Create one 6 damage trap in an adjacent empty hex. Gain when … · 2018-08-22 · Attack 3 WOUND 2...

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Move 4

Gain when the trap is sprungby an enemy.

Create one 6 damage trapin an adjacent empty hex.

2

2

2 62

1Proximity Mine

030

Tinkerer

Heal 2Range 3

2

Summon Decoy

: -

: 2

: -

: 6

2

2 74

1Harmless Contraption

031

Tinkerer

Shield 1Affect self and all adjacent allies

Attack 3WOUND

2

2

2 47

1Flamethrower

032

Tinkerer

Loot 2

1

Attack 2Range 3PULL 2

2

2 72

1Hook Gun

033

Tinkerer

Move 4

Attack 4Range 3

Gain for eachenemy targeted.

1

2

2 74

1Ink Bomb

034

Tinkerer

Move 2

IMMOBILIZE Target one adjacent enemy

Attack 3Range 3

IMMOBILIZE Gain for eachenemy targeted.

1

2

2 19

1Net Shooter

035

Tinkerer

Move 4

Attack 1Range 3STUN -

2

2 20

1Stun Shot

036

Tinkerer

One adjacent ally may Recover all their discarded cards.

2

Heal 3Range 3

2

2 37

1Reinvigorating Elixir

037

Tinkerer

Move 2

Heal 1Affect all adjacent allies

Heal 3Range 3

2

2 17

1Restorative Mist

038

Tinkerer

Move 6

1

Heal 5Range 2

2

2

2 16

1Energizing Tonic

039

Tinkerer

You and all adjacent allies add+1 Attack to all your Attacks this round.

Attack 3Range 3

2

2 61

1Enhancement Field

040

Tinkerer

Attack 5Range 2

2

Attack 2Range 3

POISON

2

2 18

1Toxic Bolt

041

Tinkerer

Heal 5Range 2

2

Attack 2Range 3Target 2

2

2 34

XReviving Shock

042

Tinkerer

One ally within Range 2 mayRecover one discarded card.

Up to two discardedcards instead.:

Create one 2 damage POISON trap in an adjacent empty hex.

2

2 76

XVolatile Concoction

043

Tinkerer

Move 3

On your next four heal actions, add +2 Heal

1

1

2

2 46

Potent PotablesX

044

Tinkerer

One ally within Range 3 mayRecover one lost card.

2

Heal 4Range 3

2

2 48

2Stamina Booster

045

Tinkerer

MUDDLE -Target all adjacent enemies

Move 2

STUN Range 3Target 2

2

2

2 73

2Disorienting Flash

046

Tinkerer

Create one STUN trap inan adjacent empty hex.

Disarm one adjacent trap.

1

2

2 26

3Tinkerer’s Tools

047

Tinkerer

Move 4

Attack 6Range 5

2

2

2 66

3Crank Bow

048

Tinkerer

Move 4

2

Summon Battle Bot

: -

: 2

: 2

: 6

2

2 84

4Dangerous Contraption

049

Tinkerer

Move 3

Loot 1

Heal 6Range 3

2

2

2 22

4Micro Bots

050

Tinkerer

Attack 3Range 3

POISON -Gain for eachenemy targeted.

1

One adjacent ally may Refresh one consumed item.

2

2 75

5Noxious Vials

051

Tinkerer

Move 2

DISARM -Target one adjacent enemy

Kill all enemies in the targeted area whose hit point value is equal to

or less than 5. Gain for each

enemy killed.1

2

2 36

5Disintegration Beam

052

Tinkerer

At the end of your next four turns, one ally within Range 3 may Recover one discarded card.

1

1

Create one 4 damage MUDDLE trap in an adjacent empty hex.

2

2 71

6Gas Canister

053

Tinkerer

Heal 3Range 4

At the end of your next five turns, perform an “Attack 2, Range 5” action.

1

11

2

2 34

6Auto Turret

054

Tinkerer

Attack 4Range 3

2

Summon Kill Bot

: -

: 3

: 3

: 6

2

2 94

7Murderous Contraption

055

Tinkerer

Heal 4Range 3Target 2

2

Heal 2Range 1

Move 2

Heal 2Range 1

Move 2

2

2 21

7Curative Aerosol

056

Tinkerer

Move 8Jump

2

All summoned allies withinRange 3 may perform

Move + 2with you controlling the actions.

2

2 38

8Jet Propulsion

057

Tinkerer

All adjacent allies add +2 Attack to all attacks this round.

All adjacent allies suffer 2 damage.

Attack 9

2

Suffer 2 damage.

2

2 27

8Harsh Stimulants

058

Tinkerer

Move 4

POISONTarget all adjacent enemies

2

Kill one adjacent normal or elite enemy.

2

2 85

9Lethal Injection

059

Tinkerer

One ally within Range 3 mayRecover one lost card belonging

to an ally adjacent to them.

2

One adjacent ally may Recover up to two of their lost cards, then lose two cards.

2

2 43

9Chimeric Formula

060

Tinkerer

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