Gtn gmbh eCOOL eLearning combined with the method of co-operative, open learning

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eCOOLeLearning combined with the method of co-operative, open learning

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What is COOL?

teamwork

responsibility

self-dependency

learning to cooperate, freedom, creativity, being member of a team

free choice of when to do what (budgeting time, place of work and being responsible for individual advancement („learning-contract“)

controlled planning of projects, documentation of learning-advancement, individual activities

= cooperative, open Learning

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COOL Quality-Criteria

class-teacher-teams with regular team-communication (at least three meetings per semester)

COOL-course-training required by at least two teachers

written assignments with precise learning goals

freedom of choice for students to work on assignments within open learn-phases – should be part of the regular schedule and make up at least 3 hours/week, 1/3 of total classwork would be ideal

class-councils (3x /semester) as social-integrative method

Must-Haves

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Centre of Cooperative Open Learning

Main tasks◦cooperation / networking / information/ pr◦continuous development◦educational concepts◦organizing of seminars◦http://cool.schule.at

Austrian-wide center to establish this learning-method on a broad range – an initative of the Austrian Federal Ministry of Education (bm:ukk)

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Quality-Criteria COOL

◦COOL networking partners◦possibility of certification

http://cool.schule.at

◦COOL (impulse)-schools◦certified as visitable school◦multiplier-headquarter

certificates are given for a 3-year-period

◦schools using COOL & elearning

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Certified COOL Impulse-Schools

HAK KlagenfurtInternational CHS Villach

BHAK/BHAS Bludenz

BHAK/BHASReutte

BHAK/BHASImst

BHAK/BHASDeutschlandsberg

BHAK/BHAS Bruck/Mur

BHAK/BHAS Oberwart

HAK/HASMödling

BHAK/BHASNeunkirchen

BHAK/BHASKirchdorf

BHAK/BHAS Laa/Thaya

WienHAK22-Donaustadt

SZ UngargasseHAS FriesgasseBHAK Neumarkt

AC SalzburgHAK Hallein

Center of cooperative open learning

HLW Linz-Landwiedstr.

HLW Bregenz-Marienberg

HLW Zwettl

HLW Hartberg

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eCOOL - Definition

eCOOL uses elearning-tools with the method of cooperative, open learning

aspects:◦ usage of the method COOL◦ usage of elearning-platforms

(lms-systems such as Moodle)◦ minimizing of online-phases◦ usage of eCOOL assignments◦ ePortfolio-work◦ game-based-learning

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eCool – more aspects

usage of lms-system using various different collaborative and communicative elements and activities

promotion of social competences/soft skills

results of assignments as parts of ePortfolios

verbalized feedback and reflection

possibility for individualization

game-based-learning

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Contents of assignments

eCOOL-assignments

• goals• precognition• budgeting time (release and

deadline)• interest pockets• materials• tasks and learning-products• examination

• method, choice of social-form• feedback/eportfolio/SCORM/blogging• commitment, learning-contract

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Basic: assignments in structured form with goals, time-table, social-form assignments in word-format distributed via lms upload of assignments verbalized teacher-feedback

Advanced: feedback of students – electronical questionnaire assignments in SCORM-format and downloadable

Expert: integration/usage of ePortfolios usage of social media game-based assignments

eCOOL-assignmentscontents of assignments

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development of tool-set for this method

exabis student review for Moodle

exabis e-Portfolio for Moodle

exabis Flash-games for Moodle

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eCOOL eportfolio-work

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eCOOL-ePortfolio-work

Usage of ePortfolios within eCOOL-Concept

document managementself-reflection & trainer-feedback (blogging)publishing-aspect (i.e. one‘s best work)documentation of learning-progress

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eCOOL reflection & review

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eCOOL-review/reflection

Usage of exabis student review

generates reports for studentsaggregated from different teachersbased on variable time-periodverbalized feedbackrating on COOL-scale

(teamwork, responsibility, self-dependency)printable customizable version

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eCOOL game-based-learning

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starting point

There are many games around, but…

• they are usually not developed by teachers• cannot be manipulated by teacher• are not integrateable into platforms• usually don‘t have a didactical concept

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systematics

Game-based-learning – categorization of serious games1:

knowledge-oriented contents questions glossary Memory …

operative competence and systematical context virtual worlds role-playing games simulations

1simplified illustration from Mayer/Seufert, 2003

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Moodle-Games

The games-module of Moodle combines simple games with contents of courses: questions, quizzes, glossary…

games: hangman, crossword, cryptex, millionaire, sudoku, "Snakes and Ladders", "Book with questions" and "The hidden picture"

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student-feedback - Snakes & Ladders

Do you think it is useful to use games as part of class-work?Would you use games to learn certain subjects?How should a game work so it will be accepted by students? Re: Game Based Learning2

Yes, I think that games are useful for class-work. They are fun and can simplify learning. A game has to be fun and thrilling for students!

Re: Game Based LearningNice game – even though it does not quite come up to Warcraft III. It can be used for learning in class because it is good for a change. I would however prefer multi-player games so I can match myself with classmates.

2students asked were age-group 15-18

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Re: Game Based LearningTo my opinion it is very innovative to use games during classes. They can help teachers make courses more interesting and simplify learning. Re: Game Based LearningI think that this game is way too boring – there is no benefit for me to play this game. All you do is climb up a ladder and after finishing nothing really happens. A game should be exciting, challenging and also useful for learning. It might be a good start but there is still a lot to do ;)

student-feedback - Snakes & Ladders

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Where is the connection between eCOOL and game-based-learning?

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eCOOL & game-based-learning

usage of games in classroom-situations using eCOOL-assignments:

• using different social-forms of interaction (individual work, group-work, partner-work)

• assignments with work-packages

• individualized knowledge-acquirement

• interdisciplinary work

• development of media-competence

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Examplesgame category assignment time aspects

Superbrain-game quiz ⁻ read articles⁻ make questions/answers⁻ enter questions into lms⁻ give test⁻ reflect⁻ play superbrain-game

2-4 hrs

motivationalindividualizedchallenge

Startup simulation ⁻ introduction into subject⁻ produce scenario⁻ play game⁻ reflection of results⁻ do alternative scenarios

2-4 hrs

simulationmanipulation of scenarios

Museum Online adventure ⁻ use different subjects⁻ develop storyboard with students⁻ use software/editor⁻ other students play adventure⁻ reflection and correction

8-10 hrs

interdisciplinaryhigh level of student-involvement

Micro-Games

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Examplegame category assignment time aspects

The movies simulation ⁻ getting acquainted with the game⁻ creative process: find ideas, develop storyboard⁻Individualized development of

⁻ dialogs⁻ actors⁻ scenes⁻ audio-sequences⁻ film

12-16 hrs

high level of individualization strengthening of media competences interdisciplinarymotivational

Rockband rythm-game

⁻ group of students become band⁻ develop marketing-concept⁻ develop virtual identities⁻ play game⁻ business-aspects: management⁻ competition „Battle of the bands“

12-16 hrs

challengesocial competence multimedia competence interdisciplinary

complex games

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Superbrain-Game

• didactical setting• communicates

with Moodle• challenge-aspect

downloadable at:www.moodlekurse.org

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Community-Games

• social communities

• communication

• act in a community

• intercultural

differences• strategies for solving

problems• can be extended by

adding new tasks

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Current project

Cooperative project between• teachers (provide professional contents)• students (provide ideas for games, concepts) and• developers (professional output).

game-based-learning-scenarios and gaming-concepts should be developed and published using

• game-development-engines (i.e. for making of adventures) and• individually produced games (i.e. during school-projects).

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COOL-Trailer:http://www.youtube.com/watch?v=1PR2gITXSrk

eCOOL-Trailer:http://www.youtube.com/watch?v=cdr9Y6YNJpA

DVD:http://cool.schule.at

Thank you!Web: www.gtn-solutions.com

Mail: ariepl@gtn-solutions.com

http://cool.schule.at Center of COoperative Open Learning

www.cooltrainers.at Platform for teachers interested in COOL

www.moodlekurse.org eCOOL-assignments, exabis-Moodle-modules

www.gtn-solutions.com my Company: elearning, social media, cms