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Theme: DINOSAURSA full month of FUN filled theme based activities, plustips on work-
ing with Beaver-age children andprogram planning how-to’s!!
READ ME FIRST !!JUMPSTART INTRODUCTION
Welcome to the magical world of Beavers! You have joined more than46,000 other adults serving young people as leaders. This resource isdesigned to help you through the early stages of program planning for aBeaver colony. As you read through the material, you will find answers tomany of the program-related questions most Beaver leaders ask.
Do you feel a bit unsure or overwhelmed with the task of thinking upinteresting Beaver programs?
This is normal. We all experienced those same feelings.The JUMPSTART program resource will give you enough background
information, ideas, and confidence to “jumpstart” your planning so youcan begin having FUN with your Beavers.
HOW TO USE JUMPSTART
Scouts Canada developed JUMPSTART to help get you off and runningwith a fun-filled program as quickly as possible. Remember these tips:
• Be flexible when planning and delivering your programs. While thispackage gives you a starting point, unforseen events can alter thebasic plan. Flexibility will make the meeting more enjoyable and eas-ier for both you and the children. Times found in JUMPSTART’sweekly planning schedules are approximate only; change them tosuit your needs.
• Shared leadership means sharing the workload. When every leaderaccepts a job, no one feels over-burdened with all the work. Thismakes running a colony more fun. JUMPSTART’s weekly planningschedules provide space to record which leaders have responsibili-ty for various activities.
• Keep notes. Was the program a success? What worked? What didn’twork? At the bottom of every weekly meeting schedule, JUMPSTARTprovides space to record these details. Plan to stay after the meetingto discuss the program with your fellow leaders. Not only will thissave time, but future programs will run smoother and you won’t haveto schedule a separate leader meeting to discuss program planning.
• Be creative. JUMPSTART material sets out a basic plan; don’t feel tiedto it. Your own creativity will add even more fun and excitement toyour program. Use the extra planning sheets to put your own ideasinto the theme.
WHAT IS BEAVERS ALL ABOUT?
Before planning a program, you need to know something about thisage group. Your program should be fun and within the average Beaver’sabilities to participate. Beaver-age children are at a special time in theirlives. Full of wonder and imagination, they love to start new projects andexplore nature; they are learning to make new friends and develop impor-tant social skills.
Scouts Canada sets out more formal guidelines for the Beaver program. In Beavers, we emphasize activities which encourage the children to:
• find examples of God’s love for them and the world• experience and express love and joy• be healthy and have good feelings about themselves• develop a sense of belonging and sharing in small group activities• develop a sense of cooperation through noncompetitive activities• express themselves• appreciate nature.
The essence: We want Beavers to begin life having lots of fun, whilefeeling good about themselves, their friends and God, and the environ-ment. At this stage in a child’s development, it is extremely important foreach Beaver to acquire basic social skills and personal feelings of
self-worth. For a Beaver, a good program includes the fun and challengeof trying new experiences where every child is appreciated and consid-ered a member of the team. As a leader, you will be helping Beavers todevelop the social skills and self-confidence necessary for them to try evenmore exciting experiences later on in life.
The simplest way for you to develop a program that creates theseopportunities is through the use of imaginative, theme-based activities.
Before we get into the actual workings of some popular programthemes, let’s review how to plan a program. Once you know the processand how to involve Beavers, it won’t be long until you are putting your owngreat ideas into action!
PROGRAM PLANNING
Effective planning is the key to providing a program which meets the needs of Beaver-age children. The time spent planning and preparingis reflected in the quality of the program and the experience that the youthreceive.
Use the Beaver program guidelines as an initial gauge for measuringwhether a particular activity idea is appropriate for the program. The guidelines are also the tool for evaluating the design of the sectionprogram.
Planning makes all leaders fully aware of their commitments; it helpsthem equip themselves for the job ahead.
What else is important? Plan more activities than you need. If one part of the program does not
seem to be working, be flexible and switch to a backup activity. This willalso help reduce discipline problems caused by boredom during lag timesbetween activities.
WHO PLANS?
Although group decision-making may sometimes be slow, when theleadership team shares planning responsibility, individual burdens aregreatly lessened.
Before getting too carried away with planning, don’t forget an excel-lent resource — the Beavers themselves! Ask them about their interests.Give the children an opportunity to brainstorm ideas and themes. Writethese suggestions down for later use in picking programs.
Meet with your leadership team and develop common themes. Theywill more easily accept ideas that are generated by the children and pack-aged into themes. The team will see a purpose in their work; this will gen-erate enthusiasm.
JUMPSTART plans break down into specific themes and meetings.
LONG, MEDIUM AND SHORT RANGE PLANNING
Long RangeChoose about 10 themes offering a good variety of interests, when
planning for the entire year. Estimate how many meetings each themerequires.
On a calendar (the Scouts Canada calendar works well), mark downthe following:
• regular meeting dates• school vacation periods• special holidays• district events (e.g. Apple Day)• special community events • special weeks (Scout/Guide Week)• hiking/camping activities• dates when the meeting hall is not available.
Now add other special dates, e.g. religious celebrations that might pro-vide themes for your planning. (See your leader’s handbook for further details.)
Write in the themes you want to do with your section, keeping in mind
…Continued on back cover
Beaver Meeting - Detail Planning
Ideas For Building Spiritual
Fellowship Into Your Meeting
Leaders often regard spiritual fellowship as the most difficult activity
to build into the program. “A thought for the day” perhaps best describes our
meaning for spiritual fellowship. A short, but meaningful talk at every meet-
ing about how to put our various faiths into daily action helps promote the
development of positive moral values in children.
Talks can centre around the Golden Rule, manners, sharing, ideas of
community, and seasonal messages tied to religious and civic holidays. Your
most important role as a leader is to provide guidance. Let the Beavers know
you care about their feelings and are willing to listen to them.
If you need help finding a spiritual fellowship topic or creating your
talk, ask your own spiritual or religious advisor for assistance. Other
resources might include: religious sponsor reps, clergy, parents, community
leaders, Leader magazine, moral fable stories (e.g. Aesop’s Fables or aborigi-
nal stories), and general religious stories with a moral. Keep your talk short;
allow for questions and discussion. You’ll find the Beavers will appreciate
talking and listening to ideas which they themselves are just starting to
think about in depth.
1 1
Beaver Meeting - Detail Planning
Theme: Dinosaurs
GamesDinosaur Race - Split into lodges. Each lodge has the Beavers sit in a circle.
Choose one Beaver to be the “Beaversaurus”. This pre-historic beast now starts
crawling around the outside of the circle. The other Beavers sing the song,
“Ten Little Indians”, but substitute dinosaur for “Indian”. When they reach 10,
the Beaversaurus nudges a Beaver in the back with his nose and the two of
them crawl around the circle in opposite directions back to the starting point.
The Beaver who was sitting in the circle now becomes the Beaversaurus and
continues crawling around as the song starts again. Play until everyone has
had a turn.
Pin the Tail on the T-Rex - Ask a talented leader to draw a large picture of a
Tyrannosaurus-Rex dinosaur without a tail. Draw the tail on a separate piece of
paper. Blindfold the Beavers, twirl them around and ask them to pin the tail on
the T-Rex. Some funny looking dinosaurs will result from this activity.
T-Rex Stomp - Blow up lots of balloons for this game, and spread them
around the room. Give the Beavers paper bags to slip over their feet. They
are now Beaversauruses and are to run around stomping flat the little bal-
loon “pests”.
Feed the Dinosaur - Ask that same talented leader who drew the T-Rex to
draw another dinosaur, but this one with a hole in its mouth. Give the Beavers
bean bag “steaks” to throw through the hole to feed the dinosaur. A leader can
stand behind it roaring, “The dinosaur’s hungry!”
Dinosaur Steps - Divide the Beavers into their lodges. The first Beaver in
each group stands on the starting line with the others in a single file behind.
On a signal, the first Beaver takes the biggest, longest step forward he or she
can make. The second Beaver starts from that stopping point and takes a
second giant step. The object is to work together to get from the start to the
finish line.
2 1
Beaver Meeting - Detail Planning
Theme: Dinosaurs
CraftsMake a Dinosaur - Provide pipe cleaners in assorted colours and sizes, as
well as scissors. Ask the Beavers to make a skeleton of a dinosaur using the
pipe cleaners. Have some pre-assembled dinosaurs on hand to spark ideas.
Pterodactyls - Each flying lizard requires brown construction paper for the
head, a clothespin for the body, pieces of black or brown crêpe paper for the
wings, brown pipe cleaner for the tail, and black magic marker for the eyes.
With the pattern, trace the head onto paper; then cut it out. Add eyes on
both sides. Fold the neck up at the dotted line. Cut a piece of crêpe paper
18cm x 18cm for the wings. Pinch the paper together halfway along its
length, then clip the paper in the clothespin as far back against the spring as
possible (see diagram). Attach the head by “clipping” the folded edge in the
jaws of the clothespin. Cut the pipe cleaner into a 10cm length. Form it into
an “L”, and punch the short end into the spring. Gently straighten the long
end of the pipe cleaner to form the tail.
Skiing T-Rex - Supply construction paper for your Beavers either to cut
out dinosaur heads on their own, or so they can draw an assortment of
heads, then glue them onto construction paper for stiffening. Ask a parent
helper to use a glue gun to attach a dinosaur head to the top of the pine cone
and two craft sticks to the bottom of the cone (its skiis). Use pipe cleaners,
chenille, or seed pods for the arms and tail. Glue toothpicks to the arms and
attach to the skiis for ski poles.
1 3
Skiing T-Rex -
Caveman Art - This art will require sheets of fine sandpaper, crayons and
access to an oven. Ask your Beavers to draw a crayon design on the sandpa-
per, pressing very hard and covering the sandpaper completely with crayon
wax. Designs with large sections of colour, rather than details, work best. Put
the finished drawings on cookie sheets and place on the middle shelf of an
oven at 250°F for 10 - 15 seconds. Keep the door open so the Beavers can
watch the wax melt. Remove the finished paintings and let the wax cool.
Decorate the pond with this art work.
Caveman Face Painting - Ask some parents, or older Scouts, to come and
decorate the cavemen’s faces, using Halloween face paint.
Peanut Butter Dough Dinosaurs - Prepare this edible dough ahead of time
and refrigerate until needed. Allow one cup per Beaver. Mix together 2 cups
of powdered dry milk, 2 cups smooth peanut butter, and 1 cup of honey.
Adjust the amount of honey according to the oiliness of the peanut butter
and to suit personal taste. After all Beavers have washed their hands, give
them some dough, a supply of hard candies, chocolate chips, miniature
marshmallows, and gumdrops. Set them to work designing their own
dinosaurs. After they have admired everyone’s work, they can eat them!
Oog Juice - You can call any kind of punch mixture “Oog juice”. Make a
warm drink by heating equal amounts of grape juice and red fruit punch.
Add raisins and slivered almonds. Enjoy!
Caveman Musical Instruments - You can make a variety of instruments very
simply. Make a tambourine from two foil pie plates. Put a handful of beans or
macaroni in one plate, place the second plate face down over the first and
tape the edges together. A drum can be made out of a coffee can with a plas-
tic lid. Use sticks, pencils or spoons as drum sticks. A maracas can be made
from any empty box or tin can partially filled with dried beans and covered
securely with a lid. All these instruments will make a fine noise for your
Beavers to play caveman music.
4 1
Beaver Meeting - Detail Planning
Theme: Dinosaurs
Songs
Dino the Dinosaur(Tune: Yogi Bear)
I have a friend that you all know, Dino, Dino
I have a friend that you all know, Dino, Dino Dinosaur
Dino, Dino Dinosaur, Dino, Dino Dinosaur,
I have a friend that you all know, Dino, Dino Dinosaur
Dino has a little friend too, Itchy, Itchy
Dino has a little friend too, Itchy, Itchy Dinosaur
etc...
Dino has a girl friend too, Tizzy, Tizzy
Dino has a girl friend too, Tizzy, Tizzy Dinosaur
etc...
They all have an enemy, Caveman, Caveman
They all have an enemy, Caveman, Caveman Ugh
etc...
They all live in Rocky Town, Rocky, Rocky
They all live in Rocky Town, Rocky, Rocky Town
etc...
Actions:
Dino - Pretend to swing a tail
Itchy - Pretend to scratch
themselves
Tizzy - Spin in a circle
Caveman - Pretend to swing a club
Rocky Town - Hunch over like a rock
1 5
The T-Rex Went Over the Mountain(Tune: The Bear Went Over the Mountain)
The T-Rex went over the mountain,
The T-Rex went over the mountain,
The T-Rex went over the mountain,
To see what he could see.
And all that he could see,
And all that he could see,
Was the other side of the mountain,
The other side of the mountain,
The other side of the mountain,
Was all that he could see.
Recommended Stories
Danny and the Dinosaur, by Syd Hoff.
Dinosaur Time, by Parish and Label.
Tyrone the Horrible, by H. Wilhelm.
The Spiked-Tailed Dinosaur, by Michael Berenstain.
6 1
Tim
eA
ctiv
ity
Pro
gram
Deta
ils
Lead
er
Resp
ons
ible
10 m
ins.
Gat
heri
ng A
ctiv
ity
Mak
e a
Din
osau
r(S
ee d
etai
l pla
nnin
g sh
eet)
5 m
ins.
Ope
ning
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
10 m
ins.
Gam
eD
inos
aur
Rac
e(S
ee d
etai
l pla
nnin
g sh
eet)
20 m
ins.
Them
e Ac
tivi
tyPt
erod
acty
ls(S
ee d
etai
l pla
nnin
g sh
eet)
10 m
ins.
Song
/Sto
ryD
ino
the
Din
osau
r so
ng(S
ee d
etai
l pla
nnin
g sh
eet)
10 m
ins.
Lodg
e M
eeti
ngB
eave
r ta
lk, r
emin
ders
5 m
ins.
Spir
itua
l Fel
low
ship
- R
ecit
e la
w-
Pray
er/t
alk
5 m
ins.
Clo
sing
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
15 m
ins.
Lead
er D
iscu
ssio
n Ti
me
Rev
iew
mee
ting
& d
iscu
ss
next
wee
k’s
plan
s
Meeti
ng N
ote
s:
Beav
er
Meeti
ng S
chedu
leTh
em
e: D
inosa
urs
Dat
e:__
____
____
____
_T
his
mee
ting
cou
ld b
e he
ld o
utdo
ors.
Tim
eA
ctiv
ity
Pro
gram
Deta
ils
Lead
er
Resp
ons
ible
10 m
ins.
Gat
heri
ng A
ctiv
ity
Pin
the
Tail
on t
he T
-Rex
(See
det
ail p
lann
ing
shee
t)
5 m
ins.
Ope
ning
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
10 m
ins.
Gam
eT-
Rex
Sto
mp
(See
det
ail p
lann
ing
shee
t)
20 m
ins.
Them
e Ac
tivi
tySk
iing
T-R
ex
10 m
ins.
Song
/Sto
ryT-
Rex
Wen
t O
ver
the
Mou
ntai
n so
ng (
See
deta
il pl
anni
ng s
heet
)
10 m
ins.
Lodg
e M
eeti
ngB
eave
r ta
lk, r
emin
ders
5 m
ins.
Spir
itua
l Fel
low
ship
- R
ecit
e pr
omis
e-
Pray
er/t
alk
5 m
ins.
Clo
sing
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
15 m
ins.
Lead
er D
iscu
ssio
n Ti
me
Rev
iew
mee
ting
& d
iscu
ss
next
wee
k’s
plan
s
Meeti
ng N
ote
s:
Beav
er
Meeti
ng S
chedu
leTh
em
e: D
inosa
urs
Dat
e:__
____
____
____
_
Tim
eA
ctiv
ity
Pro
gram
Deta
ils
Lead
er
Resp
ons
ible
10 m
ins.
Gat
heri
ng A
ctiv
ity
Feed
the
Din
osau
r(S
ee d
etai
l pla
nnin
g sh
eet)
5 m
ins.
Ope
ning
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
10 m
ins.
Gam
eD
inos
aur
Step
s
(See
det
ail p
lann
ing
shee
t)
20 m
ins.
Them
e Ac
tivi
tyC
avem
an A
rt(S
ee d
etai
l pla
nnin
g sh
eet)
10 m
ins.
Song
/Sto
ryD
inos
aur
stor
y(S
ee d
etai
l pla
nnin
g sh
eet)
10 m
ins.
Lodg
e M
eeti
ngR
emin
der
note
hom
e to
com
e dr
esse
d as
cav
emen
nex
t w
eek
5 m
ins.
Spir
itua
l Fel
low
ship
- R
ecit
e la
w-
Pray
er/t
alk
5 m
ins.
Clo
sing
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
15 m
ins.
Lead
er D
iscu
ssio
n Ti
me
Rev
iew
mee
ting
& d
iscu
ss n
ext
wee
k’s
plan
s
Meeti
ng N
ote
s:
Beav
er
Meeti
ng S
chedu
leTh
em
e: D
inosa
urs
Dat
e:__
____
____
____
_
Tim
eA
ctiv
ity
Pro
gram
Deta
ils
Lead
er
Resp
ons
ible
10 m
ins.
Gat
heri
ng A
ctiv
ity
Adm
ire
ever
yone
’s co
stum
es(S
ee d
etai
l pla
nnin
g sh
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5 m
ins.
Ope
ning
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
10 m
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e Ac
tivi
tyC
avem
an fa
ce p
aint
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Pean
ut b
utte
r do
ugh
dino
saur
sC
avem
an m
usic
al
inst
rum
ent
mak
ing
20 m
ins.
Cav
eman
mus
ic a
nd d
anci
ng
10 m
ins.
Eat
the
din
osau
rs a
nd
drin
k O
og ju
ice
(See
det
ail p
lann
ing
shee
t)
10 m
ins.
Lodg
e M
eeti
ngB
eave
r ta
lk, r
emin
ders
5 m
ins.
Spir
itua
l Fel
low
ship
- R
ecit
e pr
omis
e-
Pray
er/t
alk
5 m
ins.
Clo
sing
Cer
emon
y(D
etai
ls c
an b
e fo
und
in t
he
Bea
ver
Lead
er’s
Han
dboo
k)
15 m
ins.
Lead
er D
iscu
ssio
n Ti
me
Rev
iew
mee
ting
& d
iscu
ss
next
wee
k’s
plan
s
Meeti
ng N
ote
s:
Beav
er
Meeti
ng S
chedu
leTh
em
e: D
inosa
urs
Dat
e:__
____
____
____
_
Beav
er
Meeti
ng S
chedu
leTh
em
e: D
inosa
urs
Act
ivit
yD
ate:
Dat
e:
Dat
e:
Dat
e:
Week
One
Week
Two
Week
Thre
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Four
Gat
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ctiv
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Mak
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osau
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Din
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ostu
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Ope
ning
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emon
y5
min
s.
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eD
inos
aur
Rac
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mp
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r St
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10 m
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Mou
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men
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eeti
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eave
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ver
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ear
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min
ders
rem
inde
rsca
vem
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loth
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d dr
ink
Oog
juic
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xt w
eek
Spir
itua
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low
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- R
ecit
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w-
Rec
ite
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ecit
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Rec
ite
prom
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5 m
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ayer
/tal
k-
Pray
er/t
alk
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ayer
/tal
k-
Pray
er/t
alk
Clo
sing
Cer
emon
y5
min
s.
Lead
er D
iscu
ssio
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evie
w m
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Rev
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mee
ting
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mee
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s15
min
s.pl
ans
plan
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ans
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s
the need for flexibility. You may need to change some things to suit oth-ers.
Be realistic when you estimate budget costs. The group will have toraise whatever your section needs. Prioritize your list in case you cannotdo some things. Keep in mind, the budget is subject to the group committee’s approval.
Now that you have a long term plan, use it as the basis for a mediumand short term plan.
Medium RangeA medium range plan covers a period of two or three months. Its pur-
pose is to:• decide on community resources you need, and make necessary
contacts• gather necessary equipment• set goals related to themes• determine needs/interests of youth members• designate specific program responsibilities to all leaders• communicate with parents• evaluate past programs and make necessary changes• brainstorm so as many activities as possible occur outside.
When developing your monthly programs, use a combination of program elements (the kind of combinations you will discover in JUMPSTART) to ensure variety in how activities are presented. These ele-ments include: music, storytelling, playacting, crafts, games, outdoors, and spiritual fellowship. Use these elements to avoid a boringprogram and to hold your children’s interest.
Short RangeYou are now ready to prepare detailed plans for a specific time
period — a month or a weekend event. Sit down with the entire team toprepare the meeting plan. During this meeting the team may want to “preview” the theme by doing such things as:
• making the crafts• practising ceremonies• learning new songs.
This “practice” prepares the whole team to help implement the activity and ensures any of them are ready to fill in if needed. After the meeting, check back to see if your program activities met the guide-lines for the Beaver program. These guidelines help you evaluate whetheryour program fulfils the needs of Beaver-age children. If your Beavers arehaving fun, you can bet it meets their needs.
Remember... plan your work, then work your plan, and HAVE FUN!!!!
DISCIPLINE IN THE COLONY: HELPFUL TIPS
Discipline is a topic Beaver leaders are always considering. Here aresome tips to help you establish and maintain the necessary degree of con-trol while encouraging acceptable behaviour.
1. First, recognize that establishing discipline is different from being adisciplinarian. Try to help Beavers develop self-control, not blindobedience to authority.
2. Set and explain to your Beavers colony rules and routines; then follow them consistently. Help Beavers draw up a list of behaviourrules that they think are necessary to make the colony more fair foreveryone; create a Colony Code of Conduct. Apply this Code toeveryone.
3. Set a personal example for Beavers to see and learn from. Your attitude sets the tone and limits for acceptable colony behaviour.
4. Give ample warning when routines and activities are about to change. This will prevent Beavers from feeling rushed and allowtime to make the activity switch mentally.
5. Watch for warning signals that Beavers are losing interest; at thispoint, change activities.
6. Use praise to reinforce positive behaviour. Let Beavers know younotice and appreciate their efforts to be good or improve.
7. Deal with problems calmly, quietly, and without causing embar-rassment to the Beaver. Never use humiliation or name-calling.
8. If things seem to be getting out of hand, call a “time out”, stop theactivity and sit everyone down until order is restored. Explain tothe Beavers what is going wrong and what is needed to correcttheir behaviour. Give the Beavers a chance to air their feelings.They may tell you something that was overlooked in the planning.Too often we assume children are aware or capable of knowingwhat we want, when in reality no one has ever told them.
9. Prepare you meetings in advance so you can show confidence inwhat you are doing. Have backup activities ready when Beavers getrestless. Lag time between activities invites boredom and mischief.
10. Talk with other leaders and parents about discipline concerns that need special attention.
11. Have a Keeo. A Keeo is an older Cub who becomes part of yourleadership team. Keeo’s role is to help find out what Beavers liketo do, assist in planning and leading activities, and serve as a role model.
FURTHER PROGRAM HELP
Theme Program ResourcesIf you would like more ideas and information on theme activities and
program planning, look for these resources.
• The Beaver Leader’s Handbook — tells you everything you need toknow about Beavers and the Beaver section, ceremonies, workingwith children, nature, planning, etc…
• Fun At The Pond resource book — 12 years of the most popularBeaver column featured in Scouts Canada’s Leader magazine. Full oftheme-based ideas and practical how-to information.
• The Leader magazine — published 10 times a year, features program-related stories, tips and resource information.
• Games from A to Z — jam-packed full of games.• Best of the Leader Cut Out Pages — more tips and program ideas
from the Leader magazine.• The Campfire Book — for helping spark the fun in your campfire
programs.• Scouts Canada’s Song Book — full of traditional and fun songs for
all occasions and theme programs.• The Colony Resource Book — more program ideas.• The Keeo Book — written for Keeo, it will give you ideas on how a
Keeo can help out in your Colony. If you have a Keeo, make sure hehas a copy of this book.
• Fieldbook for Canadian Scouting — looking for adventure? Thisis where is begins. Lots of great tips and information on how to safely enjoy the outdoors.
• Camping/Outdoor Activity Guide — helpful information, outdoorpolicies, Scouts Canada’s “Accepted Practices”,forms and applica-tions required to plan outdoor activities.
• Campfire Program CD/Cassette — two actual campfire programsto use as is, or to help learn some great campfire songs.
• www.scouts.ca — visit our website to keep current with programchanges, tips and new information.
Scout Councils offer many training courses. Find out when they planto run the next course. Call your local Service Scouter or Field Executivefor assistance and information.
Videos Available at Your Local Scout Shop!
JUMPSTART Video Now Available!
Cat. # 20-119
Video for use with JUMPSTART theme packages.
This video provides:
☛ Self-help, how-to information on program planning and using the packages.
☛ A program planning resource for Beaver Woodbadge Training and JUMPSTART sharing sessions.
☛ Resources that help include the outdoors in the Beaver program through themeprogramming.
☛ Other Beaver information such as basic ceremonies.
This video highlights the planning process and uses a “Trees and Nature” theme tocover a month’s program in detail: gathering activities, opening ceremony, actualcraft, game, song and story explanations and the closing ceremony.
The video also highlights a variety of other themes.
“Two Paws Up!” — Big Brown Beaver
“A Wise Choice!” — Malak
Running Time: 30 minutes. Video Cat. # 20-115
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