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VR Workflow: A Full Case Study APRIL 12, 2015 Pietro Gagliano, Creative Director
Case Study: Sleepy Hollow VR
So, what’s the process??
There is no process.(Sorry!)
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The Workflow (for real)
THE TEAM
Cameron Browning Ben Moskowitz
“How cai’ I maik cool shiit?”
“To do great work, all you need is…”
FANTASY + FORMULA
FANTASY + FORMULA
FANTASY + FORMULA(the idea) (the process)
“Story, Vision & Tech.”
FANTASY FORMULA(the idea) (the process)+
STORY
FORM
FUNCTION
“Discovery, Schematics, & Execution”
FANTASY FORMULA(the idea) (the process)+
DISCOVERY
EXECUTION SCHEMATICSSTORY
FORM
FUNCTION
Fantasy (the Idea)
STORY + +FORM FUNCTION
Always start with a good STORY
What FORM does that story take?
What isthe FUNCTIONALITY?
Photo Credit: GamerHub.TV http://www.gamerhub.tv/articles/hollywood-embraces-oculus-rift/2014/08/02/
STORY FORM FUNCTION
Formula (the Process)
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Photo Credit: Emily Greenfield http://emilyssketchblog.blogspot.ca
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DISCOVERY
SCHEMATICSEXECUTION
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Phase One: Discovery
Phase Two: Schematics
The Installation - Flow of Traffic
PRO TIP:
How to storyboarda frameless experience…
PRO TIP:
Don’t get stuck!
PRO TIP:
Inserting stereoscopic video into a 3D environment…
It’s easy! Use a video with an alpha channel!
Wrong. Unity didn’t support video with alpha.
Ok, easy! Write an alpha cutout shader that applies the alpha
directly to the video!
Wrong again, bro. Too heavy.
Solution?
Sprite sheets!
Test it!
PRO TIP:
Completely locking the users view makes them barf.
Phase Three: Execution
PRO TIP:
Shoot your subject from the same distance you want it to
appear in VR.
Post Production& Beta Development
PRO TIP:
Don’t render needless details.
PRO TIP:
Compositing and tracking in VR is totally not fun.
PRO TIP:
Push the sound design to the point of sounding fake, and then
pull it back a bit.
PRO TIP:
Give your sound designers access to headsets and experience builds.
Test it again!!
The Final Product
What’s Next?
Replace reality?…or transcend it?
Image by: Andrew Archer
Show me what I can’t see.
Image by: Mathew Borrett
Take me somewhere I can’t go.
Hardware & Peripheral advancements
Retinal projection, touch and hand simulation, multidirectional treadmills, volumetric cameras, etc.
A VR headset in every home?
Education
Science & Medicine
Health & Rehabilitation
Architecture & Industrial Engineering
Social standards will adapt and evolve.
Business & Commerce
Image by: Oliver Kreylos
Business & Commerce
Image by: Jim Stolen
Entertainment
PRO TIP:
Just make cool shit!
FANTASY FORMULA(the idea) (the process)+
DISCOVERY
EXECUTION SCHEMATICSSTORY
FORM
FUNCTION
“The art challenges the technology, and the
technology inspires the art.” –John Lasseter, Pixar
Creativity + Technology It’s a perpetual dance.
SCIENCE FICTIONIMPREGNATES
REALITY. –Me
1865:Space Travel “From the Earth to the Moon”
Jules Verne, 1865
1888:Credit Cards
“Looking Backwards”Edward Bellamy, 1888
1889:Video Chatting
“In the Year 2889”Jules Verne, 1889
1924:In Vitro Fertilization
“Daedalus; or, Science and the Future”J.B.S. Haldane, 1924
1956:Immersive Virtual Reality
“The City and the Stars”Arthur C. Clarke, 1956
To understand the future,
simply embrace the imaginations of the present.
Some reading…
ScienceFiction.
“Going outside is highlyoverrated.”
–Ernest Cline, Ready Player One
ScienceFact.
“Nanobots will allow us to enter a virtual reality
environment from within the nervous system.”
–Ray Kurzweil on Virtual Reality
Holy sh*t.
This is the most exciting time to be alive.
FANTASY FORMULA(the idea) (the process)+
DISCOVERY
EXECUTION SCHEMATICSSTORY
FORM
FUNCTION