Emerging Trends in Engineering and Technology Prof. M.M. Pant

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Emerging Trends in Engineering and Technology

Prof. M.M. Pant

A Quick Recap of Engineering in the Past

Use of simple machines (changing direction of forces)

Potential energy, kinetic energy transformers (mainly mechanical)

Steam, petrol and diesel (external and internal combustion engines)

Electricity, Magnetism and electro-magnetism (motors, generators, relays and switches)

Electronic Valves, Transistors, Integrated circuits, VLSI

Computing Devices

What does Research in Engineering mean?

Understanding in detail and special contexts

Improvement in efficiency of processes

Breakthrough, Transformational and Disruptive Processes or Systems

Application of new concepts, such as Fuzzy sets and Mathematics

Building upon new ideas from an apparently unconnected field (Bio-mimetics)

Outcomes of Research in Engineering Research publications (Papers, Thesis,

Monographs, Books) Intellectual Property (Patents,

Trademark, Trade secrets) Better compliance to prescribed

standards (Sustainability, Greener) Innovation with emphasis on reverse

innovation or frugal innovation, one earth living

New design (not acknowledged as research traditionally, but very important and significant)

Abundance (massification in access of a technology because of cost reduction)

Some trends in Engineering and Technology

Rapid large-scale construction ( China making a 15 storey hotel building in 6 days)

Bullet trains Flying Cars New Technology

as creator and driver of new businesses

Emerging Trends in Computingand ICT

Big Data (need for data scientists and information engineers)

Cloud Computing

Voice Technologies

Superior Machine Intelligence

Quantum Computing

3D Printing

Continuously becoming affordable

Transforming Prototyping

May emerge as a method of customised manufacturing (on-demand)

Very significant for artificial body parts

Negative effects of Technological Advances

De-forestation to find space for factories

Industrially caused environmental Pollution

Resource Depletion (Limits to Growth)

Waste disposal (radio-active waste, e-waste, heat)

De-humanisation, privacy concerns, information warfare

Impact of Technology in Education

Tablets and Mobiles Educational Apps Gamification of

Education Gesture based

computing Internet of Things Learner Analytics

Thank you !

Email: Professor@MMPant.in

Website: www.mmpant.net

http://mmpant.wordpress.com/

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