SoLoMo Thursday - Gamification: Level Up Audience Engagement with Fun & Play

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Speaker: Keith Ng, Founder of Gametize

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Gamification:Level Up Audience

Engagement with Fun & Play

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Speaker: KEITH NG

Who Are We?

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Co-founder and Hustle Ninja of Gametizegamification sidekicks: SPH, SingTel, DBS, SCB

Gamification quest began with humans, dating, and stock markets

Achievements and Badges Unlocked: Dutch, SXSW, GSummit, Python, VentureBeat, KillerStartups, NYT, Angels Gate, Dinner with Reddit founder

About.Me – Keith Ng

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Is your Brand Engaging & Retaining your

Consumers Effectively?

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$3 billion was spent on social media marketing, and yet 60% of consumers remained uninterested by these campaigns (TNS Global, WPP – 2011 Nov).

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“Gamification????”

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I’ll say yes, but you decide

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Relevance to Gamification?

• points and badges

• advertgaming• edugaming• serious gaming• social gaming• Farmville• Candycrush

✗Gamification

=

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a strategy to add fun, engagement, and fun designs to boring activities. it should also be social.

Gamification =

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Gamification for Customer Engagement Isn’t that New

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Why Engage your Customers?

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Engaging them to spend immediately

Engaging them to spend in future

Engaging them to engage others to spend

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Case Study

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Qoo10.sg / Gmarket.co.kr

Case Study

Mediacorp Club

Case Study

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FameMark.com

Case Study

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Case Study

Diablo 3 Launch in Singapore

Case Study

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Case Study

Diablo 3 Launch in Singapore

Tiger Beer (The Big Game)

Case Study

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Standard Chartered Bank: Mission Digitization

Case Study

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Standard Chartered Bank: Mission Digitization

Interactive Challenges

Competitive Spirit

Instantaneous Feedback

Earning Rewards

Case Study

We Learnt And Developed These

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Bartle’s Player Types

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Lessons & Observations

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Badges/ virtual items are insufficient to engage audience(Foursquare did not replicate success here)

Extrinsic rewards upfront are pertinent to the experience

Choice of channels varies for different countries. Multiple channels are necessary if targeting multiple regions

Employee engagement and training are evidently more painful than consumer engagement (marketers often rely on trivial KPIs such as Facebook like)

Gamification can be a big distinctive advantage for now with little adoption and knowledge (growing gradually though)

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Lessons & Observations

How to Make It More Kickass?

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Gamification is not magic

it is a strategy

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which like many others, must be well designed & planned

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otherwise it will backfire

Don’t overgive badges

Make real fun, and keep them fresh

Design games that encourage teamplay

Creative Intrinsic and Extrinsic rewards

credits to @eliaveris

Insites Consulting

Incentivize well, and people will cheat

Brought to you by:

Gamify #likeaboss

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Keith Ng[E] keith@gametize.com[T] @keizng

Q&A

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SPEAKER : Kim LeeManaging Creative Director, Kimwillrule Amsterdam/SingaporeExecutive Creative & Digital Director, Renaissant

September 26, 2013

CREATIVITY ON A DIGITAL SHOESTRING

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SPEAKER : Henrik Alexander Head of Brand Advertising (SG &HK), InMobi

October 31, 2013

SUCCEEDING WITH ADVERTISING & BRANDING ON MOBILE DEVICES

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SoLoMo Thursday Gala Night 28 November 2013

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Hope You’ve Heard….

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Sponsorship

Contact SoLoMo_Thursday@techsailor.com for more details.

Partners Platinum Sponsors

Featured Monthly Promoters

VoucherSponsors

Companies looking to promote on our channels.

Large MNCs with new products to launch.

Retailers / FMCGFellow Tech Companies.

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Thank You Keith!

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