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The Silenc e of Agile #Agile2012

The Silence of Agile

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We’ve all sat through painful requirements, planning, and brainstorming sessions that provide little useful output, are painfully long, and where the outcome was already decided by the loudest few before the meeting even started. Learn how silence can increase collaboration *and* help your agile project be more productive. Silent brainstorming allows everyone to have a voice – the loud people can’t dominate the conversation, the quiet people are provided with a way to contribute, and cognitive fixation is reduced. We’ll discuss the science of brainstorming, walk through many agile practices that use silence, and then practice a few silent brainstorming techniques such as User Story Writing, Retrospectives, and UX Design Studio.

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The Silence of Agile

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The Silence of Agile

Silence of the Agilists

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“I didn't think you could silence those types…”

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Think It / Ink It

Think about what you already know about brainstorming. As a group:

1. Choose a scribe.2. Write down what

you know about brainstorming.

3. Write down questions you want answered about brainstorming.

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@SROGALSKY

WINNIPEGAGILIST.BLOGSPOT.COM

PROTEGRA.COM

Steve Rogalsky

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At Protegra we employ agile and lean techniques to give our clients an advantage – to leap out of the bowl.

[email protected]

Protegra Advantage

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Most Brainstorming sessions start with sincerity

“I just want to get feedback, how is it going, is there a better way to do this?”

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Most Brainstorming sessions assume…

• ‘Throwing ideas around’ will help generate even greater and more innovative ideas.

• Brainstorming = Innovation

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Most Brainstorming sessions assume…

• If you have an idea you’ll say it.• Attendance = Participation

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Most Brainstorming sessions assume…

• If you ask people to give their ideas, they will.

• Inviting Responses = Collaboration

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Are those assumptions correct?

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Some People

Participate Actively

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Some don’t

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If that is the case…

“Any time people come together in a meeting, we’re not necessarily getting the best ideas; we’re just getting the ideas of the best talkers” – Susan Cain

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what about Idea Generation?

An Experiment

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Learning Outcomes

1. New Pet Peeve 2. Why/How

Silence?3. New Ideas

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Stepping Back

Why do we brainstorm?1. To Innovate2. To Create

Great Teams

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Stepping Back

If that is what we believe, is brainstorming by the loud & few

acceptable?

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Stepping Back

If that is what we believe, is restricting our ideas to pink elephants acceptable?

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The Science

“Turns out the way your team is brainstorming is probably all wrong!”- BusinessInsider.com referencing a joint University of Texas and Texas A & M University Study from 2010

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The Science(Number of Ideas Generated)

4 Individuals working separately4 Individuals working anonymously together

(from “Collaborative Fixation: Effects on others’ ideas on brainstorming”)

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The Science

4 Individuals working separately4 Individuals working anonymously together

(Variety of Ideas Generated)

(from “Collaborative Fixation: Effects on others’ ideas on brainstorming”)

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The Science

“supports the notion that exchanging ideas in a group leads members to become fixated on their peers' ideas, thus reducing the number of categories explored.”

(from “Collaborative Fixation: Effects on others’ ideas on brainstorming”)

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The Science

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“Brainstorming didn’t unleash the potential of the group, but rather made each individual less creative”Yale University – Study (1958)

The Science

12 Groups of 4 48 Individuals

Number of Unique Solu-tions

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The Science

Why the Fixation?

“The Emory University neuroscientist Gregory Berns found that when we take a stance different from the group’s, we activate the amygdala, a small organ in the brain associated with the fear of rejection. Professor Berns calls this ‘the pain of independence.’”

- Susan Cain

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The Science

What about Group Think?“The more charismatic the leader, the worse that Group Think is. No one wants to contradict the leader”

- Dr. Jason Ediger - psyschologist

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The Science

What about Debate?

(2003 Study at the University of California by professor Charlan Nemeth)

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The Science

What about Debate?- Teams that were

instructed to debate the ideas … “were the most creative – generating nearly twenty percent more ideas”

(2003 Study at the University of California by professor Charlan Nemeth)

France U.S.A.0

5

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Control GroupDot Not Crit-icize

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The Science

Why is debate useful? Consider this free association example:- Say the first thing you think of when I say…

GREEN- Nearly everyone says…

(2003 Study at the University of California by professor Charlan Nemeth)

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The Science

How do we get past this layer of predictability?

(2003 Study at the University of California by professor Charlan Nemeth)

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The Science

“being exposed to [alternate views] expands our creative potential.”

“After hearing someone shout out an errant answer, we work to understand it, which causes us to reassess our initial assumptions and try out new perspectives.”

(2003 Study at the University of California by professor Charlan Nemeth)

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The Science

“Decades of research have consistently shown that brainstorming groups think of far fewer ideas than the same number of people who work alone and later pool their ideas.”- Keith Sawyer – psychologist at Washington University about

Brainstorming

“This finding mirrors patterns found in previous research (Coskun, Paulus, Brown, & Sherwood, 2000) and suggests that brainstorming sessions might be optimal if a group session follows an individual session.”- (from “Collaborative Fixation: Effects on others’ ideas on brainstorming”)

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The Science : Summary

Individual > Group for Generating Ideas– Ironic Process Theory– Fixation– Amygdala– Group Think

Group > Individual for Processing/Expanding Ideas– Debate spurs new perspectives

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So?

How then should we

brainstorm?

1. Think about this presentation.

Think about what you learned about brainstorming.

In silence, write down everything you learned about brainstorming (one item per index card)

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So?

How then should we

brainstorm?

2. Alternate reading your ideas out loud to your group. Place your idea in the middle once you’ve read it.

During this round, do:• Ask questions.• Write new ideas as you

think of them.• Remove Duplicates

Continue until all ideas have been read.

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Comparing the Steps to the Science

Steps

1. Prompt (facilitator)2. Gather (silence)3. Process (out loud)

Science

1. Prompt w/o Fixation2. Generate in silence3. Process out loud

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Stepping Back

Why do we brainstorm?1. To Innovate2. To Create

Great Teams

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The Science Just Might Be Secondary…

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Silent Brainstorming encourages:– Giving up power. – Handing out

ownership. – Spreading around

responsibility. – Creating

engagement. – Building better

teams.

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Silent Brainstorming Encourages:

Giving up power. Handing out ownership.

Spreading around responsibility. Creating engagement. Building better teams.

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The Silence of Agile

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Back to our topic…

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Retrospectives

1. Prompt2. Gather (silence)3. Discuss (out loud)4. Vote (silence)

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Speed Boat Exercise

1. Prompt2. Gather (silence)3. Discuss (out loud)

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Agile Chartering

1. Prompt2. Gather (silence)3. Discuss (out loud)4. Group (silence)5. Name (out loud)

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Risk Assessment

1. Prompt2. Gather (silence)3. Discuss/Place (out loud)

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User Story Mapping

1. Prompt2. Gather (silence)3. Discuss (out loud)4. Group (silence)5. Name (out loud)

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Generating User Stories in Silence

1. Prompt2. Write a Story (silence)3. Write part of a Story &

Pass (silence)4. Write part of a Story &

Pass but in reverse (silence)

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Planning Poker

1. Prompt2. Vote (silence)3. Discuss (out loud)4. <Repeat>

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Planning Poker Party

1. Individual Placement (silence)

2. Group Placement (silence)

3. Discussion

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UX Design Studio

1. Prompt2. Draw (silence)3. Pitch / Debate (out

loud)4. <Repeat>

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Lean Coffee

1. Prompt2. Write Post-its (silence)3. Discuss

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LEGO® Serious Play

1. Prompt2. Build (individual)3. Share / Discuss

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Time to Practice

As groups, we’ll perform a brief mid-Conference Retrospective

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Time to Practice

Prompt: Based on the conference so far, I wish the following could be done

differently

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Time to Practice

• Gather (silence)• Discuss/Place/Group (out

loud)• Vote (silence)

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In ClosingTo innovate and build great teams, your technique matters!1. Generate in silence2. Process out loud

@SROGALSKY

WINNIPEGAGILIST.BLOGSPOT.COM

PROTEGRA.COM

Steve Rogalsky

Thanks! Questions?

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Credits• Collaborative Fixation: Effects on others’ ideas on brainstorming

– http://onlinelibrary.wiley.com/doi/10.1002/acp.1699/full– http://

articles.businessinsider.com/2012-01-04/strategy/30587996_1_brainstorming-creative-ideas-fixation

• The liberating role of conflict in group creativity: A study in two countries– https://

www.ilr.cornell.edu/directory/ja26531/downloads/Liberating_role_of_conflict_in_group_creativity.pdf

• Susan Cain articles:– http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_

r=1&pagewanted=all– http://www.fastcompany.com/1814377/susan-cain-groupthink-brainstorming-quiet-introverts– http://www.fastcodesign.com/1668930/the-brainstorming-process-is-bs-but-can-we-rework-it

• JFK Story– http://www.probe.org/site/apps/nlnet/content.aspx?c=fdKEIMNsEoG&b=4282487&ct=5510241

• Jonah Lehrer article:– http://www.newyorker.com/reporting/2012/01/30/120130fa_fact_lehrer?currentPage=1

• Books:– Collaboration Explained – Jean Tabaka

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Silent Examples• Generic Silent Brainstorming

– http://winnipegagilist.blogspot.ca/2012/01/silent-brainstorming.html • Planning Poker

– http://www.youtube.com/watch?v=fb9Rzyi8b90&feature=PlayList&p=3F5BBA263D7DF99C&playnext=1&playnext_from=PL&index=2

• Planning Poker Party– http://systemagility.com/2011/05/22/using-silent-grouping-to-size-user-stories/

• UX Design Studio– http://winnipegagilist.blogspot.ca/2011/03/team-ownership-through-ux-design-studio.html

• Agile Chartering– http://winnipegagilist.blogspot.ca/2012/02/agile-chartering-agile-documentation.html

• Speed Boat– http://innovationgames.com/2010/01/using-speed-boat-for-process-improvement/

• Remember the Future– http://innovationgames.com/remember-the-future/

• Retrospectives– http://winnipegagilist.blogspot.ca/2010/11/agile-retrospectives-rising-patton.html

• User Story Mapping– http://winnipegagilist.blogspot.ca/2012/03/how-to-create-user-story-map.html– http://www.dotnetrocks.com/default.aspx?showNum=750 (podcast)

• Generating User Stories in Silence– http://www.coachingagileteams.com/2010/11/29/uncategorized/using-silent-work-techniques-to-get-to-astoni

shing-results/

• LEGO Serious Play– http://masteringtheobvious.wordpress.com/2012/01/18/so-you-want-to-know-more-about-lego-serious-play/

• Lean Coffee– http://wiki.limitedwipsociety.org/display/consortwiki/Running+a+Lean+Coffee