what?

2. DESIGN 1. STRATEGY 3. BUILD 4. LAUNCH

You MUST do before you launch

RESEARCH

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WHAT is the right research method?

3. When to do what?

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Lots of research methods

Interviews

Focus Groups

Card sorting

Usability testing

Diary studies

Contextual inquiry

Eye tracking

A/B testing

Surveys

Co-design Analytics

RES

EAR

CH

DAT

A

3. When to do what?

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Analytics alone is ���not enough

REMEMBER: 3. When to do what?

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Quantitative Vs. Qualitative data

Interviews

Focus Groups

Card sorting

Usability testing Diary

studies

Contextual inquiry

Eye tracking

A/B testing Surveys

Analytics

3. When to do what?

Quantitative Qualitative

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3. When to do what?

DURING DESIGN

BEFORE THE PROJECT

DURING BUILD WHEN LIVE

Where research methods could fit in

RESEARCH

•  Interviews •  Focus groups •  Diary studies

•  Card sorting •  Co-design •  Usability testing

•  Surveys •  Analytics •  A/B testing •  Eye tracking •  Usability testing

•  Usability testing

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How do I start?

Page 34: The Plain English Guide To Customer Research

1.  What are the problems that you are trying to solve?

2.  What do you already know?

3.  What are the knowledge gaps that you need to fill?

4.  What might be the best way to fill in those gaps?

5.  Bring in an expert to help or go DIY

Identify what are you trying to understand?

4. How do I start ?

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Not much time or money?

4. How do I start ?

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Go Guerilla!

A quick and low cost research approach

4. How do I start ?

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Guerilla Vs. formal approach

4. How do I start ?

•  User research on the cheap •  No formal laboratory •  No lengthy setup •  Still involves real people •  Less depth of results

•  Less statistical validity

Guerilla approach: Formal approach:

•  Much greater depth of results •  Greater statistical validity •  Less overall risk to project success •  Can be costly •  Can take time

Page 38: The Plain English Guide To Customer Research

You can test with 5 users

4. How do I start ?

Guerilla approach

1.  Devise a plan 2.  Recruit people via Social Media 3.  Find people at coffee shops or in

their natural habitat 4.  Listen and observe 5.  Record the session 6.  Analyse your findings

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Things to remember

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1.  Start small - some research is better than none

2.  Without research we have only assumptions

3.  Clearly define what you are trying to understand

4.  Remember the 5 W’s of customer understanding (who, what, when, where, why)

5.  Find opportunities for research and encourage others to do so

6.  Understanding customers is YOUR responsibility not someone else’s

5. Things to remember

Things to remember

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Want to learn more?

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Get in touch

Harmesh Chauhan Head of User Experience at ORM London Email: [email protected] Linkedin: http://www.linkedin.com/in/harmesh Twitter : @ormlondon @designshapes

6. Want to learn more?

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Page 43: The Plain English Guide To Customer Research

6. Want to learn more?

Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems Steve Krug

Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests Jeffrey Rubin

The Design of Everyday Things Don Norman

Some reading to help you get started

43

Undercover User Experience Design Cennydd Bowles

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Who we are

Page 45: The Plain English Guide To Customer Research

ORM. Elm Court, 156-170 Bermondsey Street, London SE1 3TQ, United Kingdom Telephone +44 (0) 20 7939 9540 / www.ormlondon.com

Who we are

We are ORM

Research Build Design Strategy

We provide services that help businesses improve the ���digital experiences of their customers

Page 46: The Plain English Guide To Customer Research

For over a decade we have helped our clients use digital to transform the way they do business

46

Our clients

Page 47: The Plain English Guide To Customer Research

ORM. Elm Court, 156-170 Bermondsey Street, London SE1 3TQ, United Kingdom Telephone +44 (0) 20 7939 9540 / www.ormlondon.com

We provide services that help businesses improve the���digital experiences of their customers

ORM London

Thank you web: www.ormlondon.com

email: [email protected]