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johan-hoberg documents
Engineering
The Value-Adding Test Strategist
Engineering
Systematic inventive thinking and game testing
Technology
Tester personas
Engineering
How a Game Tester Adds Value
Engineering
Acceptance Criteria as Requirements and Tests
Engineering
Game Testing - Exploring the Test Space
Technology
Gui automation
Engineering
Codifying Knowledge in Tests
Education
Communication platforms
Technology
The test plan redefined
Technology
Differences between software testing and game testing
Software
Test Missions as Requirements
Technology
Riskanalysen och supertestaren
Business
Innovating Company Culture
Technology
Risk-based Testing
Technology
Den praktiska verkligheten möter den teoretiska modellen
Technology
Testing vs. checking rephrased
Technology
Practical Testing Definition for Mobile Devices
Technology
Software testing trends
Technology
Key principles for a generic external test organization
Education
Requirements & system modelling for verification
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