Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National...

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Applying Gamification Principles to Teaching and Learning

Sharon DennisAssistant Director

National Library of Medicine Training Center (NTC)University of Utah

http://nnlm.gov/ntc/

Brain Based Teaching and Learning StrategiesBrain-Based Teaching and Learning

StrategiesRebecca Brown - Trainer & Content Specialist

National Library of Medicine Training Center

Neuron

Axon

Synapse

REPETITIONREPETITIONREPETITION

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Give them something to doa.k.a.

Active Learning

5

Guide on the Side

Critical Thinking

[CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons

7

Bloom’s Pyramid

http://teachonline.asu.edu/objectives-builder 8

Patterns/Connections

Inspiration: www.inspiration.com 9

Patterns/Connections

The Outliner of Giants: www.theoutlinerofgiants.com 10

Social Media Alternative to Discussion Forums

Padlet

www.libraryref.com/padlet.html

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Tip

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Tip

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Adding Meaningful Interaction to Your Classes

Jessi Van Der VolgenTrainer/Curriculum & Content Specialist

National Library of Medicine Training Center (NTC) University of Utah

What IS interaction?

Ken Bosma, Wikimedia commons, CC BY 2.0

Adding Meaningful Interaction

National Library of Medicine Training Center

What IS interaction?

Ken Bosma, Wikimedia commons, CC BY 2.0

Adding Meaningful Interaction

National Library of Medicine Training Center

Beware the

C__________ C__________B__________ B__________!

NEXT

Adding Meaningful Interaction

National Library of Medicine Training Center

Get them…

1. Acting2.3.4. Reflecting

Adding Meaningful Interaction

National Library of Medicine Training Center

Acting

Adding Meaningful Interaction

Relevant practiceWhat’s the next step?What did I do wrong? Right?

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Feeling

Adding Meaningful Interaction

A B

C D

Teaching a class is most like …

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Connecting

Adding Meaningful Interaction

Share experiences and ideasWork through problemsDefend an opinionSurveys/PollsThink-pair-shareTeach back

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Reflecting

Adding Meaningful Interaction

Thinking about our session today, what are you going to start, stop or continue doing as a result?

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• Follow our blog: http://nnlm.gov/ntc/• Twitter @nnlmntc• Facebook: https://www.facebook.com/nnlmntc

Connect with the NTC

What is Gamification?

National Library of Medicine Training Center

• POLL

• The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals

• OR

• “Making non-game activities more fun and emotionally engaging”

Definition of Gamification

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What Motivates You?

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• Goals• Rules• Competition / social• Reward structures• Constant feedback • Levels, replay or do over

Key Principles of Gamification

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• POLL: How are traditional courses different from the gamification key principles?

Traditional Courses

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• Points• Leaderboard• Badges

Gamification Reward Structure

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• Award points for successful completion of learning activities

Points

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Leaderboard

Badges

www.openbadges.org/

• Varied learning methods• Personal choice• Student-paced rather than class-paced• Social interaction and competition• Cumulative grading based on points• Constant feedback• Students can “re-do” until they reach mastery

The Gamified Course

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• Course structure• Motivators

What Would the Course Look Like?

Pre-Assessment

Module 1

Module 2

Activity 1

Activity 2

Mastery?NOYES

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• Credits:– Palsole, S. and Pierce, K. “Gamification strategies for scaling

efficiency in online courses.” 30th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014.

– Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39.

– Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications-not-a-game/, May 16, 2014.

– MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/

Thoughts?

National Library of Medicine Training Center

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