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alternative financing models for Australian
game developers
martin s cooper
Australian Game Developers Conference December 2004
current models Publisher advances Loan capital Equity capital Government subsidy /grant Sweat equity
why alternatives? To build value the
developer must own IP
This can only be done if the developer finances in whole or part their projects
Traditional models all have attendant costs and disadvantages
goals A better royalty rate IP ownership in the business to add
balance sheet value Certainty-i.e. relief from
“cancellation for convenience” A degree of creative independence
what are the available “non traditional” sources Angel finance Tax shelter money Public raisings The completion bonding market
angel finance Increasingly available for a real
share of ownership-say 10% per $100,000 for start ups with member track record
Small publisher /distributor support Industry in-siders
tax shelter money 10B and 10BA of ITA Act S8(1) business deduction Publicity and promotion budget
public raising Track record required Licensed “sponsor” to make offer Cost-at least $75,000 “up front” Time-at least 9 months Certainty of product and market
must be demonstrated at the out set
completion bond market Elements-
• Bonder,• Financier and • Publisher
Contracts-elaborate structure with complex documentation
Costs and time
legal issues in raising capital Australian Financial Services License General Corporations Act
requirements Product Disclosure Statement General risk-non-disclosure and
personal liability
where to now? Australian Games Collective Co-operatives generally Government programs
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