Enter the Third Dimension · 2016-02-26 · The Unity way—an example [ ] Assets Scenes...

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Enter the Third Dimension

Getting to grips with 3D

[ 8 ]

Coordinates

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Local space versus world space

[ 10 ]

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Vectors

Cameras

Projection mode—3D versus 2D

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Rigidbody physics

[ 16 ]

Collision detection

[ 17 ]

Essential Unity concepts

[ 18 ]

The Unity way—an example

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Assets

Scenes

GameObjects

[ 20 ]

Components

Scripts

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Prefabs

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The interface

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Control tools

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Flythrough Scene navigation

Control bar

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Search box

Create button

The Inspector

[ 26 ]

The Project window

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The Game view

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Summary

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