From Digital to Physical: Making of the Hyperspace Madness

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From Digital to Physical:

Making of the Hyperspace Madness TriloBot

Kim Lee

Twitter: #worldsawaypro

Director of Digital Production and R&D – Worlds Away Productions, Ltd.

Brief Project History

Image courtesy of Autodesk

Hyperspace Madness: The Game

Image courtesy of Autodesk

Around 2011-2012 Autodesk

created a video game called

Hyperspace Madness which

served two purposes:

To provide a working example of

the various gaming middle-ware

solutions offered by Autodesk to

game developers.

and….

Hyperspace Madness: The Game

To provide a real-world project

For their internal software engineers and

designers to better understand the realities

of production faced by their end users.

Images courtesy of Autodesk

Hyperspace Madness: The Game

In creating the game, engineers

and designers were involved in

all the processes required to

bring a game from concept to

completion.

Images courtesy of Autodesk

Hyperspace Madness: The Game

Images courtesy of Autodesk

So What To Do Next?

Image courtesy of Autodesk

TriloBot: Inception and Concept

Image courtesy of Autodesk

feature recognition

photogrammetry

laser scanning

survey control

machine controlled grading

augmented reality

3d printing

point survey

range sensors

hybrid modelingmesh healing

scan to BIM

time delta analysis

reverse engineeringmetrology

measurement

feature recognition

photogrammetry

laser scanning

survey control

machine controlled grading

augmented reality

3d printing

point survey

range sensors

hybrid modelingmesh healing

scan to BIM

time delta analysis

reverse engineeringmetrology

measurement

Reality Computing#RealityComputing

Manipulation

Analysis

Capture

Realization

Reality computing

CNC

3d printing

maker movement

Digital assets

convergence

Visual FX

gaming

rapid prototyping

fabrication

TriloBot: Inception

Image courtesy of Autodesk

Create a new character for the

Hyperspace Madness universe.

Create a new 3d asset as basis for

spanning:

• Gaming

• Visual Effects

• Rapid Prototyping/Fabrication

Images courtesy of Autodesk

Image Courtesy of Autodesk

TriloBot: Concept Art

Image Courtesy of Autodesk

TriloBot: Concept Art

Image Courtesy of Autodesk

TriloBot: Concept Art

Image Courtesy of Autodesk

TriloBot: Concept Art

Image Courtesy of Autodesk

TriloBot: Concept Art

Image Courtesy of Autodesk

TriloBot: Concept Art

TriloBot: Robotics Design

Image Courtesy of Autodesk

TriloBot: Robotics Design

Image courtesy of Autodesk

Designed and built by

Michael Yaremko

Designed with Autodesk

Inventor

VEX robotic control

components

Custom power circuits

Mecanum wheels

TriloBot: Robotics Design

TriloBot: 3d Model Creation

Image courtesy Worlds Away Productions

TriloBot: 3D Modeling

Images courtesy of Worlds Away Productions

Making it fit existing chassis design

and stay as true as possible to

concept art.

• Traditional subdivided surfaces

• Mindful of material limitations

• Consideration of “In the field”

maintenance and operation

• Awareness of material dimension

and tooling limitations

TriloBot: 3D Modeling

Images courtesy of Worlds Away Productions

Overcoming Chassis/Concept

Discrepancies

Inner Tray

Rear Neck Armor Mounting

Image Courtesy of Autodesk

TriloBot: Modeling Notes

Image Courtesy of Autodesk

TriloBot: Modeling Notes

3D Modeling Rear Neck Armor

TriloBot: Fabrication Approaches

Image courtesy Worlds Away Productions

Custom DIY Tools

CNC Router

3d Printer

Vacuum Form

All Images courtesy Worlds Away Productions

Primary Material Options

Wood

Plastic (ABS)

Foam

Acrylic

MDF

Images courtesy of Worlds Away Productions

TriloBot: CNC Fabrication

Image courtesy of Worlds Away Productions

CNC Fabrication

Images courtesy of Worlds Away Productions

3d File Export: .stl

Import .stl into CAM software

Take care placing tabs

2 sided cuts - registration

CNC Fabrication

Images courtesy of Worlds Away Productions

Roughing Pass Toolpath

Finishing Pass Toolpath

CNC Fabrication

Images courtesy of Worlds Away Productions

Preview Roughing Pass

Preview Finishing Pass

CNC Fabrication

Images courtesy of Worlds Away Productions

Generation of G-Code

Execution of G-Code in

Control Software

(MACH 3)

CAM Process

CNC Fabrication Process: Inner Tray

CNC Fabrication Process: Main Armor

CNC Fabrication Process: Cowl

TriloBot: Foam Assembly and Sealing

Image courtesy of Autodesk

Foam Assembly

Cross Section Assembly

Mounting Hardware

Assembled Foam Cleanup

Foam Cleanup and Sealing

Fiberglass Reinforcement

Foam Part Sealing

Foam Assembly, Cleanup & Sealing

TriloBot: 3d Printing

Image courtesy of Autodesk

3d Printing

Oversized Part 3D Prep

Orient to Minimize

Support Material

3D Printing Video

TriloBot: Vacuforming

Image courtesy of Autodesk

CNC to Vacuform

CNC Buck from MDF

TriloBot: Painting

Image courtesy of Autodesk

Painting

Utilized techniques

common to Film/TV prop

fabrication

Weathering

Iridescent Effect

UV reactive paint on

thruster cones

Painting

Black Primer

Automotive Clear Coat

Alclad metal paint

Silicon Mask

Painting

Montana Spray Paints

Pearl Powder

Painting

Batman Phase

Painting

TriloBot: Cosmetic Electronics

Image courtesy of Autodesk

Cosmetic Electronics

65 LED’s

Onboard control panel

Battery Charging

LED Wiring

Post Mortem Thoughts

Credits and Acknowledgements

Executive Producers

TriloBot Design

Concept Artist

Robotics

3d Modeling and Fabrication Lead

Foam Finishing/Sealing Assistant

Fiberglass Application/Additional Painting

Chris Vienneau

Frank Delise

Remi McGill

Sean McNally

Michael Yaremko

Kim Lee

Jennifer Cunningham

Kai Lee

Danny Rovira, Kathryn Vega, Eric Fisher, Victor Barroso, Steven Price, Sharon and Richard at

DS Carbide, Sandy and Marshall Okin, Alan and everyone at Jerry’s Artist Outlet, Jacques Tege

Jr., and Gail McAlavey at Icon Professional Services.

Music by Russell Boebert

Special thanks to

Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear

in this document. © 2013 Autodesk, Inc. All rights reserved.

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