XP Day 2013 Experience report

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How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore

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X U XeXtreme User eXperience

XP Day 2013

Mike RawlingMichael.rawling@unrulymedia.com

@hedshot

Lewis MooreLewis.moore@unrulymedia.com

We are…Mike RawlingSenior UX Engineer @Unruly Media, at London HQ

UX engineering history dates back to 1998…

…Consulting, designing, engineering, leading, coaching, training….

Teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada and ITV

Also at Agile Cambridge, 25/9/2013

Lewis MooreProduct Manager @Unruly Media, at London HQ

Hands on software development and consulting background history dates back 2008…

…Software and Infrastructure consulting at EDF Energy and Rolls Royce.

Product Manager for Unruly Analytics and the Viral Video Chart

We are…

Stop with the theory, speculation etc.

How UX fitted into one XP story… Do More… Stop Doing…

Talk Themes

3 development teams:

each consisting of about about 4 XP, java-centric, stupidly intelligent programmers

Team has greatly varying levels of experience and interests

Extremely varied experience of customer facing front-end product development work

3 Product Managers

1 UX guy

Product Dev@Unruly Media

The Story Of A User Story

UX, historically…*

How some UXrs see themselves…

UX, historically…*

How some Devs see UXrs

UX, historically..

- Theoretical & ‘Ivory Tower’

- Less attuned to rapid iteration

- Often mired in agency style 3rd party design team ‘Fire and Forget’ process

Forget Waterfall!...

...more like Cliff Diving…

XUX is…

Stop Making

documents &

Design specification

s

XUX is..

StartFinding stuff

outTrying stuff out

LearningIterating

What did that mean in practice?

Unruly Analyticsprovides the datathat proves the ROI

…with an established user experience

Product legacy…

What one page looks like..

The story began…

“As Charlotte I would like to see what video content is trending with my

audience segment online in real-time. So I can promote the content in my

social channels.”

Step 1 – Product Research

“As Charlotte I would like to…. …see what video content is trending with my audience segment online in

real-time….…So I can promote the content in my social channels”

UX

Competitor Research

What Personas?

User Research

Design & UX Pattern Research

Prototyping

UX: 35%

Product

Competitor Research

Market Research

Feasibility? Data requirements?

Data requirements

Prototyping

PM: 65%

Step 2 – Find Third Party Data…

Use contexts and research

What do my persona's care about?

Find tech’s limitations

UX: 35%

Supplier Pricing & Contracting

Feasibility? Data requirements?

How does this feature fit with our offering?

PM: 65%

Sign-up… Get data……and play with it!

Step 3 – Raw Prototypes

Analyse user reactions to different visualisations

UX: 25%

Find value in the data, Write some scripts and

demonstrate value before stakeholders get bored

PM: 75%

Step 4 – Set UX vision, Stakeholder Review

Disparate ideas -> form

UX: 70%

Features and Functions

Cost to MaintainEstimates from Dev

PM: 30%

Step 5 – MVP, More Wireframes and Spikes

Pair with Dev

On demand Huddles

Tweak/Refine and Test Spike/s with Users

UX: 50%

Features and Functions

Cost to MaintainEstimates from Dev

30%

Work out acceptance

criteriawith Dev

Functional & NFR

PM: 50%

Step 6 – Production

Step 7 – an experience prototype

Step 7 – an experience prototype

- Captured *entire* team’s requirements- Created pairing with team- Makes our discussions real

- Stakeholder validation- Dev team validation

- User validation- Commercial…

VALIDATION!

VALIDATION!VALIDATION!

Experience prototype

UX: 90%

Input to prototype

PM: 10%

Step 8 – Current/future iterations

…CommercialFeedback…

&

…Use (UX)Validation…

The Take Homes

The Take Homes

1/ UX is not - a Phase- one person- theory – theorists must climb

down from Ivory Towers

2/ Over-thorough style guides, product Design Specs don't work: Devs will not read them

3/ Everyone was hands-on: - PM built technical product

spikes- UX built experience

prototype

4/ Everything is in the service of proving the viability of an idea, product of feature

MemberVideo Council Whitelisted

Q&A

Winner Best ContentDistribution Service

Any questions?

MemberVideo Council Whitelisted

Thanks for listening!Still hungry? Contact us…

Winner Best ContentDistribution Service

Michael.rawling@unrulymedia.com@hedshot

Lewis.moore@unrulymedia.com

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