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The Visual Elements (2)

Visual Elements part 2

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Page 1: Visual Elements part 2

The Visual Elements (2)

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ISOMETRIC PERSPECTIVE

• A means of rendering three-dimensional objects without reliance on vanishing points or converging lines; scale of objects remains the same regardless of the distance from the foreground and background.

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Isometric Perspective.

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Indicating Time in Art

• Dimensions of Time– Key terms:

• Chronology• Narrative• Duration• Tempo• Scope• Sequence

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Indicating Time in Art

• Actual Time• Implied Time• Recorded Time

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KINETIC ART

• Artifacts that are designed to move.

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VALUE

• Highlights• Shadow• Contrast

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VALUE

• The relative degree of light or dark.

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CONTRAST

• The degree of value difference in an image; high contrast is a wide separation between dark and light; low contrast is a narrow range of values in an image.

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HUE

• A name of a color family or an area on the color wheel.

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White Light Refracted by a Prism.

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SUBTRACTIVE COLOR PROCESS

• The mixing of pigments and dyes so that all colors of light except the color are absorbed (subtracted).

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Pigment Primaries: Subtractive color mixture.

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ADDITIVE COLOR PROCESS

• The mixing of colored lights so that they shine on a surface, they combine (add) to make other colors.

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PRIMARY COLORS

• In a color system, the basic colors that cannot be broken down into other colors and that can be combined to create other colors.

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Hue – the color wheel.

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SECONDARY COLORS

• The product of mixing two primary colors.

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TERTIARY COLORS

• The products of mixing a primary and secondary color.

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Hue – the color wheel.

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KEY

• Used synonymously with value. In a scale of values, high-key colors are lighter than colors in the middle of the scale; low-key colors are darker than the colors in the middle of the scale.

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TONE

• A color that has gray added to it.

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TINT

• A color that has white added to it.

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SHADE

• A color that has black added to it.

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INTENSITY, SATURATION

• The strength or weakness of a color.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: yellow.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: magenta.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: yellow and magenta.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: cyan.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: yellow, magenta, and cyan.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: black.

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Sandro Botticelli. Detail of Birth of Venus. 1486.Color Printing: yellow, magenta, cyan, and black.

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Sandro Botticelli. Detail of Birth of Venus. 1486. Color printing detail.

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OPTICAL COLOR MIXING

• Placement of different colors in such a way that the human eye mixes them to form new colors.

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Color Schemes

• Monochromatic, Analogous, and Complementary

• Triads, Tetrads, and Hexads• Warm and Cool

Colors• Earth Tones• Polychromatic

Schemes

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MONOCHROMATIC COLOR SCHEME

• Variations in color based on one hue.

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ANALOGOUS COLOR SCHEME

• Variations in color between hues adjacent to one another on the color wheel.

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COMPLIMENTARY COLOR SCHEME

• Variations in color based on colors opposite each other on the color wheel.

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TRIAD

• Three colors that are equidistant from one another (form an equilateral triangle) on the color wheel.

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TETRAD

• Four colors that are equidistant from one another (form a square or rectangle) on the color wheel.

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HEXAD

• Six colors obtained by choosing every other color on the color wheel.

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SIMULTANEOUS CONTRAST

• An effect achieved by placing highly contrasting colors (complements), values, and intensities next to each other.

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Polychromatic Color Scheme

• Having many colors; random or intuitive use of color combinations as opposed to color selection based on a specific color scheme.

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Earth Tones

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Analysis:

• Color temperature• Color Scheme• Key• Mood

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TEXTURE

• Actual Texture• Implied Texture

– Visual texture: an illusion of tactile qualities

• Invented Texture

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TEXTURE

• ACTUAL TEXTURE: The tactile quality of the material used to make an artifact.

• IMPLIED TEXTURE:• The tactile quality of

elements in an artifact rendered in a way that gives the impression of texture.

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